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NPC Generator

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Advanced [show]


Sarah Sydney, Female Human [Permalink]

Personal [hide]

Description: This woman is well dressed, but even with her fine clothing she looks run-down. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Sporting a black mohawk this woman's hair draws a lot of attention. Her eyes are amber and beady.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is frequently practicing swordplay.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Beggar arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. By chance she met her brother recently and the two have been together since.

Motivation: An old rival family wants her found; and to unite with her brother

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Military, Family. Occupation: Beggar

Voice: Smooth and feminine

Attributes [hide]

Sarah Sydney, Female Human Druid 15
Medium (4'10") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 85 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 15 (+2)15 (+2)
Skills Deception +7, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 7000 gp. Carved bone or ivory statuette (70 gp). Sapphire pendant on gold chain (1900 gp). Old masterpiece painting (1600 gp).


Social Check DCs


Ridaro Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She dresses well, typically a more casual-formal manner. With wild black hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She is calm most of the time but flees social interaction. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her brother's freedom.

Motivation: Wants to raise her children well; and doesn't want to be a scribe and was forced into it by her family

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Family. Occupation: Scribe

Voice: American accent

Attributes [hide]

Ridaro Amakiir, Female Half-Elf Druid 15
Medium (4'9") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 38 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)8 (-1) 11 (+0)13 (+1)
Skills History +4, Persuasion +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 1200 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Silver comb with moonstones (200 gp). Gold music box (1000 gp). Large well-done wool tapestry (200 gp). Jeweled anklet (1000 gp). Jeweled electrum ring (7000 gp). Sapphire pendant on gold chain (1400 gp). Gold dragon comb with red garnet eye (800 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Drenna Brandon, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman stands a little under 5'4" and is a bit bulky. She is very muscular particularly in the legs. She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortbow, but if one is not available she will default to her hammer. Her golden hair is unkempt and raggedy. Her eyes are likewise amber.

Personality: She is extraordinarily eccentric. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane. Bonds: Poor, Religious. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

Drenna Brandon, Female Half-Orc Druid 17
Medium (5'4") Half-Orc, Lawful Good (CR 17)
Armor Class 10
Hit Points 171 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 20 (+5)6 (-2) 15 (+2)6 (-2)
Skills Investigation +4, Perception +8
Senses Passive Perception 18
Languages Orc
Attacks Melee +10 / 5d4+4, Ranged +6 / 5d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16655554

Possessions: 11000 gp. Rhodochrosite (16 gp). Pink pearl (90 gp). Moss agate (16 gp). Jet (90 gp). Fire opal (600 gp). Violet garnet (1600 gp). Deep green spinel (90 gp). Red garnet (90 gp). Silver pearl (90 gp). Rhodochrosite (16 gp). Black pearl (1600 gp). Moss agate (16 gp). Moonstone (80 gp). Blue star sapphire (600 gp). Hematite (16 gp). Iolite (80 gp). Rose (80 gp). Chrysoberyl (90 gp). Bloodstone (80 gp). Brown-green garnet (90 gp). Violet garnet (1600 gp). Banded agate (16 gp). Star rose quartz (80 gp). Rose (80 gp). Red spinel (90 gp). 1 Medium magic item.


Social Check DCs


Nalral Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many green ritualistic tattoos. He wears a lot of dark rich colors, with gold accents. His white hair has been sun bleached extensively. He wears a mask on his face.

Personality: Overbrimming with self-confidence, Nalral isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sold as a small child to a slaver, Nalral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Impeccable, Fighting. Bonds: Attractive, Rich, Mentor. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Nalral Fallack, Male Dwarf Druid 16
Medium (4'3") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 104 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)13 (+1) 13 (+1)8 (-1)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +9 / 4d10+4, Ranged +5 / 4d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 8000 gp. Gold dragon comb with red garnet eye (1200 gp). A necklace of small pink pearls (6000 gp). Gold dragon comb with red garnet eye (1200 gp). Gold dragon comb with red garnet eye (1200 gp). A necklace of small pink pearls (6000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Jeweled anklet (2000 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (1200 gp). Jeweled electrum ring (8000 gp). Solid gold idol (300 gp). Gold music box (2000 gp). 1 Medium magic item.


Social Check DCs


Zephan Moral, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears tattered old clothes. His purple hair is slicked back into a classic pompadour. His silver eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a minor phobia of water and hates getting wet.

History: A powerful necromancer made him what he is. He helped his mother out around the business and became quite the natural. He struck the Interpreter job and began his own company from there.

Motivation: He is wracked by social anxiety; and further expansion of business

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Mentor, Job. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Zephan Moral, Male Tiefling Druid 16
Medium (5'9") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 87 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Arcana +5, Medicine +7
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 7000 gp. Rhodochrosite (13 gp). Black pearl (200 gp). Blue diamond (4000 gp). Violet garnet (200 gp). Blue sapphire (1200 gp). Tiger eye turquoise (13 gp). Amber (140 gp). Red garnet (140 gp). Sard (40 gp). Golden yellow topaz (200 gp). Coral (140 gp). Rock crystal (40 gp). Rich purple corundum (1200 gp). Deep green spinel (140 gp). White opal (1200 gp). Rock crystal (40 gp). Chrysoberyl (140 gp).


Social Check DCs


Millicent Cooper, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her brown hair is long and unkept. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born at the edge of vast desert. She was an athlete and attended two major summer competitions. She never won. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She would like to get married and retire; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Beggar

Voice: Smooth and feminine

Attributes [hide]

Millicent Cooper, Female Human Druid 16
Medium (6'1") Human, Lawful Good (CR 16)
Armor Class 9
Hit Points 39 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 5 (-3)12 (+1) 15 (+2)15 (+2)
Skills Athletics +4, Medicine +7
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 4d10-1, Ranged +4 / 4d10-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 2000 gp. Blue quartz (11 gp). Blue star sapphire (600 gp). Blue quartz (11 gp). Golden yellow topaz (1300 gp). Red spinel (120 gp). Amber (120 gp). Red garnet (120 gp). Rhodochrosite (11 gp). Tourmaline (120 gp). Golden yellow topaz (1300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Cask Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'2" and muscular, this western woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has dyed her greying black fur a little too much giving a sharp black color. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Aggressive, abrasive, and angry, Cask embodies much of what other species detest in the Tabaxis. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Cask was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Bricklayer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the west, certain she would find work there.

Motivation: She'd like to take her coworkers down a peg; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Poor, Immigrant, Job. Occupation: Bricklayer

Voice: Jittery and nervous

Attributes [hide]

Cask Wind, Female Tabaxi Druid 15
Medium (5'2") Tabaxi, Lawful Good (CR 15)
Armor Class 14
Hit Points 88 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)16 (+3) 14 (+2)17 (+3)
Skills Insight +7, Investigation +8
Senses Passive Perception 12
Languages Common, Terran, Abyssal, Undercommon
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 6000 gp. Solid gold idol (1200 gp). Golden circlet with four aquamarines (4000 gp). Golden circlet with four aquamarines (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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