Lidda High-hill, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. She wears a colorful flower in her blonde hair. Her green eyes have a joyful gleam in them most of the time.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: From birth she was tutored by a cruel and relentless mentor. She made a point of taking high paying jobs and getting most of it up front. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she uses money and sex appeal to get what she needs
Ideals: Joker. Bonds: Rich, Attractive, Adventurer, Mentor. Occupation: Performer
Voice: Scottish accent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 15)
Armor Class 10
Hit Points 81 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 5000 gp. Moonstone (40 gp). Chalcedony (40 gp). Deep green spinel (150 gp). Silver pearl (150 gp). Rose (40 gp). Freshwater pearl (9 gp). Star ruby (1400 gp). Sard (40 gp). Deep blue spinel (500 gp). Citrine (40 gp). Sard (40 gp). Alexandrite (500 gp).
Irann Iathrana, Female Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her red hair is drawn into a tight pony tail with a card scrunchie. She has gleaming, smiling gray eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not trust anyone and sleeps with one eye open.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is greedy; and she's repulsed by the pc
Ideals: Logical. Flaws: Disease, Insomniac, Antagonistic. Bonds: Rich. Occupation: Farmer
Voice: Scratchy, weak
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 67 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (500 gp). 1 Medium magic item.
Ekemon Poetry, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black tunic with brown highlights, and long red pants that bunch up around his shoes. His hair is blue, silky, and of moderate length. He is baby faced.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.
History: Ekemon was raised in a hard working conservative environment. He dropped out of school before completing his studies. He has achieved small success as a Weaver.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Insomniac, Fearful. Bonds: Attractive, Job. Occupation: Weaver
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 15)
Armor Class 13
Hit Points 85 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Abyssal, Terran
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 6000 gp. Violet garnet (800 gp). Carnelian (50 gp). Tiger eye turquoise (9 gp). Tiger eye turquoise (9 gp). 1 Medium magic item.
Mara Tealeaf, Female Half-Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a tight fitting violet shirt and pants. She wears her hair in dreadlocks. Her otherwise smooth face is marked with small tiny scars.
Personality: She does not believe in betrayal or weakness as things to be tolerated. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Mara was born the youngest of three triplets. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance she met her brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of her brother; and marry her brother to traveling adventurers
Ideals: Justice. Bonds: Immigrant, Slave, Family, Mentor. Occupation: Merchant
Voice: Australian accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 17)
Armor Class 13
Hit Points 36 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 5 (-3) | 14 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 9000 gp. Carnelian (50 gp). Deep green spinel (110 gp). Lapis lazuli (7 gp). Iolite (50 gp). Black star sapphire (700 gp). Blue quartz (7 gp). Pink pearl (110 gp). Blue quartz (7 gp).
Nuraval Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in a clean grey cloak covering his clean studded leather. His golden hair is smooth and relatively long. His half smiles and violet eyes are beguiling and draw you in.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Healer, but he got bored and became a Sellsword. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother; and he wants nothing more than to rejoin the army
Ideals: Opinionated. Bonds: Attractive, Family, Military, Job. Occupation: Sellsword
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 99 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 3000 gp. Moss agate (7 gp). Zircon (50 gp). Blue quartz (7 gp). Star rose quartz (50 gp). Obsidian (7 gp). Peridot (50 gp). Azurite (7 gp). Pink pearl (60 gp). Aquamarine (700 gp). Sard (50 gp). Moss agate (7 gp). Golden yellow topaz (700 gp). Citrine (50 gp). Rhodochrosite (7 gp). Deep blue spinel (700 gp). Tiger eye turquoise (7 gp). Red spinel (60 gp). Carnelian (50 gp). Fiery yellow corundum (900 gp). Sardonyx (50 gp). Pink pearl (60 gp). 1 Medium magic item.
Antinua Teinithra, Female Elf [Permalink]
Personal [hide]
Description: This woman dresses well, wearing blue shirts, loose pants, and blazers most of the time, and sports empty pouches on her belt. She keeps her white hair in a pixie cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She always tries to repair and not replace. It was this mentality that drove her into the Butcher business.
History: Sold as a small child to a necromancer, Antinua was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Many brigands want her driven away.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Enemies, Mentor. Occupation: Butcher
Voice: Sensual and smooth
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 36 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 7 (-2) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Ignan, Infernal
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: A necklace of small pink pearls (4000 gp). Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (4000 gp). Silver chalice with lapis lazuli gems (30 gp). 1 Medium magic item.
Cora Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She has a large red mantle and cape that has been intricately interwoven into her brown robe. Her long white hair reaches down to her waist. Her green eyes have a joyful gleam in them most of the time.
Personality: She is fixated on the number 20. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Cora is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She struck it rich when she found rare goods in large quantities. She has since lost track of the people in her past.
Motivation: An old rival family wants her found.
Ideals: Athletic. Flaws: Insane. Bonds: Family, Religious, Rich. Occupation: Bellfounder
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 103 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Halfling, Goblin
Attacks Melee +3 / 4d10-2, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 5000 gp. Rich purple corundum (800 gp). Rose (20 gp). Red garnet (140 gp). Alexandrite (300 gp). Alexandrite (300 gp). Red garnet (140 gp). Red garnet (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!
