Flask In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she tends to wear a pastel poncho over her likewise colored trousers and shirt. Her fur is greying and her face has many wrinkles. She has a tattooed face.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Flask was born on a far northern mountains where she grew up under the tutelage of her father, an expert Knight. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and she wants to get laid
Flaws: Antagonistic, Disease. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Knight
Voice: Switch between two voices
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Good (CR 17)
Armor Class 10
Hit Points 60 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1800 pp. Blue star sapphire (1200 gp). Black star sapphire (1200 gp). Malachite (8 gp). Onyx (50 gp). Rose (50 gp). Jade (120 gp).
Shautha Wesley, Female Half-Orc [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She sports white clothing, slightly heavier than average wear. Her white hair is smooth and relatively long. Her fierce brown eyes like to dwell on things.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She receives visions of the future at random moments
History: Shautha lived on a farm with her mother, near the main road leading to a nearby town. Her parents enrolled her in a Druid school at a young age so that she could practice her druidic talents. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of her daughter; and to reunite with her absent mother
Ideals: Persistence, Gifted. Flaws: Ugly, PTSD. Bonds: Family. Occupation: Farmer
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 17)
Armor Class 11
Hit Points 97 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 5000 gp. Black opal (1200 gp). Golden yellow topaz (1300 gp). Jasper (20 gp). Smoky quartz (20 gp). Malachite (7 gp). Deep blue spinel (1300 gp). Tiger eye turquoise (7 gp). Sard (20 gp). Black star sapphire (1200 gp). Red-brown spinel (100 gp). Aquamarine (1300 gp). Fire opal (1200 gp). Chalcedony (20 gp). Smoky quartz (20 gp). Alexandrite (1300 gp). Amethyst (100 gp). Rich purple corundum (1200 gp). Jet (100 gp). Smoky quartz (20 gp). Jasper (20 gp).
Verna High-hill, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a white tunic with grey highlights, and long red pants that bunch up around her shoes. She wears her black hair up in a very large beehive style do. Her amber eyes dart from person to person.
Personality: Eccentric and domineering, Verna will drive conversation. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and balancing her hectic life and new farmer responsibilities is difficult
Ideals: Extrovert, Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Job. Occupation: Farmer
Voice: Spanish accent
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 16)
Armor Class 15
Hit Points 118 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Celestial
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 7000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. He has styled his white hair well, parting it to the left. He is very pretty but has cold, dead eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not trust anyone and sleeps with one eye open.
History: John hails from a village terrorized by orcs. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 11 years.
Motivation: He wants revenge against orcs; and revenge
Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Job, Enemies. Occupation: Bellfounder
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 16)
Armor Class 11
Hit Points 84 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 6 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 800 pp.
Eida Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears rags and sports a simple walking cane. Her black hair is heavily combed to the right. Her amber eyes dart from person to person.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born to loving parents in a slum to the west. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Regain custody of her daughter; and find a way to reverse the transformation of her sister
Ideals: Entrepeneur. Flaws: Insane. Bonds: Poor, Attractive, Family. Occupation: Engraver
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 16)
Armor Class 10
Hit Points 111 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 15 (+2) | 13 (+1) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Auran
Attacks Melee +3 / 4d10-2, Ranged +4 / 4d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 4000 gp. Onyx (30 gp). Sard (30 gp). Aquamarine (1400 gp). Onyx (30 gp). Hematite (11 gp).
Three Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a pastel vest and prefers red and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. She sports a flattop fur cut. Her eyes are likewise copper.
Personality: She is very quiet and rarely speaks above a whisper. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform By chance she met her sister recently and the two have been together since.
Motivation: An old rival family wants her found.
Flaws: Ugly, Shy. Bonds: Enemies, Slave, Family. Occupation: Barber
Voice: Soft and mumbly
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Good (CR 15)
Armor Class 10
Hit Points 84 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 400 pp. Jeweled gold crown (7000 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). 1 Medium magic item.
Gimble Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and muscular, this western man wears tan trousers with yellow and red striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. He has amber eyes and a tan hat with a yellow feather.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He served in the navy to pay for his family's outstanding loans. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: He feels kind of lost in life; and wants to work out more often
Ideals: Athletic, Philantrophist, Gifted. Bonds: Attractive, Military. Occupation: Glassblower
Voice: Slow speaker
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 19)
Armor Class 13
Hit Points 121 (19d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +5 / 5d8-1, Ranged +8 / 5d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 7000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Brass mug with jade inlays (500 gp). Embroidered and bejeweled glove (1000 gp). Sapphire pendant on gold chain (2700 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A necklace of small pink pearls (1000 gp). A necklace of small pink pearls (1000 gp). Golden circlet with four aquamarines (1000 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (400 gp). A roughly beaten golden orb (40 gp). Brass mug with jade inlays (500 gp). Silver comb with moonstones (500 gp). Gold music box (1000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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