Jasmine Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears bulky white painted plate armor. Her hair is black, silky, and of moderate length. Her eyes are a pleasant brown.
Personality: Calm and collected, she is a well trained Miller. She works hard and plays hard.
History: Born in the south to a Miller, Jasmine learned a great deal about her father's area of expertise. She was an athlete and attended two major summer competitions. She never won. She ran away from her former home and has been making her living as a Miller for the past few years.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Hedonist. Bonds: Immigrant, Attractive, Job. Occupation: Miller
Voice: Relaxed voice
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 102 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. Deep blue spinel (1500 gp). Blue quartz (4 gp). Chalcedony (50 gp). Aquamarine (1500 gp). Aquamarine (1500 gp). Moonstone (50 gp).
Ethereal Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'5" southern man, he is dressed in earthy colors with a brown and red handkerchief worn on his right side. His gray fur is singed and shortened. This amber eyed southerner is not easily forgotten.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Miner mother left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: To protect his home; and to clean up the streets
Ideals: Optimist, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer, Guardian. Occupation: Apothecary
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 112 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 5000 gp. Obsidian (11 gp). Alexandrite (500 gp). Iolite (40 gp). Obsidian (11 gp). Rose (40 gp). Eye agate (11 gp). Alexandrite (500 gp). Bloodstone (40 gp). Carnelian (40 gp). Zircon (40 gp). Deep blue spinel (500 gp). Freshwater pearl (11 gp). Coral (50 gp). Jasper (40 gp). White opal (400 gp). Onyx (40 gp). Blue quartz (11 gp). Jet (50 gp). 1 Minor magic item. 1 Minor magic item.
Melissa Hampton, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female wears grey leather gloves, a grey jacket, and tight pants. She is tall, broad shouldered and powerfully built. Her long red hair reaches down to her waist. She has green eyes and a grey hat with a red feather.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has a small toy that she constantly fidgets with.
History: Born in the west to a Spice Merchant, Melissa learned a great deal about her father's area of expertise. She was taken from her home at a very young age. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To protect her home; and balancing her hectic life and new spice merchant responsibilities is difficult
Flaws: Addict. Bonds: Job, Slave, Nature, Guardian. Occupation: Spice Merchant
Voice: Squeaky
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 101 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Goblin, Infernal
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 2000 gp. Sard (40 gp). Lapis lazuli (6 gp). Emerald (400 gp). Moonstone (40 gp). Black pearl (1400 gp). Golden yellow topaz (1400 gp). Red garnet (150 gp). Peridot (40 gp). Lapis lazuli (6 gp). Tiger eye turquoise (6 gp). Rose (40 gp). Emerald (400 gp). Amethyst (150 gp). Azurite (6 gp). Rock crystal (40 gp). Violet garnet (1400 gp). 1 Medium magic item.
Modean Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: He wears green trousers with pastel and white striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Elven compassion; and to reunite with his old friends
Ideals: Joker. Flaws: Secretive, Racist. Bonds: Rich, Adventurer. Occupation: Soapmaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 17)
Armor Class 12
Hit Points 152 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 9000 gp. Silver comb with moonstones (400 gp). Gold and topaz bottle stopper cork (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Golden circlet with four aquamarines (3000 gp). Brass mug with jade inlays (500 gp). Old masterpiece painting (600 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Sapphire pendant on gold chain (1800 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (1000 gp). Golden circlet with four aquamarines (3000 gp). Solid gold idol (1100 gp).
Shanairla Ariessus, Female Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'5" and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears a broad hat to cover her moderate length chestnut hair. Her hazel eyes are passionate and lively.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She plays an instrument quite well.
History: She was born in the north, but her parents moved at a very young age to the south. She has had some formal writing training, and achieved minor success. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: Wants to have a good time and be beloved; and she wants to meet her childhood hero
Ideals: Artistic, Optimist. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Servant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 104 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1200 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Embroidered and bejeweled glove (2000 gp).
Joser Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male wears bulky red painted plate armor. He is tall, broad shouldered and powerfully built. He wears his white hair up. He wears an eyepatch.
Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has set out to sabotage the competition.
Motivation: Tiefling compassion; and expand his business
Ideals: Gifted, Impeccable. Flaws: Ugly, Racist. Bonds: Job. Occupation: Sailor
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 100 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 12 (+1) | 13 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +2 / 4d10-3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Gold dragon comb with red garnet eye (1600 gp). Brass mug with jade inlays (500 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Old masterpiece painting (1700 gp). Silver comb with moonstones (100 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). A delicate silver chain set with a tourmaline (80 gp). Jeweled anklet (3000 gp). Solid gold idol (700 gp). Solid gold idol (700 gp). Embroidered and bejeweled glove (3000 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Brass mug with jade inlays (500 gp).
Portia Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears very tight pants and wife beaters, though occasionally she sports a white coat. She keeps her red hair in a pixie cut. She tend to wears goggles to shield her eyes.
Personality: Confrontational and typically high on some drug or another. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: From birth she was tutored by a cruel and relentless mentor. Portia liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She's since become an addict/alcoholic.
Motivation: She's in love; and she wants to get laid
Flaws: Addict. Bonds: Has a crush, Adventurer, Mentor, Nature. Occupation: Detective
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 16)
Armor Class 11
Hit Points 102 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 3000 gp. Jade (100 gp). Jasper (30 gp). Golden yellow topaz (600 gp). Rhodochrosite (6 gp). Moss agate (6 gp). Jet (100 gp). Red spinel (100 gp). Bloodstone (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
