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NPC Generator

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Arara Galanodel, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in a clean blue cloak covering her clean studded leather. Her red hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are hazel.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She always tries to repair and not replace. It was this mentality that drove her into the Bricklayer business.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: She's repulsed by the PC; and she is currently in port desperately looking for someone to get her out

Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Slave. Occupation: Bricklayer

Voice: Deep voice with rolling R's

Attributes [hide]

Arara Galanodel, Female Elf Druid 15
Medium (5'3") Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 50 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +8, Deception +6
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 5000 gp. Moonstone (20 gp). Blue quartz (14 gp). Alexandrite (1400 gp). Tourmaline (70 gp). Azurite (14 gp). Banded agate (14 gp). Malachite (14 gp). Amethyst (70 gp). Onyx (20 gp). 1 Medium magic item.


Social Check DCs


Tippletoe Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a moderate pudge and is not very fit. Her black hair is greying along the sides and has receded to reveal a widow's peak. She has gleaming, smiling hazel eyes.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is obsessed with a lost civilization.

History: Tippletoe hails from a village terrorized by dire rats. Her first spouse was a Apothecary, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. After a long history of fighting, Tippletoe and her spouse have recently divorced.

Motivation: To unite with her brother; and marry her brother to traveling adventurers

Flaws: Antagonistic. Bonds: Rich, Enemies, Adventurer, Family. Occupation: Assassin

Voice: American accent

Attributes [hide]

Tippletoe Raulnor, Female Gnome Druid 18
Small (3'6") Gnome, Lawful Good (CR 18)
Armor Class 13
Hit Points 145 (18d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)11 (+0) 13 (+1)19 (+4)
Skills Intimidation +10, Survival +7
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156555

Possessions: 14000 gp. An abacus with copper, silver and gold markers (100 gp). Old masterpiece painting (600 gp). Large well-done wool tapestry (200 gp). Gold music box (1000 gp). Sapphire pendant on gold chain (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Medium magic item.


Social Check DCs


Immeral Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy red hair. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their son. He worked as a Barber, and he later adopted a second son.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and wants to raise his children well

Flaws: Addict, Shy. Bonds: Immigrant, Family, Enemies. Occupation: Barber

Voice: Thin and wheezing

Attributes [hide]

Immeral Dalanthan, Male Elf Druid 17
Medium (5'5") Elf, Lawful Good (CR 17)
Armor Class 13
Hit Points 88 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 16 (+3)16 (+3)
Skills Acrobatics +9, Performance +9
Senses Passive Perception 13
Languages Common, Elven, Infernal, Giant
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day176555544

Possessions: 12000 gp.


Social Check DCs


Azaki Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Azaki fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Joker, Fighting. Bonds: Attractive, Job, Nature, Family. Occupation: Seamstress

Voice: High pitched and raspy

Attributes [hide]

Azaki Xistsrith, Male Elf Druid 17
Medium (5'2") Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 55 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)15 (+2) 12 (+1)16 (+3)
Skills Animal Handling +7, History +8
Senses Passive Perception 11
Languages Common, Elven, Orc, Giant
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655

Possessions: 7000 gp. Pink diamond (8000 gp). Moonstone (80 gp). Hematite (16 gp). Malachite (16 gp). Azurite (16 gp). Deep blue spinel (800 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Three On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely brown suit with white socks and a vest with buckled shoes. He has wavy white fur. His fierce amber eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Gifted. Bonds: Religious, Mentor, Job, Adventurer. Occupation: Map Maker

Voice: American accent

Attributes [hide]

Three On the Water, Male Tabaxi Druid 17
Medium (6'7") Tabaxi, Lawful Good (CR 17)
Armor Class 12
Hit Points 96 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Acrobatics +8, Religion +8
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156555

Possessions: 7000 gp. Red spinel (160 gp). Iolite (60 gp). Lapis lazuli (13 gp). Amethyst (160 gp). Rhodochrosite (13 gp). Freshwater pearl (13 gp). Star rose quartz (60 gp). Eye agate (13 gp). Sardonyx (60 gp). Deep green spinel (160 gp). Moss agate (13 gp). Lapis lazuli (13 gp). Alexandrite (1000 gp). Brown diamond (3000 gp). White opal (600 gp). Violet garnet (1000 gp). Bloodstone (60 gp). Violet garnet (1000 gp). Coral (160 gp). Peridot (60 gp). Violet garnet (1000 gp). Blue quartz (13 gp). Smoky quartz (60 gp). Sardonyx (60 gp).


Social Check DCs


Shadow On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on his belt. He sports a flattop fur cut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.

History: Born in the east to a Navigator, Shadow learned a great deal about his father's area of expertise. A gifted student he started as a Guard, but he got bored and became a Navigator. He inherited the family business which he has now maintained for 12 years.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Addict, Shy. Bonds: Job. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Shadow On the Mountaintop, Male Tabaxi Druid 16
Medium (6'3") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 63 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)16 (+3) 9 (-1)17 (+3)
Skills Intimidation +8, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Gnoll
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1000 pp. Red-brown spinel (50 gp). Bloodstone (70 gp). Golden yellow topaz (1600 gp). Sardonyx (70 gp). White pearl (50 gp). Lapis lazuli (14 gp). Moss agate (14 gp). Peridot (70 gp). Tiger eye turquoise (14 gp). Coral (50 gp). Alexandrite (1600 gp). Sard (70 gp). Deep green spinel (50 gp). Zircon (70 gp). 1 Medium magic item.


Social Check DCs


Alain High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with white lining and desert motifs. She has a moderate pudge and is not very fit. Her silver hair is cut short with large spiked bangs in the front. She tend to wears goggles to shield her eyes.

Personality: She is a Doctor first and foremost. She believes firmly that knowledge should be universal. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: She got into the Doctor business at a young age. Her father was very strict, and drilled into her lessons on being the perfect lady. She has set out to sabotage the competition.

Motivation: An old rival family wants her found; and wants to raise her children well

Ideals: Artistic, Impeccable. Flaws: Insane. Bonds: Job, Family. Occupation: Doctor

Voice: Mumbles to self between sentences

Attributes [hide]

Alain High-hill, Female Halfling Druid 15
Small (3'1") Halfling, Lawful Good (CR 15)
Armor Class 15
Hit Points 98 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Gnome, Giant
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 4000 gp. Rock crystal (50 gp). Sardonyx (50 gp). Jet (90 gp). Fiery yellow corundum (1600 gp). Sardonyx (50 gp). Blue quartz (6 gp).


Social Check DCs

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