Eleanor Barton, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a brown vest and prefers blue and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her chestnut hair is smooth and relatively long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Eleanor wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She plays an instrument quite well.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Animal Trainer arts, while her mother instructed her in etiquette, music and courtly manner. She moved from fad to fad and when she turned 15 she discovered poetry. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To get a good night's sleep; and money/treasure
Ideals: Disciplined, Artistic. Flaws: Ugly, Insomniac. Bonds: Rich. Occupation: Animal Trainer
Voice: American accent
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 93 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +9 / 4d8+4, Ranged +5 / 4d8+0, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 400 pp. A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Old masterpiece painting (800 gp). 1 Minor magic item.
Egelina Hadleigh, Female Human [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is physically well-built. Her hair is brown and curly. Her amber unseeing eyes seem to look past you.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is lazy, self-centered, vain, and jealous.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with unlife at a very young age, Egelina has worked very hard to control her curse. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Find a way to reverse the transformation of her sister; and she is greedy
Ideals: Disciplined. Flaws: Disease, Selfish. Bonds: Rich, In love, Family. Occupation: Spice Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 16)
Armor Class 10
Hit Points 140 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 6000 gp. Jeweled gold crown (8000 gp). Silver ewer (40 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). 1 Minor magic item.
Howard High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He usually wears his white robe and has his sai always slung over his shoulder. He has a hunchback. His white hair is knotted and matted. His eyes are likewise green.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a ruthless business man, a trait he acquired from his father.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Brewer arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is greedy; and retire the richest man in the west
Ideals: Fighting, Entrepeneur. Flaws: Ugly, PTSD. Bonds: Rich. Occupation: Brewer
Voice: Thin and wheezing
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 69 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 9000 gp.
Forcas Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time, and sports empty pouches on his belt. He keeps his black hair in a flapper bob. He has gleaming, smiling red eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He pushes his goals aggressively. He is also a coward if confronted.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To unite with his brother; and meet up once more with his childhood friend
Flaws: Fearful. Bonds: Adventurer, Military, Job, Family. Occupation: Jeweler
Voice: Raspy
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 17)
Armor Class 12
Hit Points 99 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 500 pp. Bloodstone (60 gp). Azurite (8 gp). Aquamarine (700 gp). Deep green spinel (150 gp). Golden yellow topaz (700 gp). Golden pearl (150 gp). Red spinel (150 gp). Brown diamond (7000 gp). Red-brown spinel (150 gp). Jade (150 gp). Violet garnet (700 gp). Smoky quartz (60 gp). Black pearl (700 gp). Rhodochrosite (8 gp). Rose (60 gp).
Malmûg Sheldon, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he sports black clothing, slightly heavier than average wear. He wears his golden hair up in a very large beehive style do. His brown eyes are passionate and lively.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He misses his home and complains about the freezing weather, even in summer.
History: He was born in a small mountains village. He was an athlete and attended two major summer competitions. He never won. He has worked as a Sailor like his father before him.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Athletic. Bonds: Nature, Immigrant, Job. Occupation: Sailor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 16)
Armor Class 11
Hit Points 105 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 600 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Fire opal pendant on a fine gold chain (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Solid gold idol (800 gp). Brass mug with jade inlays (500 gp). Old masterpiece painting (900 gp).
Krimmon Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is tall, broad shouldered and powerfully built. He wears his brown hair down. He tend to wears goggles to shield his eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Krimmon was born the youngest of three triplets. A gifted student he started as a Detective, but he got bored and became a Architect. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and expand his business
Flaws: Forgetful. Bonds: Rich, Job, Family, Adventurer. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 16)
Armor Class 16
Hit Points 73 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 10 (+0) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Auran
Attacks Melee +6 / 4d10+1, Ranged +10 / 4d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. 1 Medium magic item.
Pelt Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who is well dressed, constantly wearing a pastel suit, black shirt, and blue tie, she is not a threatening figure. She has styled her red fur well, parting it to the left. This hazel eyed southerner is not easily forgotten.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Pelt was raised in a hard working conservative environment. She struck it rich when she found rare goods in large quantities. She ran away from her former home and has been making her living as a Gardener for the past few years.
Motivation: She loathes her own lifestyle; and she's looking for her big break
Ideals: Joker. Flaws: Depressed. Bonds: Adventurer, Job, Rich. Occupation: Gardener
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 108 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp.
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