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NPC Generator

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Advanced [show]


Ernest Hailey, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses well, typically a more casual-formal manner, he is not a threatening figure. His red hair is cut jaggedly and amateurishly. His eyes are hazel and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a Scribe soon after.

Motivation: Balancing his hectic life and new Scribe responsibilities is difficult.

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Religious. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

Ernest Hailey, Male Human Druid 15
Medium (5'6") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 59 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)14 (+2) 17 (+3)16 (+3)
Skills Arcana +7, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554432

Possessions: 4000 gp. Tiger eye turquoise (11 gp). Onyx (50 gp). Sard (50 gp). Deep blue spinel (200 gp). 1 Medium magic item.


Social Check DCs


Salasar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in earthy colors with a green and black handkerchief worn on his left side. His green crest is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with his god.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Elven compassion; and his religion dominates his actions

Flaws: Ugly, Disease, Racist. Bonds: Religious. Occupation: Shipwright

Voice: Nasally tone

Attributes [hide]

Salasar Xephyrbahnor, Male Dragonborn Druid 16
Medium (6'4") Dragonborn, Lawful Good (CR 16)
Armor Class 13
Hit Points 100 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)16 (+3) 11 (+0)14 (+2)
Skills Athletics +5, Medicine +5
Senses Passive Perception 10
Languages Common, Druidic, Halfling, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 4000 gp. Gold dragon comb with red garnet eye (1700 gp). Gold dragon comb with red garnet eye (1700 gp). Large well-done wool tapestry (500 gp). Gold music box (4000 gp). Gold dragon comb with red garnet eye (1700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold and topaz bottle stopper cork (1700 gp). 1 Medium magic item.


Social Check DCs


Bethrynna Mystralath, Female Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears many layers of old clothing at all times. She has wavy brown hair. Her eyes, though not visible through her cowl, are brown.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She does not believe in violence as a means to an end. She is a dedicated Sailor but believes her peers are too gung-ho.

History: She was born in the north. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her relatives are trying to arrange a marriage; and to unite with her brother

Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Family. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Bethrynna Mystralath, Female Elf Druid 16
Medium (5'3") Elf, Lawful Good (CR 16)
Armor Class 13
Hit Points 105 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)9 (-1) 12 (+1)15 (+2)
Skills Acrobatics +8, Survival +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 7000 gp.


Social Check DCs


Tricking Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His orange fur is lengthy and is close to two feet long. His eyes are yellow and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the east. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tricking took refuge in the old dungeon and found the beat up spear and armor he uses now. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he is unsatisfied with his job

Flaws: Shy. Bonds: Adventurer, Immigrant, Nature, Job. Occupation: Healer

Voice: Speaks with back of mouth

Attributes [hide]

Tricking Of Ale, Male Tabaxi Druid 17
Medium (6'8") Tabaxi, Lawful Good (CR 17)
Armor Class 13
Hit Points 87 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Investigation +8, Sleight of Hand +9
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16655554

Possessions: 10000 gp. Azurite (8 gp). Blue star sapphire (1200 gp). Silver pearl (130 gp). Jet (130 gp). Tiger eye turquoise (8 gp). Brown-green garnet (130 gp). Obsidian (8 gp). Golden pearl (130 gp). Red spinel (130 gp). Moss agate (8 gp). Alexandrite (500 gp). Brown-green garnet (130 gp). Hematite (8 gp). Aquamarine (500 gp). 1 Medium magic item.


Social Check DCs


Aldous Hungate, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, yellow cloak. With a patchy red beard and wild red hair. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. Through the years after Aldous was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Aldous's father didn't care for him much, and the feeling was mutual. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Antagonistic, Secretive. Bonds: Nature, Family. Occupation: Baker

Voice: Middle-eastern accent

Attributes [hide]

Aldous Hungate, Male Half-Elf Druid 15
Medium (5'10") Half-Elf, Lawful Good (CR 15)
Armor Class 8
Hit Points 53 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)6 (-2) 12 (+1)11 (+0)
Skills Acrobatics +3, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +3 / 4d8-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 6000 gp. Bloodstone (30 gp). Rich purple corundum (700 gp). Aquamarine (1100 gp). Alexandrite (1100 gp). Lapis lazuli (15 gp). Star rose quartz (30 gp). Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Cotton, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down, and she perpetually has her halberd ready. Her hair is cut close to her head. Her eyes are likewise gray.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. After coming to the age of reason, Margery took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Antagonistic, Disease, Insomniac. Occupation: Actor

Voice: Speaks with lips pursed

Attributes [hide]

Margery Cotton, Female Human Druid 15
Medium (5'7") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 71 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills History +7, Performance +6
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 7000 gp. Banded agate (10 gp). Red spinel (160 gp). Black opal (800 gp). Golden yellow topaz (1100 gp). Star rose quartz (70 gp). Amethyst (160 gp). 1 Medium magic item.


Social Check DCs


Glim Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. His skin is fair and his fingers are delicate and long. His red hair is cut short with large spiked bangs in the front. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He speaks before he thinks and is too direct. He is used to getting what he wants. In part because he is a meticulous planner.

History: Glim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Glim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Professionalism, Fighting. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Marshal

Voice: Ums and uhs a lot

Attributes [hide]

Glim Quillsharpener, Male Gnome Druid 15
Small (3'8") Gnome, Lawful Good (CR 15)
Armor Class 11
Hit Points 94 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Arcana +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 900 pp. Black pearl (500 gp). Silver pearl (50 gp). Violet garnet (500 gp). Black star sapphire (800 gp). Star ruby (800 gp). Zircon (40 gp). Freshwater pearl (15 gp). Coral (50 gp). Chrysoprase (40 gp). Chrysoprase (40 gp). Deep blue spinel (500 gp). Chrysoprase (40 gp). Eye agate (15 gp). Black pearl (500 gp). Aquamarine (500 gp). Pink pearl (50 gp). 1 Medium magic item.


Social Check DCs

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