Jaxi Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a moderate pudge and is not very fit. She has dyed her greying red crest a little too much giving a sharp red color. Her skin is flawless and her red eyes scan people very quickly.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She is the product a well kept family trust fund and as such has never really known need. Her family was turned out during the war. She and her family wandered east to less war torn lands. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Mayor responsibilities is difficult.
Flaws: PTSD. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Mayor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 100 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 2000 gp. Fiery yellow corundum (1100 gp). Golden pearl (160 gp). Smoky quartz (20 gp).
Cumpen Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her silver hair is styled in orderly dreadlocks. She wears crescent spectacles with a black brim.
Personality: She exudes charisma. She is a tour de force of persuasion. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born in the east her family was never financially stable. From her teen years she was always beautiful and desirable, so people have always doted on her. She tends to her Sage job now, and dutifully fulfills any obligations she has.
Motivation: A deep hatred of giants; and balancing her hectic life and new sage responsibilities is difficult
Flaws: Impulsive. Bonds: Attractive, Poor, Job, Enemies. Occupation: Sage
Voice: Speaks with a cold
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 17)
Armor Class 13
Hit Points 74 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Draconic, Gnoll
Attacks Melee +5 / 5d4-1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 11000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Fire opal pendant on a fine gold chain (600 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).
Gildmak Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. His brown hair is braided into rings. His skin is flawless and his blue eyes scan people very quickly.
Personality: He loves telling others what to do and how they should feel about things. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born at the edge of vast forest. When Gildmak reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it.
Ideals: Opinionated, Philantrophist. Bonds: Attractive, Nature, Military. Occupation: Navigator
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 18)
Armor Class 16
Hit Points 93 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 20 (+5) | 10 (+0) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 5d6-2, Ranged +11 / 5d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 1800 pp. Carved bone or ivory statuette (50 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (800 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Kite Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'11", this man wears a well pressed and immaculate suit (or dress). He has no fur. His ears are large.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.
History: He was born in a small desert village. From there he went from mercenary job to mercenary job. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He wants revenge against gnolls.
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Nature, Enemies. Occupation: Mortician
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 97 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1200 pp. Freshwater pearl (4 gp). Golden yellow topaz (1500 gp). Black opal (500 gp). Moss agate (4 gp). Black pearl (1500 gp). Violet garnet (1500 gp). Alexandrite (1500 gp). Azurite (4 gp). Alexandrite (1500 gp). Violet garnet (1500 gp). Rock crystal (80 gp). Aquamarine (1500 gp). Coral (140 gp). Eye agate (4 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Mijira Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman typically wears green cloth garments or leather armor. She is muscular with a powerful set of arms. She keeps her white crest in a flapper bob. Her eyes are likewise red. Her teeth are yellowed and unaligned.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Mijira was born the youngest of three triplets. Mijira abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Spy
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 18)
Armor Class 9
Hit Points 92 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 18 (+4) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Goblin, Elven
Attacks Melee +8 / 5d6+2, Ranged +5 / 5d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 6000 gp. Aquamarine (1200 gp). Moss agate (12 gp). Blue-white diamond (5000 gp). Zircon (30 gp). Malachite (12 gp). White opal (700 gp). Blue quartz (12 gp). Carnelian (30 gp). Tourmaline (80 gp). Coral (80 gp). Golden yellow topaz (1200 gp). Freshwater pearl (12 gp). Aquamarine (1200 gp). Rhodochrosite (12 gp). Blue sapphire (700 gp). Hematite (12 gp). Rock crystal (30 gp). Alexandrite (1200 gp). Blue quartz (12 gp). Brown-green garnet (80 gp). Red-brown spinel (80 gp). Alexandrite (1200 gp). Black opal (700 gp). Eye agate (12 gp). Moss agate (12 gp). 1 Medium magic item.
Morkral Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are hazel and beady.
Personality: He is witty, but his monotone delivery comes off as unnerving He always tries to repair and not replace. It was this mentality that drove him into the Carter business.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. After coming to the age of reason, Morkral took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.
Ideals: Joker, Persistence, Artistic, Gifted. Flaws: Ugly. Occupation: Carter
Voice: Soft and mumbly
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 17)
Armor Class 12
Hit Points 151 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 16 (+3) | 13 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Ignan
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 300 pp. Citrine (40 gp). Blue quartz (5 gp). Blue quartz (5 gp). Sard (40 gp). Eye agate (5 gp). Alexandrite (1600 gp). Citrine (40 gp). Sard (40 gp). Banded agate (5 gp). Tiger eye turquoise (5 gp). Hematite (5 gp). Carnelian (40 gp). Deep blue spinel (1600 gp). Obsidian (5 gp). Obsidian (5 gp). Obsidian (5 gp). Blue sapphire (500 gp). Alexandrite (1600 gp). Alexandrite (1600 gp). Black pearl (1600 gp). Rock crystal (40 gp). Violet garnet (1600 gp). Star rose quartz (40 gp). Aquamarine (1600 gp). Eye agate (5 gp). Sard (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Vicky Leeming, Female Half-Elf [Permalink]
Personal [hide]
Description: 4'7" and muscular, this southern woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her chestnut hair is styled in orderly dreadlocks. Her eyes are gray and she is always smoking a pipe.
Personality: Cocky and sure of herself, she believes she is the best Barkeep born in the past three hundred years. A true patriot, Vicky would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Vicky was born the youngest of three triplets. A freak accident while working with her Fortune-teller mother left her crippled. She has worked as a Barkeep like her mother before her.
Motivation: To unite with her brother; and she wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Disease. Bonds: Job, Military, Family. Occupation: Barkeep
Voice: Speaks with a cold
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 105 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Giant
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!