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NPC Generator

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Advanced [show]


Skirt In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'7" has a big stupid grin on her face most of the time. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her fur is short and cinnamon. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a small toy that she constantly fidgets with.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father had invested heavily in several trade routes and wanted her to inherit them. She struck the Painter job and began her own company from there.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Persistence. Flaws: Addict. Bonds: Rich, Slave, Job. Occupation: Painter

Voice: Deep voice with rolling R's

Attributes [hide]

Skirt In the Wind, Female Tabaxi Druid 17
Medium (4'7") Tabaxi, Lawful Good (CR 17)
Armor Class 12
Hit Points 53 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)10 (+0) 17 (+3)15 (+2)
Skills Perception +9, Performance +8
Senses Passive Perception 18
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1765555443

Possessions: 7000 gp. Coral (110 gp). Golden yellow topaz (1600 gp). Blue quartz (11 gp). Violet garnet (1600 gp). Azurite (11 gp). Tiger eye turquoise (11 gp). Emerald (1200 gp). Lapis lazuli (11 gp). Aquamarine (1600 gp). Rock crystal (80 gp). Lapis lazuli (11 gp). Rose (80 gp). Hematite (11 gp). Rose (80 gp). Black pearl (1600 gp). Moss agate (11 gp). Star ruby (1200 gp). Bloodstone (80 gp). Violet garnet (1600 gp). Carnelian (80 gp). Golden yellow topaz (1600 gp). Rose (80 gp). Freshwater pearl (11 gp). Fire opal (1200 gp). Citrine (80 gp). Rock crystal (80 gp). 1 Medium magic item.


Social Check DCs


Jo Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her chestnut hair is matted, messy, and big. Her green eyes peer out from beneath her top white hat.

Personality: She speaks before she thinks and is too direct. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Jo was left her mother's suit of armor and trained in its use and care. She was granted necromantic powers by her dying sister.

Motivation: She wants nothing more than to rejoin the army; and money/treasure

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Rich, Military. Occupation: Bounty Hunter

Voice: Soft and melodious

Attributes [hide]

Jo Cherrycheeks, Female Halfling Druid 18
Small (2'11") Halfling, Lawful Good (CR 18)
Armor Class 13
Hit Points 158 (18d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 18 (+4)13 (+1) 7 (-2)8 (-1)
Skills Investigation +7, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 5d6-3, Ranged +8 / 5d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 2000 pp.


Social Check DCs


Lorilla Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She carries a battered kukri and tarnished hammer as well. She wears a colorful flower in her white hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Lorilla is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and her religion dominates her actions

Ideals: Fighting, Extrovert. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Lorilla Oomtrowl, Female Gnome Druid 16
Small (3'0") Gnome, Lawful Good (CR 16)
Armor Class 10
Hit Points 130 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)10 (+0) 10 (+0)17 (+3)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 10000 gp. A pair of silk slippers encrusted with tiny pearls. (110 gp). Silver chalice with lapis lazuli gems (110 gp). Silver ewer (100 gp). Solid gold idol (1100 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold and topaz bottle stopper cork (1800 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Solid gold idol (1100 gp). Gold and topaz bottle stopper cork (1800 gp). Gold and topaz bottle stopper cork (1800 gp).


Social Check DCs


Sannl Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears a brown coat over a green low-cut shirt, and a broad hat upon her head. She keeps her blonde hair in a pixie cut. She has brown eyes.

Personality: Prone to second guessing herself, she comes off as nervous. She is harsh and unforgiving.

History: Sold as a small child to a necromancer, Sannl was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an apprentice working in her father's forge. She became a Hunter soon after.

Motivation: Meet up once more with her childhood friend; and she'd like to take her coworkers down a peg

Flaws: Shy, Antagonistic. Bonds: Mentor, Job, Adventurer. Occupation: Hunter

Voice: Hollow voice

Attributes [hide]

Sannl Dankil, Female Dwarf Druid 16
Medium (4'3") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 90 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)10 (+0) 16 (+3)10 (+0)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 7000 gp. Golden yellow topaz (700 gp). Violet garnet (700 gp). Red-brown spinel (150 gp). Alexandrite (700 gp). Lapis lazuli (4 gp). Rose (20 gp). Peridot (20 gp). Freshwater pearl (4 gp). Citrine (20 gp). Carnelian (20 gp). 1 Medium magic item.


Social Check DCs


Thorpe Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a red armored body suit, with a simple white line shooting up and back down. He sports a flattop hair cut. His blue eyes are slightly larger than normal.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Wants to work out more often; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Disciplined. Flaws: Shy. Bonds: Mentor. Occupation: Mortician

Voice: Excited and jittery

Attributes [hide]

Thorpe Porridgepot, Male Halfling Druid 16
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 11
Hit Points 115 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 17 (+3)9 (-1)
Skills Insight +8, Investigation +6
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554433

Possessions: Golden yellow topaz (500 gp). Eye agate (16 gp). Golden pearl (150 gp). Sard (30 gp). Tiger eye turquoise (16 gp). Tourmaline (150 gp). Blue quartz (16 gp). Tiger eye turquoise (16 gp). Hematite (16 gp). Blue quartz (16 gp). Tiger eye turquoise (16 gp). Rhodochrosite (16 gp). Chalcedony (30 gp). Sard (30 gp). Black pearl (500 gp). Violet garnet (500 gp). Lapis lazuli (16 gp). Blue quartz (16 gp). Chrysoprase (30 gp). Jade (150 gp). Jet (150 gp). Amber (150 gp). Lapis lazuli (16 gp). Red garnet (150 gp).


Social Check DCs


Charles Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he prefers to wear flannel. His auburn hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is mildly Human supremacist, though he does not identify as such. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Charles was born in the east. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Justice, Persistence, Athletic. Flaws: Racist, Insane. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Charles Cumberbatch, Male Human Druid 15
Medium (6'3") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 80 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Medicine +7
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 8000 gp. Large well-done wool tapestry (600 gp). A roughly beaten golden orb (110 gp). A small bag of saffron. (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Sapphire pendant on gold chain (1700 gp). An abacus with copper, silver and gold markers (110 gp). Large well-done wool tapestry (600 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). 1 Medium magic item.


Social Check DCs


Ahrim Moral, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green deerstalker hat and green clothes. He wears his dark red hair up. He has black eyes and a green hat with a black feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Bellfounder, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Days after completing his studies, news broke out that his hometown was attacked by drow. Ahrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: To end his boredom; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Mundane. Bonds: Enemies, Family, Religious. Occupation: Actor

Voice: Pronounces difficult words wrong

Attributes [hide]

Ahrim Moral, Male Tiefling Druid 16
Medium (5'6") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 101 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)10 (+0) 13 (+1)18 (+4)
Skills History +5, Intimidation +9
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 6000 gp. Large well-done wool tapestry (600 gp). Gold and ruby ring (12000 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Jeweled anklet (2000 gp). Brass mug with jade inlays (600 gp). Old masterpiece painting (500 gp). Silver comb with moonstones (100 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Fire opal pendant on a fine gold chain (500 gp).


Social Check DCs

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