Vanchu Thorpe, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is short and white. Her eyes are brown.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Cursed with unlife at a very young age, Vanchu has worked very hard to control her curse. During her travels, Vanchu and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Vanchu discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Vanchu fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Persistence, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Shepherd
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 18)
Armor Class 13
Hit Points 128 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Halfling
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 6000 gp. Silver pearl (40 gp). Rose (50 gp). Chrysoprase (50 gp). Rock crystal (50 gp). Freshwater pearl (8 gp). Chrysoprase (50 gp). White pearl (40 gp). Eye agate (8 gp). Moonstone (50 gp). Fire opal (1100 gp). Moonstone (50 gp). Moss agate (8 gp). Fiery yellow corundum (1100 gp). Fiery yellow corundum (1100 gp). Coral (40 gp). Jet (40 gp). Black pearl (1000 gp). Eye agate (8 gp). Chrysoberyl (40 gp). Smoky quartz (50 gp). Rich purple corundum (1100 gp). Citrine (50 gp). Jet (40 gp). Rock crystal (50 gp). Banded agate (8 gp). Moss agate (8 gp). Eye agate (8 gp). Jade (40 gp). Black pearl (1000 gp). Black pearl (1000 gp). Black pearl (1000 gp). Black pearl (1000 gp). Smoky quartz (50 gp). Peridot (50 gp). Deep blue spinel (1000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Hobart Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a red armored body suit, with a simple blue line shooting up and back down. He wears his red hair up in a very large beehive style do. His ears are large.
Personality: Aggressive, abrasive, and angry, Hobart embodies much of what other species detest in the Halflings. He does not believe in violence as a means to an end. He is a dedicated Sage but believes his peers are too gung-ho.
History: A powerful slaver made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Sage
Voice: Smoker's lung
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 77 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 7000 gp. Azurite (6 gp). Freshwater pearl (6 gp). Malachite (6 gp). Azurite (6 gp). Tourmaline (70 gp). Silver pearl (70 gp). Onyx (30 gp). Violet garnet (400 gp). Obsidian (6 gp). Azurite (6 gp). Azurite (6 gp). Jasper (30 gp). Zircon (30 gp). Bloodstone (30 gp). Freshwater pearl (6 gp). Tiger eye turquoise (6 gp). Malachite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nicor Absence, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. He carries with him a set of clubs on his belt, each one with a amethyst on the hilt. His black hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He got into the Seamstress business at a young age. He dropped out of school before completing his studies. He has worked as a Seamstress like his mother before him.
Motivation: He desires power and/or immortality; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Logical. Bonds: Adventurer, Job. Occupation: Seamstress
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 122 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 7000 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). A necklace of small pink pearls (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Solid gold idol (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). An abacus with copper, silver and gold markers (60 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Jeweled gold crown (5000 gp). Black velvet mask with numerous citrines (60 gp). Gold music box (1000 gp). Gold dragon comb with red garnet eye (1200 gp). Brass mug with jade inlays (600 gp). An abacus with copper, silver and gold markers (60 gp).
Cask On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing colorful clothing, dressed as a Dyer. Beneath his clothing is a huge mess of scar tissue. He keeps his brown fur in a pixie cut. His eyes are green and he is always smoking a pipe.
Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cask took refuge in the large cave and found the beat up shield and armor he uses now. He's also a talented Performer, but doesn't like to broadcast it.
Motivation: To get a good night's sleep; and a deep hatred of giants
Flaws: Insomniac. Bonds: Slave, Job, Enemies, Rich, Nature. Occupation: Dyer
Voice: German accent
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 17)
Armor Class 12
Hit Points 147 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Undercommon, Gnoll
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 10000 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Brass mug with jade inlays (500 gp). Cloth of gold vestments (160 gp). A small bag of saffron. (10 gp). Jeweled anklet (4000 gp). Sapphire pendant on gold chain (2500 gp). 1 Medium magic item.
Tawar Snowdon, Female Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears white painted combat armor at almost all times. She has styled her silver hair well, parting it to the left. Her violet eyes are passionate and lively.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Tawar would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. From her teen years she was always beautiful and desirable, so people have always doted on her. After a long history of fighting, Tawar and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and to end her boredom
Flaws: Antagonistic, Mundane. Bonds: Attractive, Military. Occupation: Mercenary
Voice: Draws out vowels
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Good (CR 16)
Armor Class 12
Hit Points 99 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Embroidered and bejeweled glove (2000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (700 gp). Silver comb with moonstones (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold dragon comb with red garnet eye (700 gp). Old masterpiece painting (1700 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Golden circlet with four aquamarines (3000 gp). Silver chalice with lapis lazuli gems (140 gp). Sapphire pendant on gold chain (2600 gp). Fire opal pendant on a fine gold chain (1700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Jeweled gold crown (5000 gp). Golden circlet with four aquamarines (3000 gp). A roughly beaten golden orb (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Medium magic item.
Quillathe Iathrana, Female Elf [Permalink]
Personal [hide]
Description: This woman dresses well, wearing blue shirts, loose pants, and blazers most of the time. She is muscular with a powerful set of arms. She wears a wide-brimmed hat to hide her balding. She wears large thick round spectacles.
Personality: She is fixated on the number 36. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a great chef.
History: Quillathe was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sculptor work with an outfit from a few towns over. Sculptor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Sculptor for hire.
Motivation: She wants to meet her childhood hero.
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Adventurer, Job. Occupation: Sculptor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 62 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 2000 gp. Deep blue spinel (1500 gp). Alexandrite (1500 gp). Bloodstone (40 gp). Eye agate (13 gp). Bloodstone (40 gp). Moss agate (13 gp). Hematite (13 gp). Chrysoberyl (50 gp). Deep blue spinel (1500 gp). Alexandrite (1500 gp). Alexandrite (1500 gp). Freshwater pearl (13 gp). Black pearl (1500 gp). Blue quartz (13 gp). Black pearl (1500 gp). Rhodochrosite (13 gp). Pink diamond (7000 gp). Carnelian (40 gp). Coral (50 gp).
Pelt Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears bulky pastel painted plate armor, and is pretty ugly. He wears his orange fur up. His eyes are copper and beady.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Sold as a small child to a wizard, Pelt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with a spirit at a very young age, Pelt has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Military, Mentor. Occupation: Slave Trader
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 15)
Armor Class 9
Hit Points 77 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 8 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 pp. Jet (140 gp). Iolite (40 gp). Alexandrite (200 gp). Peridot (40 gp). Black pearl (200 gp). Freshwater pearl (11 gp). Alexandrite (200 gp). Citrine (40 gp). Moss agate (11 gp). Rose (40 gp). Freshwater pearl (11 gp). Lapis lazuli (11 gp). Citrine (40 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!