Ea Pride, Female Tiefling [Permalink]
Personal [hide]
Description: 5'7" and muscular, this western woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair, while still mostly silver, has prominent grey streaks. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She does not trust anyone and sleeps with one eye open.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was very strict, and drilled into her lessons on being the perfect lady. She left for the west, certain she would find work there.
Motivation: To get a good night's sleep.
Ideals: Athletic, Impeccable. Flaws: Shy, Insomniac. Bonds: Immigrant. Occupation: Butcher
Voice: Slurs words
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 127 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Undercommon, Sylvan
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Three Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears just a brown suit. He keeps his long red fur kept up in a rat tail. He has gleaming, smiling hazel eyes.
Personality: Three hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Three was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Three's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world.
Ideals: Artistic, Logical. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 66 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1000 gp. Hematite (4 gp). Star rose quartz (70 gp). Violet garnet (300 gp). Chrysoberyl (130 gp). Onyx (70 gp). 1 Medium magic item.
Argran England, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is cut jaggedly and amateurishly. His hazel eyes are passionate and lively.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Argran has worked very hard to control his curse. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Fighting. Flaws: Shy, Disease, Insomniac. Bonds: Adventurer. Occupation: Bookbinder
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 54 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 4 (-3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 900 pp. Golden yellow topaz (400 gp). Deep green spinel (120 gp). Jasper (50 gp). Bloodstone (50 gp). Fiery yellow corundum (900 gp). Hematite (8 gp). Zircon (50 gp). Fiery yellow corundum (900 gp). Aquamarine (400 gp). Smoky quartz (50 gp). Silver pearl (120 gp). Violet garnet (400 gp). Sardonyx (50 gp). Iolite (50 gp). White pearl (120 gp). Golden yellow topaz (400 gp). Brown-green garnet (120 gp). 1 Medium magic item.
Pelt Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'9", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his orange fur in a pixie cut. His eyes, though not visible through his cowl, are amber.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was always a brilliant, if unscrupulous mind. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and expand his business
Ideals: Logical. Flaws: Fearful, Insane. Bonds: Job. Occupation: Marshal
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 15)
Armor Class 9
Hit Points 65 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 500 pp. Chrysoprase (70 gp). Citrine (70 gp). Silver pearl (50 gp). Carnelian (70 gp). White pearl (50 gp). Deep blue spinel (900 gp). Red-brown spinel (50 gp). Obsidian (5 gp). Deep green spinel (50 gp). Blue quartz (5 gp). Golden yellow topaz (900 gp). Malachite (5 gp). Moonstone (70 gp). 1 Medium magic item.
Murgen Ramsey, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'2", this woman wears skinny pants and wears a black and red robe with the hood down. Her chestnut hair is still thick. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is almost excessively polite to everyone, even when angry. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Gifted from a young age, Murgen studied abroad. She worked as a nervous Marshal and found it very stressful. She ran away from her former home and has been making her living as a Marshal for the past few years.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new marshal responsibilities is difficult
Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Marshal
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 92 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 300 pp. A miniature golden chest with tiny emeralds lining the top (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Fire opal pendant on a fine gold chain (1900 gp). A delicate silver chain set with a tourmaline (100 gp). 1 Medium magic item.
Eran High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She wears tattered old clothes. Her hair is short and silver. Her blue eyes dart from person to person to random spaces in the air.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Eran took refuge in the large cave and found the beat up lance and armor she uses now. By chance she met her brother recently and the two have been together since.
Motivation: An old rival family wants her found; and regain custody of her son
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Family, Nature. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 18)
Armor Class 13
Hit Points 44 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 6 (-2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 13000 gp. Gold dragon comb with red garnet eye (1400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Embroidered and bejeweled glove (1000 gp). Embroidered and bejeweled glove (1000 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp). Black velvet mask with numerous citrines (120 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Embroidered and bejeweled glove (1000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Gold and topaz bottle stopper cork (1400 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Golden circlet with four aquamarines (3000 gp). Jeweled anklet (1000 gp). Golden circlet with four aquamarines (3000 gp). Fire opal pendant on a fine gold chain (2200 gp). Gold and topaz bottle stopper cork (1400 gp). Solid gold idol (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). An abacus with copper, silver and gold markers (120 gp). 1 Medium magic item.
Merihim Cacophony, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He sports black clothing, slightly heavier than average wear. His black hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He never wears the same outfit twice, unless he absolutely has to.
History: Sold as a small child to a necromancer, Merihim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his poetry dream.
Motivation: He wants to meet his childhood hero; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Insane, Disease. Bonds: Mentor. Occupation: Cartwright
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 53 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 9 (-1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Terran
Attacks Melee +9 / 4d10+4, Ranged +5 / 4d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 600 pp. Silver pearl (60 gp). Golden yellow topaz (1400 gp). Black star sapphire (1400 gp). Blue quartz (12 gp). Silver pearl (60 gp). Banded agate (12 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
