Burgell Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses in blue turtlenecks beneath a red coat with grey slacks, and is pretty ugly. His hair is blonde and very short. His gray unseeing eyes seem to look past you.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with a spirit at a very young age, Burgell has worked very hard to control his curse. He has since lost track of the people in his past.
Motivation: To unite with his brother.
Flaws: Ugly, Disease, Fearful. Bonds: Family, Military. Occupation: Healer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 104 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 2000 gp.
Gardain Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears grey painted combat armor at almost all times. Beneath his clothing is a huge mess of scar tissue. His white hair is cut short. His gray eyes lackadaisically let the world flow into them.
Personality: He is calm most of the time but flees social interaction. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and to share knowledge with the world
Ideals: Logical. Flaws: Shy. Bonds: Slave, Rich. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 16)
Armor Class 13
Hit Points 111 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Terran
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 5000 gp. Golden yellow topaz (500 gp). Silver pearl (130 gp). Alexandrite (500 gp). Deep blue spinel (500 gp). 1 Medium magic item. 1 Medium magic item.
Bree Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'11" when asserting herself. Her auburn hair is well kept. She is very pretty but has cold, dead eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She never wears the same outfit twice, unless she absolutely has to.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Since then, she has sought to make the best of life.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Fighting, Optimist, Artistic. Bonds: Attractive, Slave, Military. Occupation: Cartwright
Voice: Jittery and nervous
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 79 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Terran
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 10000 gp. Rich purple corundum (1100 gp). Alexandrite (700 gp). Blue quartz (14 gp). White opal (1100 gp). Rhodochrosite (14 gp). Jacinth (2000 gp). Blue quartz (14 gp). Freshwater pearl (14 gp). Iolite (70 gp). Violet garnet (700 gp). Blue star sapphire (1100 gp). Violet garnet (700 gp). Jade (120 gp).
Gorga Dumph, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears an entirely white suit with tan socks and a vest with buckled shoes. Her long black hair reaches down to her waist. Her half smiles and green eyes are beguiling and draw you in.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She always tries to repair and not replace. It was this mentality that drove her into the Detective business.
History: Gorga was born in the north. At a young age she loved to build and create. Her father was a soldier and died while she was still young. Gorga was left her father's suit of armor and trained in its use and care. Days after completing her studies, news broke out that her hometown was attacked by goblins. Gorga was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: An old rival family wants her found; and she wants revenge against goblins
Ideals: Persistence. Bonds: Attractive, Military, Enemies, Family. Occupation: Detective
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 17)
Armor Class 12
Hit Points 121 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 1700 pp. Freshwater pearl (10 gp). Fire opal (900 gp). Chalcedony (60 gp). Blue quartz (10 gp). Rock crystal (60 gp). Brown-green garnet (150 gp). Smoky quartz (60 gp). Chrysoprase (60 gp). Sardonyx (60 gp). Coral (150 gp). White pearl (150 gp). Lapis lazuli (10 gp). Golden yellow topaz (900 gp). Citrine (60 gp). Violet garnet (900 gp). Jade (150 gp). Iolite (60 gp). Moss agate (10 gp). Black pearl (900 gp). Obsidian (10 gp). Blue quartz (10 gp). 1 Medium magic item.
Mindartis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears professional attire and is in decent physical shape. His red hair is drawn into a tight pony tail with a cross scrunchie. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now spends his time doing works of charity.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Passionate, Philantrophist. Bonds: Attractive, Religious, Mentor. Occupation: Courier
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 108 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Goblin
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 3000 gp. Bloodstone (30 gp). Moss agate (5 gp). Deep blue spinel (1300 gp).
Seven Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'8". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a scythe. His orange fur is still thick. His thin eyebrows rest above his beady blue eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 9 years.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Family, Job. Occupation: Animal Trainer
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 107 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 2000 gp. Aquamarine (1200 gp). Malachite (12 gp). Star rose quartz (80 gp). Chalcedony (80 gp). Fire opal (1000 gp). Deep green spinel (130 gp).
Ovak Acton, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman does not wear sleeves and tends to eschew shirts when she can avoid it. She wears her hair in dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: Sold as a small child to a slaver, Ovak was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She dropped out of school before completing her studies. She tends to her Beggar job now, and dutifully fulfills any obligations she has.
Motivation: Dragonborn compassion; and sabotage a competitor
Ideals: Logical. Flaws: Racist. Bonds: Poor, Job, Mentor. Occupation: Beggar
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Good (CR 17)
Armor Class 10
Hit Points 90 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +10 / 5d4+4, Ranged +6 / 5d4+0, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 1400 pp. Solid gold idol (700 gp). Gold music box (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (900 gp). 1 Medium magic item.
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