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NPC Generator

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Advanced [show]


Flame Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a brown and grey handkerchief worn on his left side. His white fur is singed and shortened. This amber eyed northerner is not easily forgotten.

Personality: He likes to make people angry or surprised. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Antagonistic, PTSD. Bonds: Rich, Religious, Enemies. Occupation: Dilettante

Voice: Hard of hearing, loud

Attributes [hide]

Flame Plume, Male Tabaxi Druid 16
Medium (5'9") Tabaxi, Lawful Good (CR 16)
Armor Class 10
Hit Points 113 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Deception +7, Survival +6
Senses Passive Perception 11
Languages Common, Giant, Druidic, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 2000 gp. Deep green spinel (130 gp). Carnelian (80 gp). Smoky quartz (80 gp). Blue quartz (10 gp). Iolite (80 gp). Carnelian (80 gp). Amethyst (130 gp). Deep blue spinel (800 gp). Jet (130 gp). Aquamarine (800 gp). 1 Medium magic item.


Social Check DCs


Oblar TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear flannel. His white hair has been sun bleached extensively. His ears are large.

Personality: Oblar is depressed about a lot of things. He tends to be a nihilist. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Oblar was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has set out to sabotage the competition.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Depressed, Fearful. Bonds: Family, Job. Occupation: Adventurer

Voice: Jittery and nervous

Attributes [hide]

Oblar TellPenny, Male Halfling Druid 15
Small (3'1") Halfling, Lawful Good (CR 15)
Armor Class 10
Hit Points 98 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Arcana +6, Survival +5
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 4d8-3, Ranged +4 / 4d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 6000 gp. Carnelian (30 gp). Violet garnet (1500 gp). Citrine (30 gp). Deep blue spinel (1500 gp). Alexandrite (1500 gp). Aquamarine (1500 gp). Carnelian (30 gp). Azurite (12 gp). Star ruby (1300 gp). Alexandrite (1500 gp). Rhodochrosite (12 gp). 1 Medium magic item.


Social Check DCs


Theodoric Hackney, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown collared shirt and yellow pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His auburn hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the south to a Jeweler, Theodoric learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Nature, Job. Occupation: Jeweler

Voice: Hissing voice

Attributes [hide]

Theodoric Hackney, Male Human Druid 16
Medium (5'1") Human, Lawful Good (CR 16)
Armor Class 12
Hit Points 59 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +7, Arcana +6
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 2000 gp. Sapphire pendant on gold chain (1200 gp). Silver comb with moonstones (300 gp). Gold dragon comb with red garnet eye (1100 gp). Gold dragon comb with red garnet eye (1100 gp). Solid gold idol (1100 gp). Silver comb with moonstones (300 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Brass mug with jade inlays (100 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Alex Musumeci, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich eastern family. In his 18th year, his parents were killed by a dire rats raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he wants to get laid

Ideals: Joker. Flaws: Secretive. Bonds: Rich, Enemies, Has a crush. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Alex Musumeci, Male Half-Elf Druid 17
Medium (4'9") Half-Elf, Lawful Good (CR 17)
Armor Class 12
Hit Points 140 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)10 (+0) 13 (+1)17 (+3)
Skills Athletics +8, Investigation +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156555

Possessions: 500 pp. 1 Medium magic item.


Social Check DCs


Ratlûg Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears bulky white painted plate armor. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Ratlûg was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. Like his mother and his sister before him, after school he went straight into learning to become a Detective. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Detective

Voice: Speaks with a cold

Attributes [hide]

Ratlûg Upton, Male Half-Orc Druid 15
Medium (6'3") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 68 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills Animal Handling +8, Arcana +7
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Infernal
Attacks Melee +10 / 4d8+5, Ranged +6 / 4d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: Jeweled electrum ring (6000 gp). Jeweled gold crown (6000 gp). Jeweled gold crown (6000 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qualen Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears dark leathers with embroidery. He has a hunchback. His brown hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Qualen has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Nature. Occupation: Miller

Voice: Sore throat, cough

Attributes [hide]

Qualen Tarkelby, Male Gnome Druid 16
Small (3'7") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 115 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 16 (+3)12 (+1) 16 (+3)8 (-1)
Skills Animal Handling +8, Sleight of Hand +8
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +2 / 4d10-3, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 1200 pp. Rhodochrosite (8 gp). Eye agate (8 gp). Star ruby (500 gp). Sardonyx (30 gp). Star ruby (500 gp). Black pearl (800 gp). Freshwater pearl (8 gp). Sard (30 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a brown and grey robe with the hood down. His white fur is drawn into a tight pony tail with a cross scrunchie. His hazel eyes are slightly larger than normal.

Personality: Leaf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Leaf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He has a rivalry with the Church that dominates his actions; and retire the richest man in the south

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Leaf Of Ale, Male Tabaxi Druid 16
Medium (6'3") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 117 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)10 (+0) 16 (+3)12 (+1)
Skills Perception +8, Survival +8
Senses Passive Perception 18
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 800 pp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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