Kabbarg Dudley, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a slight overbite and is overall scrawny. Her white hair is knotted and matted. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a great chef.
History: From birth she was tutored by a cruel and relentless mentor. She was an apprentice working in her father's forge. She's also a talented Barrister, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Sage responsibilities is difficult.
Ideals: Fighting, Gifted. Bonds: Rich, Attractive, Mentor, Job. Occupation: Sage
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 16)
Armor Class 11
Hit Points 82 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: Amethyst (100 gp). Sard (70 gp). Carnelian (70 gp). Violet garnet (1400 gp). Amethyst (100 gp). Peridot (70 gp). Deep blue spinel (1400 gp). Clear bright green emerald (8000 gp). Violet garnet (1400 gp). Sardonyx (70 gp). Pink pearl (100 gp). Blue sapphire (900 gp). Golden yellow topaz (1400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Avice Prescott, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a grey coat over a brown low-cut shirt, and a wide-brimmed hat upon her head. Her golden hair is slicked back into a classic pompadour. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She loathes her own lifestyle; and she wants to meet her childhood hero
Ideals: Gifted. Flaws: Shy, Secretive, Depressed. Bonds: Adventurer. Occupation: Miner
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 95 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 900 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gadreel Respect, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears suspenders and green workpants. Her shirt is red, and she wears a heavy green leather apron most of the time. Her small hat is riddled with cuts and holes. She has gleaming, smiling white eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She used her abilities to travel the world and help people.
Motivation: She's repulsed by the PC; and she is content
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Adventurer
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 107 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal, Aquan
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 6000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Euron Dare, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. His hair is short and chestnut. His red eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west to a Bricklayer, Euron learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Bricklayer job and began his own company from there.
Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job
Ideals: Joker, Gifted. Bonds: Rich, Job, Religious. Occupation: Bricklayer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 132 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. Eye agate (14 gp). Aquamarine (900 gp). Alexandrite (900 gp). Moss agate (14 gp). Jet (70 gp). Red spinel (70 gp). White pearl (70 gp). Zircon (80 gp). Amber (70 gp). Blue diamond (4000 gp). Zircon (80 gp). 1 Medium magic item.
Erky Leffery, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a large tan jacket. His blonde hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Erky took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He has never given up on his writing dream.
Motivation: Regain custody of his son; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Racist. Bonds: Family, Rich, Nature. Occupation: Healer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 15)
Armor Class 15
Hit Points 113 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 19 (+4) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 300 pp. Sard (20 gp). Deep blue spinel (1200 gp). Coral (70 gp). Sard (20 gp). Amber (70 gp). Black pearl (1200 gp). Fiery yellow corundum (500 gp). Zircon (20 gp). Rhodochrosite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rurik Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear grey pants and tee shirts. His hair is long and auburn with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His violet eyes have a joyful gleam in them most of the time.
Personality: Rurik hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a great chef.
History: He was born to loving parents in a slum to the east. He has had some formal painting training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by illithids. Rurik was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He is content; and a deep hatred of illithids
Ideals: Artistic, Gifted. Flaws: Mundane. Bonds: Poor, Enemies. Occupation: Cartwright
Voice: Italian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 17)
Armor Class 12
Hit Points 99 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 1400 pp. Golden yellow topaz (1100 gp). Fire opal (800 gp). Coral (70 gp). Tourmaline (70 gp). Bloodstone (70 gp). Brown-green garnet (70 gp). White opal (800 gp). Jade (70 gp). Lapis lazuli (9 gp). Amethyst (70 gp). Obsidian (9 gp). Violet garnet (1100 gp). Alexandrite (1100 gp). Citrine (70 gp). Onyx (70 gp). Deep blue spinel (1100 gp). Fiery yellow corundum (800 gp). Malachite (9 gp). Moonstone (70 gp). Tiger eye turquoise (9 gp). Sardonyx (70 gp). Chalcedony (70 gp). Red spinel (70 gp).
Aldous Smith, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears baggy violet pantaloons and a grey scarf. He has a moderate pudge and is not very fit. He wears a small hat to cover his moderate length auburn hair. His ears are large.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is harsh and unforgiving.
History: He was born in the west, but his parents moved at a very young age to the south. A gifted student he started as a Animal Trainer, but he got bored and became a Doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and to be a animal trainer again
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Doctor
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 16)
Armor Class 12
Hit Points 105 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Orc
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 700 pp.
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Their contribution stands as a beacon of hope for all adventurers!
