Henry Carlton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He sports grey clothing, slightly heavier than average wear. His white hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to make almost anything out of random pieces of junk.
History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Athletic, Gifted. Bonds: Attractive, Family, Poor. Occupation: Baker
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 63 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. Embroidered and bejeweled glove (4000 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (700 gp). Silver comb with moonstones (700 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Old masterpiece painting (2100 gp). A delicate silver chain set with a tourmaline (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp).
Reynard Copeland, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a faded coat and loose pants complete with feathered hat. His white hair is drawn into a tight pony tail with a clover scrunchie. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born the only child of a wealthy merchant. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He got away from his former life and has fallen to alcoholism.
Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and he loathes his own lifestyle
Ideals: Entrepeneur. Flaws: Addict, Ugly, Depressed. Bonds: Family. Occupation: Animal Trainer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 81 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 18 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Ignan, Halfling
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 11000 gp. Deep blue spinel (300 gp). Chrysoprase (70 gp). Pink pearl (50 gp). Onyx (70 gp). Alexandrite (300 gp). Onyx (70 gp). Star rose quartz (70 gp). Tiger eye turquoise (15 gp). White opal (1000 gp). Malachite (15 gp). Freshwater pearl (15 gp). Emerald (1000 gp). Sardonyx (70 gp). Alexandrite (300 gp). Deep blue spinel (300 gp). Smoky quartz (70 gp). Chrysoberyl (50 gp). Eye agate (15 gp). Rose (70 gp). Rock crystal (70 gp). Citrine (70 gp). Violet garnet (300 gp). Freshwater pearl (15 gp).
Theobald Wedgwood, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears grey cloth garments or leather armor. He keeps his long red hair kept up in a rat tail. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not trust anyone and sleeps with one eye open.
History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To end his boredom; and to get a good night's sleep
Flaws: Addict, Antagonistic, Insomniac, Mundane. Occupation: Performer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 17)
Armor Class 9
Hit Points 85 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +6 / 5d4+0, Ranged +5 / 5d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 11000 gp. Embroidered and bejeweled glove (1000 gp). Silver comb with moonstones (900 gp). Sapphire pendant on gold chain (1500 gp). Jeweled electrum ring (6000 gp). Old masterpiece painting (600 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (1100 gp). Fire opal pendant on a fine gold chain (600 gp). Embroidered and bejeweled glove (1000 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). Gold and topaz bottle stopper cork (1100 gp). Fire opal pendant on a fine gold chain (600 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Gold music box (1000 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). A roughly beaten golden orb (150 gp). Gold music box (1000 gp). 1 Medium magic item. 1 Medium magic item.
Orryn Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. He wears his blonde hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is frequently practicing swordplay.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and his religion dominates his actions
Ideals: Justice. Flaws: Insomniac. Bonds: Military, Religious, Mentor. Occupation: Bookbinder
Voice: Sensual and smooth
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 17)
Armor Class 13
Hit Points 109 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 19
Languages Common, Gnome, Ignan, Infernal, Dwarven
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 10000 gp. Golden yellow topaz (200 gp). Moonstone (40 gp). Azurite (10 gp). Amber (140 gp). Moonstone (40 gp). Alexandrite (200 gp). Blue sapphire (600 gp). Sardonyx (40 gp). Deep blue spinel (200 gp). Sardonyx (40 gp). Pink pearl (140 gp). Fire opal (600 gp). Coral (140 gp). Azurite (10 gp).
Right-Handed Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a tight fitting pastel shirt and pants, and carries glaives. She has moderate length yellow fur. Her copper eyes are passionate and lively.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born several months after her mother was called into army service. Because her mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge; and she wants revenge against goblins
Ideals: Fighting. Flaws: Mundane. Bonds: Enemies, Military, Immigrant. Occupation: Adventurer
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 99 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 15 (+2) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Giant, Terran, Orc
Attacks Melee +2 / 4d8-3, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 8000 gp. Solid gold idol (1000 gp). Silver comb with moonstones (900 gp). Large well-done wool tapestry (300 gp). A delicate silver chain set with a tourmaline (60 gp). Solid gold idol (1000 gp). Solid gold idol (1000 gp). Fire opal pendant on a fine gold chain (400 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Sapphire pendant on gold chain (1400 gp). Gold and topaz bottle stopper cork (800 gp). Sapphire pendant on gold chain (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Jeweled electrum ring (7000 gp). Sapphire pendant on gold chain (1400 gp).
Adrie Othronus, Female Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is dark but she possesses many green ritualistic tattoos. She wears a robe, a symbol of death around her neck, and a trident on her belt. Her long white hair reaches down to her waist. Her blue unseeing eyes seem to look past you.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Adrie lived on a farm with her father, near the main road leading to a nearby town. Cursed with lycanthropy at a very young age, Adrie has worked very hard to control her curse. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her absent father; and doesn't want to be a assassin and was forced into it by her family
Ideals: Fighting, Justice. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Assassin
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 83 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Aquan, Sylvan, Draconic
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. 1 Medium magic item.
Namfoodle Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. He sports a long chestnut beard, and similarly colored long hair. He has a dull look in his brown eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is content; and to end his boredom
Ideals: Gifted. Flaws: Mundane, Insane, Disease. Bonds: Rich. Occupation: Farmer
Voice: Old Prospector
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 110 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 12000 gp. Freshwater pearl (15 gp). Violet garnet (1600 gp). Obsidian (15 gp). Moonstone (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!