Justin Asheton, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case, and he perpetually has his greatsword ready. He wears his hair in dreadlocks. His hazel eyes dart from person to person to random spaces in the air.
Personality: He loves telling others what to do and how they should feel about things. Further he is a bit of a stoner and is frequently out of it.
History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered music. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Justin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To unite with his brother; and he wants nothing more than to rejoin the army
Ideals: Fighting, Opinionated, Artistic. Flaws: Addict. Bonds: Military. Occupation: Farmer
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 52 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 8 (-1) | 14 (+2) | 19 (+4) | 20 (+5) |
Senses Passive Perception 21
Languages Common, Druidic, Halfling
Attacks Melee +5 / 5d4-1, Ranged +7 / 5d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 6000 gp. Carved bone or ivory statuette (70 gp). Embroidered and bejeweled glove (2000 gp). Cloth of gold vestments (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Embroidered and bejeweled glove (2000 gp). A roughly beaten golden orb (50 gp). Black velvet mask with numerous citrines (50 gp). A roughly beaten golden orb (50 gp). Brass mug with jade inlays (100 gp). A necklace of small pink pearls (3000 gp). Old masterpiece painting (900 gp). Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (1000 gp). Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Brass mug with jade inlays (100 gp). A small bag of saffron. (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Dalgal Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He keeps his silver hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 7 years.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Flaws: Shy. Bonds: Attractive, Religious, Job, Family. Occupation: Detective
Voice: Old Prospector
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 18)
Armor Class 12
Hit Points 130 (18d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Goblin, Sylvan
Attacks Melee +5 / 5d6-1, Ranged +8 / 5d6+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 1200 pp. Clear bright green emerald (4000 gp). Smoky quartz (50 gp). Black pearl (800 gp). Black pearl (800 gp). Blue quartz (12 gp). Amber (150 gp). Rose (50 gp). Alexandrite (800 gp). Alexandrite (800 gp). Carnelian (50 gp). Emerald (1300 gp). Iolite (50 gp). Deep green spinel (150 gp). Violet garnet (800 gp). Sard (50 gp). Golden yellow topaz (800 gp). Peridot (50 gp). Malachite (12 gp). Eye agate (12 gp). Red garnet (150 gp). Citrine (50 gp). Alexandrite (800 gp). Brown-green garnet (150 gp). Banded agate (12 gp). Fire opal (1300 gp). Golden yellow topaz (800 gp). Red garnet (150 gp). Hematite (12 gp). Tourmaline (150 gp). Moonstone (50 gp). Rose (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Gunter Atherton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has styled his red hair well, parting it to the left. He wears crescent spectacles with a black brim.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gunter took refuge in the ruined castle and found the beat up dagger and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Money/treasure; and he is greedy
Ideals: Justice, Persistence. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Apothecary
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 17)
Armor Class 13
Hit Points 88 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 11000 gp. Onyx (70 gp). Coral (90 gp). Rhodochrosite (14 gp). Blue sapphire (700 gp). Blue star sapphire (700 gp). Fiery yellow corundum (700 gp). Deep blue spinel (600 gp). Alexandrite (600 gp). Jasper (70 gp). Zircon (70 gp). Blue star sapphire (700 gp). Silver pearl (90 gp). Chalcedony (70 gp). Deep blue spinel (600 gp). Deep blue spinel (600 gp). Pink pearl (90 gp). Black pearl (600 gp). Obsidian (14 gp). Eye agate (14 gp). Azurite (14 gp). Blue quartz (14 gp). Silver pearl (90 gp). Emerald (700 gp). Tiger eye turquoise (14 gp). Carnelian (70 gp).
Tyna Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears baggy white pantaloons and a blue scarf. Her feathered hat is riddled with cuts and holes. She is baby faced.
Personality: Tyna hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born at the edge of vast plains. She was taken from her home at a very young age. She has never given up on her dancing dream.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she's repulsed by the pc
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Nature, Slave. Occupation: Servant
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 110 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Abyssal
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 5000 gp. Gold dragon comb with red garnet eye (700 gp). Fire opal pendant on a fine gold chain (1100 gp). Silver chalice with lapis lazuli gems (120 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Solid gold idol (1100 gp). Carved bone or ivory statuette (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cecily Weld, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she tends to wear a large grey jacket. She has slicked back black hair. She has violet eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A gifted student she started as a Shepherd, but she got bored and became a Sellsword. She has drifted from career to career and currently works as a Sellsword.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and balancing her hectic life and new sellsword responsibilities is difficult
Ideals: Philantrophist. Flaws: Fearful, Greedy. Bonds: Immigrant, Job. Occupation: Sellsword
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 16)
Armor Class 13
Hit Points 42 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 7 (-2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 4000 gp.
Cloak In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in a clean pastel cloak covering her clean studded leather. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a card on it. Her cinnamon fur, when down, is lengthy. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cloak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and several ex partners dislike her way of doing things and want revenge
Ideals: Athletic, Extrovert, Fighting. Flaws: Insane. Bonds: Attractive. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 97 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan, Goblin, Halfling
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 8000 gp. Gold dragon comb with red garnet eye (1200 gp). A delicate brass dragon egg (30 gp). Gold music box (4000 gp). Silver chalice with lapis lazuli gems (130 gp).
Ernest Wentworth, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a faded coat and loose pants complete with small hat. His white hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Ernest was born the youngest of three triplets. His mother was a soldier and died while he was still young. Ernest was left his mother's suit of armor and trained in its use and care. He became a Courier soon after.
Motivation: Wishes to resurrect an old love; and doesn't want to be a courier and was forced into it by his family
Ideals: Impeccable. Bonds: Military, Family, Job, In love. Occupation: Courier
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 113 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Aquan, Orc
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. Freshwater pearl (9 gp). Aquamarine (1100 gp). Eye agate (9 gp). Chrysoberyl (100 gp). Malachite (9 gp). Lapis lazuli (9 gp). Rose (70 gp). Tiger eye turquoise (9 gp). Sardonyx (70 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

