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NPC Generator

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Advanced [show]


Shadow Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears pastel leather gloves, a pastel jacket, and tight pants. His fur is beige and curly. His amber eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Shadow was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. Like his mother and his sister before him, after school he went straight into learning to become a Spice Merchant. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Cynical. Bonds: Poor, Adventurer, Job. Occupation: Spice Merchant

Voice: Eastern European accent

Attributes [hide]

Shadow Shoe, Male Tabaxi Druid 16
Medium (6'4") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 71 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)8 (-1) 13 (+1)18 (+4)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 500 pp. Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Large well-done wool tapestry (400 gp). Solid gold idol (300 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). An abacus with copper, silver and gold markers (50 gp). Jeweled gold crown (3000 gp). Jeweled electrum ring (3000 gp). A silver and pearl hairclip (100 gp). Fire opal pendant on a fine gold chain (800 gp). Silver chalice with lapis lazuli gems (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Jeweled anklet (3000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Fonkin Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered flail and tarnished spear as well. He has wavy chestnut hair. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Joker, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Ploughman

Voice: Jittery and nervous

Attributes [hide]

Fonkin Nucklestamp, Male Gnome Druid 16
Small (3'5") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 136 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 19 (+4)16 (+3) 16 (+3)16 (+3)
Skills Acrobatics +8, History +8
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Infernal, Celestial
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 3000 gp. Embroidered and bejeweled glove (3000 gp). Gold music box (3000 gp). Jeweled electrum ring (5000 gp). Old masterpiece painting (1000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Cloth of gold vestments (140 gp). Gold and topaz bottle stopper cork (1300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Silver chalice with lapis lazuli gems (140 gp). Old masterpiece painting (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Old masterpiece painting (1000 gp). Cloth of gold vestments (140 gp). Jeweled anklet (3000 gp). Silver chalice with lapis lazuli gems (140 gp). Silver chalice with lapis lazuli gems (140 gp). A necklace of small pink pearls (4000 gp). An abacus with copper, silver and gold markers (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Hugh Brixton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a grey coat over a blue low-cut shirt, and a top hat upon his head. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Hugh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Hugh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He served in the navy to pay for his family's outstanding loans. When Hugh reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Wants to work out more often; and he feels threatened by others

Ideals: Athletic, Extrovert. Flaws: Ugly, Hedonist. Bonds: Military. Occupation: Stylist

Voice: Aggressive tone

Attributes [hide]

Hugh Brixton, Male Human Druid 15
Medium (5'0") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 92 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)6 (-2) 10 (+0)14 (+2)
Skills Deception +7, Sleight of Hand +7
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 4000 gp. Sardonyx (50 gp). Black pearl (600 gp). Jasper (50 gp). Deep blue spinel (600 gp). Silver pearl (40 gp). Rhodochrosite (10 gp). Rock crystal (50 gp). 1 Medium magic item.


Social Check DCs


Dalgal Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'4", this man is generally well dressed albeit a few years behind the times. With bright white hair and a scraggly beard. He has a tattooed face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Dalgal was born in the north. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered music. Since then, he has sought to make the best of life.

Motivation: To protect his home.

Ideals: Optimist, Persistence, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Ruler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dalgal Glanhig, Male Dwarf Druid 16
Medium (4'4") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 121 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)9 (-1) 15 (+2)11 (+0)
Skills Deception +5, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 600 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Embroidered and bejeweled glove (1000 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Brass mug with jade inlays (400 gp). Solid gold idol (800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Solid gold idol (800 gp). Old masterpiece painting (2400 gp). Gold and topaz bottle stopper cork (500 gp). Jeweled electrum ring (3000 gp). 1 Medium magic item.


Social Check DCs


Trail Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown tunic with blue highlights, and long pastel pants that bunch up around his shoes. His lavender fur is drawn into a tight pony tail with a rose scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born several months after his father was called into army service. His father was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Impeccable, Optimist. Flaws: Ugly, Shy. Bonds: Military. Occupation: Glassblower

Voice: Irish accent

Attributes [hide]

Trail Buttons, Male Tabaxi Druid 18
Medium (5'11") Tabaxi, Lawful Good (CR 18)
Armor Class 12
Hit Points 99 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)17 (+3) 10 (+0)14 (+2)
Skills Acrobatics +8, Survival +6
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Sylvan
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146

Possessions: 8000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Gold music box (1000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold music box (1000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Orryn Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of scythes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is greasy and uncared for. His eyes are violet and beady.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: Born to a pair of adventurers, Orryn grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Fighting, Optimist. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Orryn Horcusporcus, Male Gnome Druid 16
Small (3'6") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 147 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 20 (+5)14 (+2) 9 (-1)18 (+4)
Skills Deception +9, Investigation +7
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Druidic
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1000 pp. Deep green spinel (120 gp). Deep green spinel (120 gp). Emerald (700 gp). Star rose quartz (60 gp). Pink pearl (120 gp). Tiger eye turquoise (10 gp). Eye agate (10 gp). Rhodochrosite (10 gp). Chalcedony (60 gp). Obsidian (10 gp). Azurite (10 gp). Citrine (60 gp). Blue quartz (10 gp). Hematite (10 gp). Obsidian (10 gp). Blue quartz (10 gp). Tourmaline (120 gp). Golden yellow topaz (200 gp). Smoky quartz (60 gp). Banded agate (10 gp). Onyx (60 gp).


Social Check DCs


Ahrim Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a weathered and beat up set of banded mail beneath an oversized green coat. His dark red hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are black.

Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments

History: Born to a Bricklayer, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Job. Occupation: Junk Dealer

Voice: Whispers

Attributes [hide]

Ahrim Blessing, Male Tiefling Druid 16
Medium (6'7") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 106 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 16 (+3)13 (+1)
Skills Animal Handling +8, Arcana +8
Senses Passive Perception 13
Languages Common, Druidic, Halfling, Draconic
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Brass mug with jade inlays (200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Black velvet mask with numerous citrines (180 gp). A necklace of small pink pearls (5000 gp). Large well-done wool tapestry (200 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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