Wiggan Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. His hair is golden, silky, and of moderate length. He has several tiny topaz earrings on each ear.
Personality: He has a massive crush on the younger sibling of the Weaver who has hired him part-time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's in love.
Ideals: Entrepeneur. Bonds: Rich, Attractive, Has a crush, Military. Occupation: Weaver
Voice: Irish accent
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 16)
Armor Class 15
Hit Points 64 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: Blue quartz (15 gp). Hematite (15 gp). Violet garnet (1300 gp). Banded agate (15 gp). Hematite (15 gp). Banded agate (15 gp). Obsidian (15 gp). Silver pearl (90 gp). Violet garnet (1300 gp). Obsidian (15 gp). Lapis lazuli (15 gp). Jasper (50 gp).
Euphemia Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: 2'8" and muscular, this southern woman wears rags and sports a simple walking cane. Her hair, while still mostly black, has prominent grey streaks. She wears a mask on her face.
Personality: Euphemia hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city she treasured whatever gifts she got. There was a wharf not far from home where she often wandered off to fish. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Athletic, Artistic. Flaws: Secretive. Bonds: Poor, Adventurer, Nature. Occupation: Courier
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 17)
Armor Class 13
Hit Points 121 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 500 pp. Jet (60 gp). Citrine (50 gp). Blue star sapphire (900 gp). Obsidian (8 gp). Black pearl (400 gp). Rhodochrosite (8 gp). Freshwater pearl (8 gp). Red-brown spinel (60 gp). Malachite (8 gp). Bloodstone (50 gp). Malachite (8 gp). Chrysoberyl (60 gp). Red spinel (60 gp). Silver pearl (60 gp). Banded agate (8 gp). Fiery yellow corundum (900 gp). White opal (900 gp). Violet garnet (400 gp). Azurite (8 gp). Azurite (8 gp). Blue quartz (8 gp). Aquamarine (400 gp). Golden yellow topaz (400 gp). Amber (60 gp). Malachite (8 gp). Malachite (8 gp). Smoky quartz (50 gp). Aquamarine (400 gp). Lapis lazuli (8 gp). Chalcedony (50 gp).
Helja Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her golden hair is singed and shortened. She has a tattooed face.
Personality: She loves telling others what to do and how they should feel about things. She misses her home and complains about the freezing weather, even in summer.
History: She was born the only child of a wealthy merchant. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Several ex partners dislike her way of doing things and want revenge; and retire the richest woman in the north
Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Mentor. Occupation: Unemployed
Voice: Boston accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 86 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Draconic, Giant, Terran
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 800 pp. Large well-done wool tapestry (500 gp). Jeweled electrum ring (2000 gp). Large well-done wool tapestry (500 gp). Embroidered and bejeweled glove (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). 1 Medium magic item.
Drenna Hampton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears a shirt that is too small, which lets her gut show, with a ratty white coat over it. She is muscular with a powerful set of arms. Her hair, while still mostly red, has prominent grey streaks. Her eyes are a pleasant hazel.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She also hits on women, regardless of circumstances.
History: She was born in a small mountains village. She moved from fad to fad and when she turned 15 she discovered painting. She has never given up on her painting dream.
Motivation: To settle down with her crush; and wants a kiss
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Nature. Occupation: Engraver
Voice: Squeaky
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 90 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 18 (+4) | 4 (-3) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 8000 gp. Coral (70 gp). Violet garnet (300 gp). Rose (30 gp). Red-brown spinel (70 gp). Black star sapphire (400 gp). Obsidian (11 gp). Amethyst (70 gp). Hematite (11 gp). Azurite (11 gp). Azurite (11 gp). Black star sapphire (400 gp). White opal (400 gp). Deep blue spinel (300 gp). Citrine (30 gp). 1 Medium magic item.
Mijira Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her crest is gold and curly. Her gold eyes are passionate and lively.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born the only child of a wealthy merchant. She made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Mijira and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she has passion for adventuring and risk
Ideals: Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Adventurer. Occupation: Sailor
Voice: pre-pubescent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 15)
Armor Class 12
Hit Points 126 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp. Red garnet (140 gp). Emerald (1300 gp). Violet garnet (1600 gp). Black star sapphire (1300 gp). Smoky quartz (40 gp). Malachite (10 gp). Blue quartz (10 gp). Zircon (40 gp). Amethyst (140 gp). Azurite (10 gp). Alexandrite (1600 gp). Golden yellow topaz (1600 gp). Azurite (10 gp). 1 Minor magic item. 1 Minor magic item.
Everard Hailey, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. He wears a small hat to cover his moderate length black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is fixated on the number 53. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Further he is a bit of a stoner and is frequently out of it.
History: Born in the south to a Banker, Everard learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Insane, Addict. Bonds: Attractive, Job, Religious. Occupation: Banker
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 99 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Druidic, Ignan, Elven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). An abacus with copper, silver and gold markers (50 gp). 1 Medium magic item.
Charles Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is silver and very short. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to loving parents in a slum to the east. A freak accident while working with his Shepherd father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Flaws: Insane, Disease. Bonds: Attractive, Poor. Occupation: Ruler
Voice: French accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 64 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Ignan, Auran
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 600 pp. Rose (50 gp). Star rose quartz (50 gp). Deep blue spinel (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
