Darrak Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears rags and sports a simple walking cane. His black hair is unkempt and raggedy. His eyes are brown and he is always smoking a pipe.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Darrak took refuge in the old dungeon and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the west; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Entrepeneur, Fighting. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Dilettante
Voice: Sounds elderly
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 115 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1200 pp. Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Whurbin Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He sports brown clothing, slightly heavier than average wear. His head has been shaved. His eyes are gray.
Personality: Whurbin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with finding treasure.
History: A powerful brothel owner made him what he is. Cursed with vampirism at a very young age, Whurbin has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he's looking for his big break
Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Adventurer, Mentor. Occupation: Spy
Voice: Australian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 116 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1100 pp. Tiger eye turquoise (7 gp). White opal (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vanuath Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is dressed in a clean blue cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. He wears his golden hair down. His amber unseeing eyes seem to look past you.
Personality: He never swears and excessively uses polite adverbs when speaking. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He now spends his time doing works of charity.
Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist, Philantrophist. Flaws: Disease, Insane. Bonds: Slave. Occupation: Cartwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 76 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: Lapis lazuli (13 gp). Smoky quartz (70 gp). Jasper (70 gp). Sardonyx (70 gp). Alexandrite (900 gp). Black pearl (900 gp). White pearl (140 gp). Tiger eye turquoise (13 gp). Coral (140 gp). Black star sapphire (1300 gp). Alexandrite (900 gp). Rock crystal (70 gp). Golden yellow topaz (900 gp). Coral (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Xanaphia Horineth, Female Elf [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She tends to wear a large blue jacket. She has wavy chestnut hair. Her eyes are gray and beady.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a great chef.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Xanaphia took refuge in the ruined castle and found the beat up kukri and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Athletic, Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Roofer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 16)
Armor Class 11
Hit Points 86 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 11000 gp. Amethyst (140 gp). Deep blue spinel (800 gp). Jasper (20 gp). Azurite (6 gp). Citrine (20 gp). Onyx (20 gp). Moonstone (20 gp). Violet garnet (800 gp). Deep blue spinel (800 gp).
Neega Marston, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her white hair is still thick. She has a tattooed face.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a Fletcher, her father struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sellsword work with an outfit from a few towns over. Sellsword work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Sellsword.
Motivation: To unite with her brother; and she wants to meet her childhood hero
Bonds: Poor, Immigrant, Job, Adventurer, Family. Occupation: Sellsword
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 16)
Armor Class 12
Hit Points 133 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 6000 gp. Chrysoberyl (110 gp). White pearl (110 gp). Freshwater pearl (7 gp). Malachite (7 gp). Golden yellow topaz (1600 gp). Aquamarine (1600 gp). Golden yellow topaz (1600 gp). Rose (60 gp). Black pearl (1600 gp). Carnelian (60 gp). Coral (110 gp). Tourmaline (110 gp). Blue sapphire (1300 gp). Black pearl (1600 gp). Blue star sapphire (1300 gp). Zircon (60 gp). Aquamarine (1600 gp). Alexandrite (1600 gp). Chrysoberyl (110 gp). Banded agate (7 gp).
Seven In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears pastel cloth garments or leather armor. His beige fur, when down, is lengthy. His eyes, though not visible through his cowl, are copper.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A true patriot, Seven would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of a Shepherd, who enjoyed hunting, Seven was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Glassblower for hire.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Disciplined. Bonds: Military, Nature, Job, Adventurer. Occupation: Glassblower
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 19)
Armor Class 14
Hit Points 94 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 20
Languages Common, Infernal
Attacks Melee +6 / 5d8+0, Ranged +10 / 5d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 300 pp. Golden yellow topaz (300 gp). White opal (1500 gp). Golden pearl (140 gp). Violet garnet (300 gp). Hematite (4 gp). Freshwater pearl (4 gp). Banded agate (4 gp). Iolite (50 gp). Red spinel (140 gp). Moss agate (4 gp). 1 Medium magic item. 1 Medium magic item.
Kellen Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male is constantly adorned with expensive silk clothing, often dyed in bright blue and violet, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. His tied-back hair is golden. His eyes are green and he is always smoking a pipe.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to fit into much smaller and tighter spaces than normal.
History: He comes from a rich northern family. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.
Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Religious, Job. Occupation: Servant
Voice: Mousy voice
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 16)
Armor Class 11
Hit Points 65 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Rose (60 gp). Blue sapphire (1000 gp). Onyx (60 gp). Rhodochrosite (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!