Ahrim Dare, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who dresses well, typically a more casual-formal manner. His hair is chestnut, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west to a Cook, Ahrim learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted necromantic powers by his dying brother.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Poor. Occupation: Cook
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 17)
Armor Class 13
Hit Points 81 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 500 pp. Aquamarine (1600 gp). Onyx (20 gp). Banded agate (4 gp). Carnelian (20 gp). Golden yellow topaz (1600 gp). Iolite (20 gp). Rhodochrosite (4 gp). Hematite (4 gp). Moonstone (20 gp). Aquamarine (1600 gp).
Merihim Agony, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He keeps his dark red hair in a pixie cut. His white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His mother raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's attracted to the PC; and to reunite with his old friends
Ideals: Justice. Bonds: Attractive, Adventurer, Nature, Has a crush. Occupation: Stableman
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 105 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Goblin
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 4000 gp. Moss agate (8 gp). Zircon (50 gp). Star rose quartz (50 gp). Sard (50 gp). Coral (50 gp). Tiger eye turquoise (8 gp). Sard (50 gp). Aquamarine (1600 gp). Golden yellow topaz (1600 gp). Black pearl (1600 gp). Alexandrite (1600 gp). Hematite (8 gp). Malachite (8 gp). Bloodstone (50 gp). 1 Medium magic item.
Juliana Marleigh, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She has the majority of her body covered in plate. She has moderate length auburn hair. Her amber eyes lackadaisically let the world flow into them.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a minor phobia of water and hates getting wet.
History: Born in a small village she learned the ways of the warrior from her father. While studying, she fell in love. They married and had a son. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and she feels threatened by others
Ideals: Fighting. Flaws: Insomniac, Fearful. Bonds: In love. Occupation: Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 18)
Armor Class 12
Hit Points 64 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 11000 gp. Malachite (8 gp). Moonstone (50 gp). Moss agate (8 gp). Malachite (8 gp). Azurite (8 gp). Blue star sapphire (400 gp). Obsidian (8 gp). Chalcedony (50 gp). 1 Major magic item.
Gurdis Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 3'10", this woman is generally shirtless and showing off her tattooed chest. Her tied-back hair is silver. Her blue eyes dart from person to person.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She got into the Animal Trainer business at a young age. In her youth she was a Shepherd, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She has drifted from career to career and currently works as a Animal Trainer.
Motivation: Expand her business; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: PTSD. Bonds: Job, Adventurer. Occupation: Animal Trainer
Voice: Strong lisp
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 16)
Armor Class 13
Hit Points 106 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 18
Languages Common, Dwarven, Giant
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 10000 gp. Moonstone (80 gp). Black star sapphire (1200 gp). Citrine (80 gp). Pink pearl (50 gp). Azurite (15 gp). Onyx (80 gp). Violet garnet (300 gp). Carnelian (80 gp). Blue quartz (15 gp). Blue diamond (3000 gp). Peridot (80 gp). Golden yellow topaz (300 gp). Blue star sapphire (1200 gp). Onyx (80 gp). Smoky quartz (80 gp). Star ruby (1200 gp). Chalcedony (80 gp).
Orianna Knack, Female Tiefling [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light black in addition to tight pants. Her chestnut hair is still thick. She has a dull look in her silver eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born to a Apothecary, her father struggled to pay the bills. From there she went from mercenary job to mercenary job. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's attracted to the PC; and many orcs want her driven away
Flaws: Ugly. Bonds: Has a crush, Poor, Adventurer, Enemies. Occupation: Masseuse
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 147 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +4 / 4d10-1, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 400 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Golden circlet with four aquamarines (1000 gp). Jeweled electrum ring (4000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Silver comb with moonstones (200 gp). Brass mug with jade inlays (200 gp). Jeweled anklet (4000 gp). 1 Medium magic item.
Bhevek Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses in red turtlenecks beneath a black coat with grey slacks. He wears a feathered hat to cover his moderate length red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC.
Ideals: Joker, Fighting. Flaws: Ugly, Antagonistic, Addict. Occupation: Barber
Voice: pre-pubescent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 15)
Armor Class 16
Hit Points 66 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Celestial
Attacks Melee +5 / 4d8+0, Ranged +10 / 4d8+5, Grapple +10
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 400 pp. Jasper (40 gp). Sard (40 gp). Moss agate (16 gp). Brown-green garnet (110 gp). Obsidian (16 gp). 1 Medium magic item.
Ethereal Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. He has moderate length white fur. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a Knight, his father struggled to pay the bills. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 5 years.
Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Job, Religious. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 109 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
