Dean Churchill, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is generally shirtless and showing off his tattooed chest. He is tall, broad shouldered and powerfully built. He has a long silver beard with little hanging trinkets. His green eyes dart from person to person to random spaces in the air.
Personality: Stoic and calm, he prefers to meditate than take action. He has a habit of throwing himself into exceedingly dangerous situations.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants to meet his childhood hero
Ideals: Disciplined, Gifted. Flaws: Impulsive. Bonds: Adventurer, Religious. Occupation: Mercenary
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 125 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 13 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 4d8-3, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1200 pp. Moss agate (14 gp). Iolite (50 gp). Jet (50 gp). Violet garnet (200 gp). Zircon (50 gp). Rhodochrosite (14 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Edge Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears just a brown suit. She sports a flattop fur cut. This amber eyed westerner is not easily forgotten.
Personality: While she acts the brute, she is far gentler than she would appear. She takes great joy in being the best Apothecary in town.
History: She was born blind and as such lacked many opportunities for work. At a young age her mother died while driving off some dire rats. Her father being the stubborn sort decided to stay and helped train her in sickle use. She became a Apothecary soon after.
Motivation: She is content; and to be a barber again
Ideals: Fighting. Flaws: Disease, Mundane. Bonds: Job, Enemies. Occupation: Apothecary
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 64 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 1000 gp. 1 Medium magic item.
Five On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her ceremonial dagger with her veritable burlap sack of a shirt. She has a moderate pudge and is not very fit. Her red fur is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.
Personality: Five speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She would rather hide behind her crafts than deal with other people.
History: A powerful slaver made her what she is. She was an athlete and attended two major summer competitions. She never won. She has never given up on her dancing dream.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Artistic, Athletic. Flaws: Shy. Bonds: Mentor. Occupation: Tailor
Voice: Australian accent
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 16)
Armor Class 10
Hit Points 49 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 10 (+0) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll, Halfling, Auran
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 600 pp. Banded agate (11 gp). Chalcedony (20 gp). Blue star sapphire (800 gp). Rock crystal (20 gp). Peridot (20 gp). Deep blue spinel (600 gp). Chrysoberyl (60 gp). Zircon (20 gp). Smoky quartz (20 gp). Onyx (20 gp). Pink pearl (60 gp). Azurite (11 gp). Rhodochrosite (11 gp).
Zook Nackle, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has moderate length white hair. His otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born several months after his mother was called into army service. He found a children's book about a Gnome Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and marry his sister to traveling adventurers
Flaws: Addict, Antagonistic. Bonds: Military, Adventurer, Family. Occupation: Mayor
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 15)
Armor Class 14
Hit Points 87 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 17 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 4d8-2, Ranged +8 / 4d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 3000 gp. Old masterpiece painting (2000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Fire opal pendant on a fine gold chain (2000 gp). Jeweled electrum ring (4000 gp). A small bag of saffron. (50 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Silver comb with moonstones (800 gp). Large well-done wool tapestry (200 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold dragon comb with red garnet eye (500 gp). 1 Medium magic item.
Art On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He keeps his black fur in a pixie cut. He wears a mask on his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Flattery will make him almost putty in your hands.
History: Art was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Selfish. Bonds: Immigrant, Poor. Occupation: Layabout
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 17)
Armor Class 10
Hit Points 46 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 6 (-2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 4000 gp. White opal (1500 gp). Red garnet (60 gp). Obsidian (15 gp). Sardonyx (30 gp). Black pearl (600 gp). Amethyst (60 gp). Zircon (30 gp).
Shava Cithreth, Female Half-Elf [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her long auburn hair reaches down to her waist. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Shava hails from a village terrorized by illithids. Through the years after Shava was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Shava's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Nature, Enemies. Occupation: Adventurer
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 66 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 900 pp. Deep green spinel (160 gp). Freshwater pearl (12 gp). Zircon (80 gp). Moss agate (12 gp). Jet (160 gp). Obsidian (12 gp). Black opal (600 gp). Rhodochrosite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heather Kendall, Female Human [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her whole body is exceptionally muscular. Her hair is long and blonde with streaks of golden, and is pulled back with small brown clips. Her green eyes are passionate and lively.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born in the south, but her parents moved at a very young age to the north. She went to a religious school and was inspired by the priests there in charitable deeds. She ran away from her former home and has been making her living as a Brewer for the past few years.
Motivation: Sabotage a competitor.
Ideals: Optimist. Flaws: Depressed. Bonds: Immigrant, Religious, Job. Occupation: Brewer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 108 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Druidic, Auran
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: Red-brown spinel (140 gp). Deep blue spinel (200 gp). Malachite (14 gp). Malachite (14 gp). Lapis lazuli (14 gp). Alexandrite (200 gp). Malachite (14 gp). Coral (140 gp). Black star sapphire (1400 gp). Sardonyx (60 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

