Kilvar Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is knotted and matted. His gray eyes are passionate and lively.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He pushes his goals aggressively. He is also a coward if confronted.
History: A powerful slaver made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and he is terrified, and will act out of fear
Ideals: Athletic, Philantrophist. Flaws: Fearful. Bonds: Mentor. Occupation: Interpreter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 123 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 19 (+4) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 18
Languages Common, Dwarven, Sylvan, Gnome
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 4000 gp. Rose (20 gp). Silver pearl (90 gp). Star rose quartz (20 gp). White opal (500 gp). Emerald (500 gp). Peridot (20 gp). Coral (90 gp). Deep blue spinel (600 gp). Emerald (500 gp). Chalcedony (20 gp). Deep blue spinel (600 gp). Jet (90 gp). Lapis lazuli (4 gp). Alexandrite (600 gp). Silver pearl (90 gp). Bloodstone (20 gp). Golden yellow topaz (600 gp). Sardonyx (20 gp). Amber (90 gp). Lapis lazuli (4 gp). Tiger eye turquoise (4 gp). Eye agate (4 gp).
Pijjirik Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Map Maker. His crest is white and curly. He tend to wears goggles to shield his eyes.
Personality: Pijjirik is depressed about a lot of things. He tends to be a nihilist. He misses his home and complains about the freezing weather, even in summer.
History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the south, certain he would find work there.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern
Flaws: Depressed. Bonds: Immigrant, Mentor, Job, Enemies. Occupation: Map Maker
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 18)
Armor Class 13
Hit Points 81 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 4000 gp. Star ruby (1100 gp). Red spinel (100 gp). Rhodochrosite (5 gp). Moonstone (40 gp). Rhodochrosite (5 gp). Carnelian (40 gp). Golden pearl (100 gp). Sard (40 gp). Chalcedony (40 gp). Brown-green garnet (100 gp). Freshwater pearl (5 gp). Chrysoberyl (100 gp). Moonstone (40 gp). Onyx (40 gp). Black opal (1100 gp). Star ruby (1100 gp). Jade (100 gp). Blue quartz (5 gp). Brown-green garnet (100 gp). Azurite (5 gp). Alexandrite (1400 gp). Eye agate (5 gp). Coral (100 gp). Moss agate (5 gp). Blue sapphire (1100 gp). Bloodstone (40 gp). Moonstone (40 gp). Rhodochrosite (5 gp). Peridot (40 gp). Malachite (5 gp). Aquamarine (1400 gp). Carnelian (40 gp). Aquamarine (1400 gp). Violet garnet (1400 gp). 1 Medium magic item.
Borun Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white armored body suit, with a simple violet line shooting up and back down. With a patchy blonde beard and wild blonde hair. He wears a mask on his face.
Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.
History: Borun was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Marry his sister to traveling adventurers; and wants a kiss
Ideals: Disciplined, Persistence. Flaws: Ugly, Disease. Occupation: Locksmith
Voice: Creaky witch voice
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 17)
Armor Class 14
Hit Points 102 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 18 (+4) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Dwarven, Orc, Gnome
Attacks Melee +5 / 5d4-1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 1400 pp. Red spinel (40 gp). Obsidian (11 gp). Star ruby (1400 gp). Carnelian (60 gp). Amethyst (40 gp). Amber (40 gp). Fire opal (1400 gp). Blue star sapphire (1400 gp). Amber (40 gp). Black pearl (1300 gp). Smoky quartz (60 gp). Golden yellow topaz (1300 gp). Peridot (60 gp). Obsidian (11 gp). Red spinel (40 gp). Jet (40 gp). Chalcedony (60 gp). 1 Medium magic item.
Fibblestib Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is red and very short. He has several tiny amethyst earrings on each ear.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Fibblestib was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He inherited the family business which he has now maintained for 2 years.
Motivation: Expand his business; and to be a bather again
Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Apothecary
Voice: Slow speaker
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 17)
Armor Class 11
Hit Points 90 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +6 / 5d4+0, Ranged +6 / 5d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 11000 gp. Emerald (1400 gp). Hematite (7 gp). Silver pearl (100 gp). Azurite (7 gp). Carnelian (20 gp). Alexandrite (1100 gp). Pink pearl (100 gp). Rock crystal (20 gp). Aquamarine (1100 gp). Obsidian (7 gp). Star rose quartz (20 gp). Lapis lazuli (7 gp). Black star sapphire (1400 gp). Eye agate (7 gp).
Chem Hope, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is short and red. His black unseeing eyes seem to look past you.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Rich, Mentor. Occupation: Mayor
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 139 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 2000 gp. Rhodochrosite (11 gp). Black star sapphire (1200 gp). Rock crystal (70 gp). Deep blue spinel (1500 gp). Zircon (70 gp). Banded agate (11 gp). Lapis lazuli (11 gp). Black opal (1200 gp). Moss agate (11 gp). Violet garnet (1500 gp). Rose (70 gp). Black pearl (1500 gp). Violet garnet (1500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Ghaliver Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This southern man wears an entirely red suit with pastel socks and a vest with buckled shoes. His clothes are grease stained in places. He wears his auburn hair up. He has a dull look in his blue eyes.
Personality: He will rave to anyone who will listen. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of a Unemployed, who enjoyed hunting, Ghaliver was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Shy. Bonds: Poor, Immigrant, Nature. Occupation: Herbalist
Voice: Cold and demanding tone
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 15
Hit Points 124 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 17 (+3) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 18
Languages Halfling
Attacks Melee +4 / 4d10-1, Ranged +9 / 4d10+4, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 7000 gp. Silver comb with moonstones (100 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Embroidered and bejeweled glove (2000 gp). Solid gold idol (500 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Old masterpiece painting (1600 gp). Fire opal pendant on a fine gold chain (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold music box (2000 gp).
Alvyn Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tight fitting blue shirt and pants. He has styled his blonde hair well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Athletic, Logical. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Bather
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 9
Hit Points 128 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 17 (+3) | 14 (+2) | 19 (+4) | 14 (+2) |
Senses Passive Perception 19
Languages Common, Gnome, Undercommon, Draconic
Attacks Melee +4 / 4d10-1, Ranged +3 / 4d10-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 6000 gp.
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Their contribution stands as a beacon of hope for all adventurers!
