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Kansif Fidget, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a tight fitting white shirt and pants. She has a slight overbite and is overall scrawny. She keeps her chestnut hair in a pixie cut. Her eyes are gray.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She got into the Carter business at a young age. She was an apprentice working in her mother's forge. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Joker. Bonds: Religious, Job, Nature, Rich. Occupation: Carter

Voice: Boston accent

Attributes [hide]

Kansif Fidget, Female Half-Orc Druid 16
Medium (5'1") Half-Orc, Lawful Good (CR 16)
Armor Class 10
Hit Points 106 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)9 (-1) 10 (+0)3 (-4)
Skills Animal Handling +5, Stealth +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +9 / 4d10+4, Ranged +5 / 4d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 10000 gp. Eye agate (10 gp). Chrysoberyl (140 gp). Blue quartz (10 gp). Red garnet (140 gp). Hematite (10 gp). Deep blue spinel (1500 gp). Tourmaline (140 gp). Eye agate (10 gp). Alexandrite (1500 gp). Golden yellow topaz (1500 gp). Moss agate (10 gp). Chalcedony (20 gp). Moss agate (10 gp). Golden yellow topaz (1500 gp). Golden yellow topaz (1500 gp). Black pearl (1500 gp). Amber (140 gp). Violet garnet (1500 gp). Jet (140 gp). Bloodstone (20 gp). Golden yellow topaz (1500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Trail Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor. Her deerstalker hat is riddled with cuts and holes. She tend to wears goggles to shield her eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's looking for her big break; and she wants nothing more than to rejoin the army

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Scribe

Voice: High pitched and raspy

Attributes [hide]

Trail Of Wine, Female Tabaxi Druid 15
Medium (6'1") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 113 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)17 (+3) 10 (+0)16 (+3)
Skills Arcana +8, Athletics +6
Senses Passive Perception 10
Languages Common, Sylvan, Elven, Druidic
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 5000 gp. Amethyst (130 gp). Citrine (50 gp). Rich purple corundum (1500 gp). Hematite (15 gp). Black pearl (1200 gp). Azurite (15 gp). Eye agate (15 gp). Red spinel (130 gp). Amber (130 gp). Black pearl (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Tenley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His whole body is exceptionally muscular. He has a very tight haircut. His brown eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant, Rich. Occupation: Barber

Voice: Raspy

Attributes [hide]

Heward Tenley, Male Human Druid 17
Medium (5'6") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 109 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills History +7, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146

Possessions: 3000 gp. Blue sapphire (500 gp). Moss agate (13 gp). Lapis lazuli (13 gp). Brown-green garnet (140 gp). Tiger eye turquoise (13 gp). Blue sapphire (500 gp). Blue quartz (13 gp). Blue sapphire (500 gp). Star rose quartz (40 gp). Moonstone (40 gp). Canary diamond (7000 gp). Deep green spinel (140 gp). Sardonyx (40 gp). Zircon (40 gp). Rhodochrosite (13 gp). Malachite (13 gp). Deep blue spinel (200 gp). Smoky quartz (40 gp). Hematite (13 gp). Rose (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Watson Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears bulky red painted plate armor and is in decent physical shape. His red hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is afraid of women and trembles around them

History: Born in the west to a Roofer, Watson learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. During his travels, Watson and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Watson discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Watson fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Flaws: Ugly, Shy, Disease. Bonds: Job, Adventurer. Occupation: Roofer

Voice: Smoker's lung

Attributes [hide]

Watson Sunmeadow, Male Halfling Druid 17
Small (3'3") Halfling, Lawful Good (CR 17)
Armor Class 12
Hit Points 113 (17d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)18 (+4) 9 (-1)15 (+2)
Skills Religion +10, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Halfling, Elven, Druidic, Dwarven, Celestial
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 5000 gp. Carnelian (80 gp). Zircon (80 gp). Alexandrite (200 gp). Freshwater pearl (11 gp).


Social Check DCs


Enidda Munggen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a tan vest and prefers white and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her tied-back hair is black. Her eyes are amber and she is always smoking a pipe.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a Mercenary, her father struggled to pay the bills. When Enidda reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She then took over the family business and is one of the better Dyer for hire.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Ideals: Logical. Flaws: Ugly. Bonds: Job, Poor, Military. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Enidda Munggen, Female Gnome Druid 16
Small (3'2") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 129 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)9 (-1) 10 (+0)14 (+2)
Skills Medicine +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 9000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Katherine Garrick, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has moderate length red hair. Her eyes are violet.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Katherine was born the youngest of three triplets. She found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants to raise her children well; and an old rival family wants her found

Bonds: Adventurer, Attractive, Guardian, Family, Religious. Occupation: Merchant

Voice: Thin and wheezing

Attributes [hide]

Katherine Garrick, Female Human Druid 17
Medium (5'11") Human, Lawful Good (CR 17)
Armor Class 13
Hit Points 57 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)18 (+4) 13 (+1)8 (-1)
Skills Intimidation +5, Religion +10
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Undercommon, Gnome
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156555

Possessions: 900 pp.


Social Check DCs


Bathin Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Animals are drawn to him, and he is able to talk to them.

History: He got into the Ruler business at a young age. His childhood dream was to be a Barber, but he was a colossal failure. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Ruler

Voice: Switch between two voices

Attributes [hide]

Bathin Lithe, Male Tiefling Druid 16
Medium (5'7") Tiefling, Lawful Good (CR 16)
Armor Class 13
Hit Points 96 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)9 (-1) 17 (+3)12 (+1)
Skills Perception +8, Stealth +8
Senses Passive Perception 18
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554433

Possessions: 12000 gp. Gold and topaz bottle stopper cork (900 gp). Old masterpiece painting (2000 gp). Solid gold idol (600 gp). A silver and pearl hairclip (10 gp). Jeweled gold crown (4000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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