Mara Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'10" and is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. She has wavy red hair. Her eyes are violet.
Personality: A deeply religious woman she believes everything happens for a reason. Energy wise she seems alert and responsive.
History: She was born in the south. A gifted student she started as a Actor, but she got bored and became a Detective. She now owns her own business.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Professionalism. Bonds: Rich, Religious, Immigrant, Job. Occupation: Detective
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 16)
Armor Class 13
Hit Points 55 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 6 (-2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 300 pp. Fire opal pendant on a fine gold chain (1100 gp). Sapphire pendant on gold chain (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Jeweled anklet (4000 gp). Large well-done wool tapestry (400 gp). 1 Medium magic item. 1 Medium magic item.
Vaina Leeming, Female Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she dresses well, wearing violet shirts, loose pants, and blazers most of the time. Her hair is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She takes great joy in being the best Marshal in town.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the south was not economically sound they moved to her current location. She tends to her Marshal job now, and dutifully fulfills any obligations she has.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Job, Immigrant. Occupation: Marshal
Voice: Italian accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 17)
Armor Class 12
Hit Points 120 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +5 / 5d4-1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 1600 pp. Large well-done wool tapestry (200 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Gold music box (1000 gp). Solid gold idol (1100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Large well-done wool tapestry (200 gp).
Aura In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears many layers of old clothing at all times. Her fur is greying and her face has many wrinkles. This amber eyed northerner is not easily forgotten.
Personality: She is calm most of the time but flees social interaction. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is her passion; and a need for knowledge about a nearby landmark
Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Military. Occupation: Sage
Voice: Russian accent
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 58 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Druidic
Attacks Melee +9 / 4d8+4, Ranged +8 / 4d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Large well-done wool tapestry (300 gp).
Quilla Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is typically in her Blacksmith uniform. She wears a broad hat to cover her moderate length red hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is almost excessively polite to everyone, even when angry. She does not believe in violence as a means to an end. She is a dedicated Blacksmith but believes her peers are too gung-ho.
History: She was born in a small forest village. A gifted student she started as a Ruler, but she got bored and became a Blacksmith. She inherited the family business which she has now maintained for 3 years.
Motivation: Sabotage a competitor.
Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Blacksmith
Voice: Booming voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 15)
Armor Class 15
Hit Points 111 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 17 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 4d8-1, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. A necklace of small pink pearls (2000 gp). Finely wrought small gold bracelet (50 gp). Finely wrought small gold bracelet (50 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Cloth of gold vestments (60 gp). Old masterpiece painting (1500 gp). Jeweled electrum ring (6000 gp). Silver ewer (50 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Solid gold idol (1200 gp). Gold and ruby ring (7000 gp). Silver chalice with lapis lazuli gems (60 gp). Golden circlet with four aquamarines (2000 gp). Jeweled gold crown (6000 gp).
Snagog Morley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a well pressed and immaculate suit (or dress). He has moderate length golden hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: Snagog is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also has developed a complete distrust of the Guard profession.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Guard, but he was a colossal failure. He struck the Unemployed job and began his own company from there.
Motivation: He is unsatisfied with his job.
Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Job, Slave. Occupation: Unemployed
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 15)
Armor Class 12
Hit Points 120 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 500 pp. Peridot (40 gp). Azurite (13 gp). Carnelian (40 gp). Black star sapphire (600 gp). Moss agate (13 gp). Black pearl (500 gp). Jet (110 gp). Moss agate (13 gp). Rich purple corundum (600 gp). Bloodstone (40 gp). Eye agate (13 gp). Peridot (40 gp). Azurite (13 gp). Tiger eye turquoise (13 gp). 1 Medium magic item.
Theobald Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of death around his neck, and a halberd on his belt. He keeps his auburn hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born a particularly ugly child, much to the horror of his parents. His father was a soldier and died while he was still young. Theobald was left his father's suit of armor and trained in its use and care. He now mingles about in high society.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Rich, Military. Occupation: Shoemaker
Voice: Stutters
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 17)
Armor Class 10
Hit Points 123 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Terran, Orc
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 4000 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Cloth of gold vestments (160 gp). Cloth of gold vestments (160 gp). Silver chalice with lapis lazuli gems (160 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Jeweled gold crown (4000 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Old masterpiece painting (500 gp). A silver and pearl hairclip (10 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Gold dragon comb with red garnet eye (900 gp). Old masterpiece painting (500 gp). Brass mug with jade inlays (500 gp). Solid gold idol (200 gp). Large well-done wool tapestry (500 gp). 1 Medium magic item.
Simon Hamilton, Male Human [Permalink]
Personal [hide]
Description: This man wears grey leather gloves, a grey jacket, and tight pants. He has a penchant for wearing a ring with an oversized amber on his left hand. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Simon wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He desires power and/or immortality; and he is greedy
Ideals: Disciplined. Flaws: Insane, Disease. Bonds: Rich, Adventurer. Occupation: Courier
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 77 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal, Elven
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 800 pp. Silver-plated steel longsword with jet jewel in hilt (200 gp). A necklace of small pink pearls (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (2400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp).
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