Ielenia Amakiir, Female Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'10" has a big stupid grin on her face most of the time. She wears skinny pants and wears a tan and black robe with the hood down. She sports red long hair. She has a tattooed face.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Flattery will make her almost putty in your hands.
History: Born in the south to a Adventurer, Ielenia learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Adventurer. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is unsatisfied with her job; and to reunite with her old friends
Ideals: Impeccable. Flaws: Selfish, Disease. Bonds: Job, Adventurer. Occupation: Adventurer
Voice: Spanish accent
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 17)
Armor Class 12
Hit Points 79 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 700 pp. Violet garnet (400 gp). Eye agate (14 gp). Alexandrite (400 gp). Hematite (14 gp).
Panana Ningel, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears many layers of old clothing at all times. Her golden hair is knotted and matted. She is baby faced.
Personality: Panana is depressed about a lot of things. She tends to be a nihilist. She also has developed a complete distrust of the Stylist profession.
History: Born in the south to a Bricklayer, Panana learned a great deal about her father's area of expertise. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She feels kind of lost in life.
Flaws: Ugly, Depressed. Bonds: Poor, Job, Adventurer, In love. Occupation: Bricklayer
Voice: Relaxed voice
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 99 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Rhodochrosite (9 gp). Blue sapphire (1100 gp). Black star sapphire (1100 gp). Chrysoberyl (100 gp). Hematite (9 gp). Freshwater pearl (9 gp). Violet garnet (1200 gp). Black pearl (1200 gp). Black pearl (1200 gp). Deep blue spinel (1200 gp). Moss agate (9 gp). Smoky quartz (30 gp). Violet garnet (1200 gp). Onyx (30 gp).
Kipper Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: This man prefers to wear tan clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized topaz on his left hand. His auburn hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: Kipper was born the youngest of three triplets. His childhood dream was to be a Glassblower, but he was a colossal failure. He inherited the family business which he has now maintained for 11 years.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Disciplined. Flaws: Racist. Bonds: Rich, Family, Job. Occupation: Body Guard
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 15)
Armor Class 10
Hit Points 92 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 4000 gp. Deep blue spinel (900 gp). Red spinel (70 gp). Blue sapphire (900 gp). Chalcedony (50 gp). Jet (70 gp). Sard (50 gp). Hematite (14 gp). Sard (50 gp). Eye agate (14 gp). Onyx (50 gp). Violet garnet (900 gp). Iolite (50 gp). Moss agate (14 gp). Red-brown spinel (70 gp). Rhodochrosite (14 gp). Eye agate (14 gp). Jet (70 gp). 1 Medium magic item.
Nemeia Shame, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a green shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. Her red hair is thinning but still full. Her eyes are red and she is always smoking a pipe.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When Nemeia reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She is searching for what she claims is her rightful reward.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Slave, Military. Occupation: Knight
Voice: Russian accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 18)
Armor Class 11
Hit Points 153 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 18 (+4) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Giant, Orc
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 500 pp. Silver pearl (130 gp). Moss agate (14 gp). Jacinth (6000 gp). Golden yellow topaz (600 gp). Bloodstone (70 gp). Red spinel (130 gp). Blue quartz (14 gp). Chrysoprase (70 gp). Golden yellow topaz (600 gp). Onyx (70 gp). Aquamarine (600 gp). Silver pearl (130 gp). Rhodochrosite (14 gp). Amethyst (130 gp). Alexandrite (600 gp). Zircon (70 gp). Red-brown spinel (130 gp). Zircon (70 gp). Tiger eye turquoise (14 gp). Red-brown spinel (130 gp). 1 Major magic item.
Drogo Haley, Male Human [Permalink]
Personal [hide]
Description: This man wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time. He is muscular with a powerful set of arms. His black hair is thinning but still full. His brown eyes are slightly larger than normal.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. As long as the job gets done he does not care how it got done.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Drogo took refuge in the old dungeon and found the beat up longbow and armor he uses now. He has dedicated himself to building a better kind of golem.
Motivation: To be a Bellfounder again; and he has passion for adventuring and risk
Ideals: Professionalism. Flaws: Ugly. Bonds: Nature, Adventurer, Job. Occupation: Sage
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 125 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1200 pp. Black pearl (400 gp). Star rose quartz (80 gp). Freshwater pearl (10 gp). Bloodstone (80 gp). Moss agate (10 gp). Silver pearl (50 gp). Obsidian (10 gp). Rose (80 gp). Amethyst (50 gp). Alexandrite (400 gp). 1 Medium magic item.
Pearl Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of glaives on her belt, each one with a emerald on the hilt. Her brown hair is long and unkept. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Her tongue was cut out and she uses sign language. Pearl is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born a particularly ugly child, much to the horror of her parents. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her old friends; and to unite with her brother
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer, Family. Occupation: Mercenary
Voice: Soothing and warm
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 107 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Auran, Gnoll
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 400 pp. Star ruby (500 gp). Jade (90 gp). Deep blue spinel (300 gp). Deep green spinel (90 gp). Deep blue spinel (300 gp). Jade (90 gp). White opal (500 gp). Chrysoprase (40 gp). 1 Minor magic item.
Ombul Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: This man wears baggy white pantaloons and a tan scarf, and sports empty pouches on his belt. With a patchy red beard and wild red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He receives visions of the future at random moments
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He is untrained/undisciplined, which makes him dangerous.
Motivation: Regain custody of his son; and several ex partners dislike his way of doing things and want revenge
Ideals: Opinionated, Gifted. Flaws: Insane. Bonds: Family, Enemies. Occupation: Detective
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 52 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 7000 gp. Moss agate (12 gp). Star rose quartz (30 gp). Fire opal (700 gp). Tiger eye turquoise (12 gp). Onyx (30 gp). Coral (160 gp). Rose (30 gp). Golden pearl (160 gp). Malachite (12 gp). Amethyst (160 gp). Star ruby (700 gp). Star rose quartz (30 gp). Red garnet (160 gp). Eye agate (12 gp). Aquamarine (1000 gp). Tiger eye turquoise (12 gp). Tourmaline (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!