Dondon Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dark leathers with embroidery. His hair is short and red. He wears large thick round spectacles.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Mason job now, and dutifully fulfills any obligations he has.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Ideals: Justice, Entrepeneur. Bonds: Job, Military. Occupation: Mason
Voice: Timid voice
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 17)
Armor Class 13
Hit Points 36 (17d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 6 (-2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 18
Languages Common, Halfling, Terran, Ignan, Druidic
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 9000 gp. Jeweled gold crown (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A silver and pearl hairclip (30 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Old masterpiece painting (1900 gp). Solid gold idol (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Gold and topaz bottle stopper cork (800 gp). Golden circlet with four aquamarines (6000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Sapphire pendant on gold chain (2100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved bone or ivory statuette (30 gp). Gold and ruby ring (11000 gp). Silver comb with moonstones (1000 gp). A small bag of saffron. (30 gp). Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (1900 gp). Gold dragon comb with red garnet eye (800 gp). Embroidered and bejeweled glove (3000 gp). Fire opal pendant on a fine gold chain (1900 gp). Gold dragon comb with red garnet eye (800 gp). 1 Medium magic item. 1 Medium magic item.
Nalral Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is wearing a long, brown cloak, and sports empty pouches on his belt. His hair is auburn and very short. He has amber eyes.
Personality: He is overprotective of those who hire his services. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Dwarf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Further expansion of business; and to reunite with his old friends
Ideals: Logical. Flaws: Disease. Bonds: Guardian, Adventurer, Job. Occupation: Slave Trader
Voice: Thin and wheezing
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 109 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 15 (+2) | 6 (-2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 4000 gp.
Chassath Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she sports green clothing, slightly heavier than average wear. She keeps her blue crest in a flapper bob. Her face is scarred and worn.
Personality: Overbrimming with self-confidence, Chassath isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Days after completing her studies, news broke out that her hometown was attacked by brigands. Chassath was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: Wants to raise her children well.
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Religious, Enemies. Occupation: Miner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 15)
Armor Class 9
Hit Points 128 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Celestial
Attacks Melee +4 / 4d8-1, Ranged +4 / 4d8-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 6000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver comb with moonstones (400 gp). Carved bone or ivory statuette (50 gp). Sapphire pendant on gold chain (1600 gp). Solid gold idol (300 gp). Old masterpiece painting (1800 gp). Sapphire pendant on gold chain (1600 gp). Sapphire pendant on gold chain (1600 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kite Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and wears a pastel cloak and cross-gartered yellow stockings. His gray fur is knotted and matted. His eyes are amber and beady.
Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Kite hails from a village terrorized by illithids. His first spouse was a Interpreter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a Map Maker soon after.
Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Shy. Bonds: Job, Enemies, Family. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 103 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 6000 gp. Coral (60 gp). Aquamarine (1100 gp). Coral (60 gp). Aquamarine (1100 gp). Malachite (14 gp). Blue diamond (5000 gp). Peridot (70 gp). Smoky quartz (70 gp). Sard (70 gp). Onyx (70 gp). Jasper (70 gp). Obsidian (14 gp). Pink pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Richard Cotton, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of rapiers on his belt, each one with a jet on the hilt. His hair, while still mostly white, has prominent grey streaks. His green eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of eastern immigrants he idolized his father. Richard was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Spice Merchant. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Joker. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Spice Merchant
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 53 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 8 (-1) | 12 (+1) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 800 pp. Smoky quartz (40 gp). Obsidian (15 gp). Sard (40 gp). Eye agate (15 gp). Golden yellow topaz (600 gp).
Joan Tyndall, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She wears a tight fitting brown shirt and pants. She has a hunchback. She has wavy silver hair. Her eyes, though not visible through her cowl, are amber.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a Detective, her mother struggled to pay the bills. Joan liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has passion for adventuring and risk.
Flaws: Ugly, Shy. Bonds: Adventurer, Poor, Nature. Occupation: Apothecary
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 19)
Armor Class 12
Hit Points 73 (19d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +8 / 5d8+2, Ranged +8 / 5d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 2100 pp. Deep blue spinel (1600 gp). Star rose quartz (80 gp). Onyx (80 gp). Jade (50 gp). Violet garnet (1600 gp). Moonstone (80 gp). Rhodochrosite (13 gp). Rose (80 gp). Brown-green garnet (50 gp). Moss agate (13 gp). Deep blue spinel (1600 gp). Star rose quartz (80 gp). Fiery yellow corundum (1500 gp). Hematite (13 gp). Jade (50 gp). Malachite (13 gp). Peridot (80 gp). Sardonyx (80 gp). 1 Medium magic item. 1 Medium magic item.
Darrow Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears red leather gloves, a red jacket, and tight pants. His blonde hair and beard is wavy and long. His green eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. He is lazy and tries to find solutions quickly.
History: He was born in the north, but his parents moved at a very young age to the west. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Flaws: Shy, Lazy. Bonds: Immigrant, Poor, Adventurer. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 98 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 12000 gp. Golden circlet with four aquamarines (4000 gp). Silver chalice with lapis lazuli gems (30 gp). Solid gold idol (400 gp). 1 Medium magic item. 1 Medium magic item.
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