Sannl Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'11" and is dressed in an above average manner. She keeps her golden hair in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is witty, but her monotone delivery comes off as unnerving She receives visions of the future at random moments
History: Sannl was born with her mother's beautiful face. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Joker, Gifted. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Miner
Voice: Australian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 140 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 16 (+3) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven, Sylvan, Infernal, Ignan
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 gp. Chalcedony (60 gp). Chrysoprase (60 gp). Lapis lazuli (7 gp). Alexandrite (1100 gp). Freshwater pearl (7 gp). Sardonyx (60 gp). Coral (50 gp).
Yebe Timbers, Female Gnome [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she is dressed in an above average manner. Her black hair is lengthy. She is baby faced.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She plays an instrument quite well.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Merchant arts, while her mother instructed her in etiquette, music and courtly manner. She worked as a nervous Merchant and found it very stressful. She then took over the family business and is one of the better Merchant for hire.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Job, Rich. Occupation: Merchant
Voice: pre-pubescent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 16)
Armor Class 11
Hit Points 80 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 7000 gp. Iolite (60 gp). Zircon (60 gp). Fiery yellow corundum (900 gp). Black star sapphire (900 gp). Malachite (16 gp). Lapis lazuli (16 gp). Fiery yellow corundum (900 gp). Tiger eye turquoise (16 gp).
Quespa Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case. Her bronze crest is heavily combed to the left. Her eyes are gold and catlike.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born in the south to a Shepherd, Quespa learned a great deal about her mother's area of expertise. Quespa abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She ran away from her former home and has been making her living as a Shepherd for the past few years.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she is terrified, and will act out of fear
Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Shepherd
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 16)
Armor Class 11
Hit Points 72 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Eye agate (12 gp). Golden yellow topaz (200 gp). Moss agate (12 gp). Blue star sapphire (900 gp). Eye agate (12 gp). Red-brown spinel (80 gp). Sard (70 gp). Moss agate (12 gp). Blue star sapphire (900 gp). Silver pearl (80 gp). Tourmaline (80 gp). Aquamarine (200 gp). Golden yellow topaz (200 gp). Peridot (70 gp). Black pearl (200 gp). 1 Medium magic item.
Astaro Speed, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a colorful flower in her blue hair. Her half smiles and silver eyes are beguiling and draw you in.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She also has developed a complete distrust of the Gardener profession.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she is unsatisfied with her job
Ideals: Gifted. Bonds: Adventurer, Attractive, Job, Slave. Occupation: Blacksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 89 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 3000 gp. Blue quartz (10 gp). Obsidian (10 gp). Chrysoberyl (70 gp). Deep blue spinel (500 gp). Red-brown spinel (70 gp). Azurite (10 gp). Hematite (10 gp).
Avice Hadlee, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses like a well dressed Baker does. She keeps her brown hair in a flapper bob. Her face is covered beneath a completely black helmet.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a font of random trivia from the lore and stories she has discovered
History: Avice was born in the north. At a young age she loved to build and create. Her childhood dream was to be a Cartwright, but she was a colossal failure. She then took over the family business and is one of the better Baker for hire.
Motivation: To be a Cartwright again.
Ideals: Logical, Persistence. Flaws: Sensitive. Bonds: Job. Occupation: Baker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 18)
Armor Class 13
Hit Points 107 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 5000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Brass mug with jade inlays (300 gp). A delicate silver chain set with a tourmaline (60 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Large well-done wool tapestry (300 gp).
Lone In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears her orange fur up. Her face is scarred and worn.
Personality: She can speak with the recently deceased. She also hits on women, regardless of circumstances.
History: Born in the east to a Bowyer, Lone learned a great deal about her mother's area of expertise. Her childhood dream was to be a Bounty Hunter, but she was a colossal failure. She became a Bowyer soon after.
Motivation: She'd like to take her coworkers down a peg; and wants her loneliness to end
Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Has a crush, Job. Occupation: Bowyer
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 96 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Druidic
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1200 pp. White opal (1100 gp). Blue quartz (8 gp). Hematite (8 gp). Moss agate (8 gp). Azurite (8 gp). Star rose quartz (20 gp). Peridot (20 gp). Violet garnet (1100 gp). Malachite (8 gp). Violet garnet (1100 gp). Chalcedony (20 gp). 1 Medium magic item.
Tarak Huckabee, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. His auburn hair is singed and shortened. He has green eyes and a black hat with a blue feather.
Personality: Always inclined to offer people food he seems plenty friendly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born into a rich family. His first spouse was a Interpreter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Interpreter they were divorced and he won custody of their son. He worked as a Barber, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Rich, Family. Occupation: Barber
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 17)
Armor Class 13
Hit Points 148 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 19 (+4) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 12000 gp. Embroidered and bejeweled glove (3000 gp). Jeweled electrum ring (7000 gp). Embroidered and bejeweled glove (3000 gp). A necklace of small pink pearls (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver comb with moonstones (100 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (1200 gp). Solid gold idol (400 gp). Solid gold idol (400 gp). Brass mug with jade inlays (500 gp). Old masterpiece painting (900 gp). Finely wrought small gold bracelet (30 gp). Large well-done wool tapestry (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
