Uthemar Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his flail, and carries flails. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny jet earrings on each ear.
Personality: He is calm most of the time but flees social interaction. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uthemar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure.
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Fisher
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 17)
Armor Class 9
Hit Points 94 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +5 / 5d4-1, Ranged +5 / 5d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 500 pp. Embroidered and bejeweled glove (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Fire opal pendant on a fine gold chain (800 gp). A roughly beaten golden orb (90 gp). Carved bone or ivory statuette (80 gp). Carved bone or ivory statuette (80 gp). Gold and topaz bottle stopper cork (900 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). 1 Medium magic item.
Irann Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her long white hair kept up in a rat tail. She has a tattooed face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was born in a small desert village. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mortician work with an outfit from a few towns over. Mortician work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Mortician like her mother before her.
Motivation: Balancing her hectic life and new Mortician responsibilities is difficult; and to be a miller again
Ideals: Fighting, Athletic, Gifted. Bonds: Immigrant, Nature, Job. Occupation: Mortician
Voice: Italian accent
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 83 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 15 (+2) | 20 (+5) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Halfling, Draconic
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 8000 gp. Deep green spinel (160 gp). Red garnet (160 gp). Iolite (60 gp). Silver pearl (160 gp). Black pearl (700 gp). Hematite (12 gp). Coral (160 gp). Alexandrite (700 gp). Amber (160 gp). Jasper (60 gp). Smoky quartz (60 gp). Alexandrite (700 gp). Carnelian (60 gp). Blue quartz (12 gp). Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naal Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is kept up in a ponytail inside a feathered hat. His fair skin shows little sign of his aristocratic breeding.
Personality: He is almost excessively polite to everyone, even when angry. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the north, but his parents moved at a very young age to the east. He found a children's book about a Half-Elf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Flaws: Shy. Bonds: Rich, Attractive, Adventurer, Immigrant. Occupation: Mason
Voice: Whispers
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 16)
Armor Class 13
Hit Points 135 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 19 (+4) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Goblin
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 10000 gp. Silver pearl (50 gp). Jasper (20 gp). Deep blue spinel (1400 gp). Alexandrite (1400 gp). Malachite (14 gp). Star rose quartz (20 gp). Black pearl (1400 gp). Lapis lazuli (14 gp). Violet garnet (1400 gp). Rose (20 gp). Blue star sapphire (700 gp). Blue quartz (14 gp). Zircon (20 gp). Tiger eye turquoise (14 gp). Bloodstone (20 gp). Coral (50 gp). Pink pearl (50 gp). Red spinel (50 gp). Moss agate (14 gp). Hematite (14 gp). Deep blue spinel (1400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Zaffrab Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A 3'3" northern man, he dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his white hair. His violet eyes are passionate and lively.
Personality: Eccentric and domineering, Zaffrab will drive conversation. He is lazy and tries to find solutions quickly.
History: Born to a Tanner, his mother struggled to pay the bills. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: To get a good night's sleep.
Ideals: Extrovert, Artistic. Flaws: Lazy. Bonds: Attractive, Poor. Occupation: Laborer
Voice: Australian accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 17)
Armor Class 11
Hit Points 119 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 19
Languages Common, Gnome, Auran, Terran
Attacks Melee +5 / 5d4-1, Ranged +6 / 5d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 8000 gp. Rose (20 gp). Black star sapphire (700 gp). Rock crystal (20 gp). White opal (700 gp). White pearl (150 gp). Deep blue spinel (800 gp). Amber (150 gp). Lapis lazuli (10 gp). Smoky quartz (20 gp). Rich purple corundum (700 gp). Tiger eye turquoise (10 gp). Jasper (20 gp). 1 Medium magic item. 1 Medium magic item.
Zedaar Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. His white crest, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He acts crazy and hedonistic. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the north to a Carpenter, Zedaar learned a great deal about his father's area of expertise. He worked as a nervous Carpenter and found it very stressful. Recently the stress of being a Carpenter has made it difficult for him to sleep.
Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Hedonist, Insomniac. Bonds: Attractive, Job. Occupation: Carpenter
Voice: American accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 17)
Armor Class 11
Hit Points 98 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 7000 gp. Blue star sapphire (1200 gp). Lapis lazuli (5 gp). Moss agate (5 gp). Chalcedony (50 gp). Moonstone (50 gp). Deep blue spinel (1400 gp). Obsidian (5 gp). Onyx (50 gp). Black pearl (1400 gp). Banded agate (5 gp).
Xappan Luck, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He has a hunchback. He wears his silver hair up. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Glassblower job and began his own company from there.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Ugly. Bonds: Job, Military, Rich. Occupation: Glassblower
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 15)
Armor Class 10
Hit Points 52 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 6000 gp. Silver comb with moonstones (500 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Solid gold idol (800 gp). Embroidered and bejeweled glove (2000 gp).
Theodoric Walpole, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears silk and lounges about seductively. He has a white handlebar mustache and slicked back white hair. His eyes are blue.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.
History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Theodoric took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ruler. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's repulsed by the PC; and he would like to get married and retire
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Mentor. Occupation: Priest
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 80 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Giant
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold and topaz bottle stopper cork (1200 gp). Silver chalice with lapis lazuli gems (130 gp). 1 Medium magic item.
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