Decarabia Rescue, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a green collared shirt and black skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her black hair is kept up in a ponytail inside a deerstalker hat. Her white eyes dart around the room hyper actively observing anyone and anything.
Personality: She speaks before she thinks and is too direct. Around other people she will do her best to conceal her emotions and appear jolly.
History: Decarabia was raised in a hard working conservative environment. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She ran away from her former home and has been making her living as a Glassblower for the past few years.
Motivation: To be a Shoemaker again; and many illithids want her driven away
Flaws: Impulsive, Shy. Bonds: Job, Family, Enemies. Occupation: Glassblower
Voice: Russian accent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 68 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 pp. Jasper (50 gp). Rose (50 gp). Azurite (4 gp). Carnelian (50 gp). Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harvest Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'9", this man is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His fur is greying and his face has many wrinkles. He wears an eyepatch.
Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Tailor
Voice: Whispers
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 108 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1200 pp. Blue quartz (9 gp). Star ruby (900 gp). Malachite (9 gp). Chalcedony (20 gp). Black star sapphire (900 gp). Moss agate (9 gp). Blue quartz (9 gp). Black star sapphire (900 gp). Blue quartz (9 gp).
Stannor Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long auburn hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his brother before him, after school he went straight into learning to become a Spice Merchant. He was always very intelligent and has formed a secret society of specialists.
Motivation: To be a Map Maker again.
Ideals: Athletic, Joker. Flaws: Secretive. Bonds: Immigrant, Job. Occupation: Spice Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 84 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Halfling
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 gp. Carnelian (60 gp). Bloodstone (60 gp). Alexandrite (200 gp). Peridot (60 gp). Carnelian (60 gp). Alexandrite (200 gp). Iolite (60 gp). Peridot (60 gp). Tiger eye turquoise (12 gp). Golden yellow topaz (200 gp). Rhodochrosite (12 gp). Rhodochrosite (12 gp). Red garnet (70 gp). Moss agate (12 gp). Eye agate (12 gp). Tiger eye turquoise (12 gp). Violet garnet (200 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Menny Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has done her best to style her silver hair to look like a famous performer. She tend to wears goggles to shield her eyes.
Personality: Overbrimming with self-confidence, Menny isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She has all her life been fascinated with writing.
History: The child of a Bricklayer, who enjoyed hunting, Menny was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. By chance she met her sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of her sister; and money/treasure
Ideals: Impeccable, Artistic. Bonds: Nature, Family, Rich. Occupation: Bounty Hunter
Voice: American accent
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 16)
Armor Class 10
Hit Points 105 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 12000 gp. Pink pearl (150 gp). Peridot (30 gp). Jet (150 gp). Fiery yellow corundum (1500 gp). Jet (150 gp). Lapis lazuli (12 gp). Obsidian (12 gp). Bloodstone (30 gp). Iolite (30 gp). Black pearl (600 gp). Brown-green garnet (150 gp). Red garnet (150 gp). Fiery yellow corundum (1500 gp). White pearl (150 gp). White pearl (150 gp). Deep blue spinel (600 gp). Aquamarine (600 gp). Jasper (30 gp). Aquamarine (600 gp). Blue quartz (12 gp). Golden yellow topaz (600 gp). Iolite (30 gp). Smoky quartz (30 gp). Azurite (12 gp).
Tomph Dryden, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears light armors faded through time and improper care, and sports empty pouches on her belt. She has done her best to style her red hair to look like a famous performer. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Cook arts, while her mother instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She hasn't been sleeping well lately.
Motivation: Money/treasure; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Insomniac, Shy. Bonds: Rich. Occupation: Cook
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 16)
Armor Class 12
Hit Points 45 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 5 (-3) | 3 (-4) | 17 (+3) | 15 (+2) |
Senses Passive Perception 17
Languages Orc
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 12000 gp. Sapphire pendant on gold chain (1100 gp). Fire opal pendant on a fine gold chain (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Cloth of gold vestments (50 gp).
Trey Blythe, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His golden hair is cut jaggedly and amateurishly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to make people angry or surprised. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trey is combative with any and all who dare try his patience in the slightest.
History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Athletic, Justice. Flaws: Addict, Antagonistic. Bonds: Adventurer. Occupation: Blacksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 69 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 5000 gp. Jeweled electrum ring (7000 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Solid gold idol (1200 gp). Golden circlet with four aquamarines (2000 gp). Old masterpiece painting (2200 gp). An abacus with copper, silver and gold markers (50 gp). Solid gold idol (1200 gp). Gold and topaz bottle stopper cork (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver chalice with lapis lazuli gems (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
River Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she sports brown clothing, slightly heavier than average wear. Her Stetson hat is riddled with cuts and holes. Her hazel eyes lackadaisically let the world flow into them.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a logical person and will generally grow upset if things defy logic and science.
History: From birth she was tutored by a cruel and relentless mentor. Through the years after River was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. River's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Server
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 85 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Infernal, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 6000 gp. Malachite (14 gp). Alexandrite (900 gp). Red spinel (140 gp). Deep blue spinel (900 gp). Black star sapphire (500 gp). Zircon (20 gp). Hematite (14 gp). Deep green spinel (140 gp). Sard (20 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
