Jacoba Callan, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'0" and wears loose pants and a collared shirt complete with sweater beneath her coat. Her red hair is smooth and relatively long. Her brown unseeing eyes seem to look past you.
Personality: Her tongue was cut out and she uses sign language. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born in the west, but her parents moved at a very young age to the east. A freak accident while working with her Tanner mother left her crippled. During her travels, Jacoba and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Jacoba discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Jacoba fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She has a rivalry with the Church that dominates her actions; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Philantrophist. Flaws: Disease. Bonds: Immigrant, Adventurer, Religious. Occupation: Carter
Voice: American accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 56 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 5 (-3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Cloth of gold vestments (110 gp). Golden circlet with four aquamarines (2000 gp). Solid gold idol (200 gp). Jeweled gold crown (2000 gp). Gold music box (1000 gp). Solid gold idol (200 gp). Jeweled electrum ring (2000 gp). Solid gold idol (200 gp). Gold dragon comb with red garnet eye (300 gp). Jeweled gold crown (2000 gp). Jeweled anklet (1000 gp). Gold and topaz bottle stopper cork (300 gp). Fire opal pendant on a fine gold chain (400 gp). Gold and topaz bottle stopper cork (300 gp). 1 Medium magic item.
Hugolina Law, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'11" and likes to wear grey tank tops with brown skirt. Her right hand appears badly burned and disfigured. Her white hair is singed and shortened. She is baby faced.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She got into the Ploughman business at a young age. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has been saving her money to try and buy her brother's freedom.
Motivation: To unite with her brother; and wants to open a new tavern
Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Ploughman
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 135 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 5d4-2, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 1600 pp. Rock crystal (40 gp). Freshwater pearl (6 gp). Brown-green garnet (70 gp). Golden yellow topaz (400 gp). Blue star sapphire (1400 gp). Carnelian (40 gp). Coral (70 gp). Aquamarine (400 gp). Violet garnet (400 gp). Coral (70 gp). Tourmaline (70 gp). Chalcedony (40 gp). Malachite (6 gp). Golden yellow topaz (400 gp). Red-brown spinel (70 gp). 1 Medium magic item. 1 Medium magic item.
Nedda Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a red armored body suit, with a simple black line shooting up and back down. With bright auburn hair. She wears round tiny glasses practically rammed into her face.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She also has developed a complete distrust of the Spice Merchant profession.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: To be a Spice Merchant again.
Ideals: Passionate. Bonds: Attractive, Job, Rich. Occupation: Blacksmith
Voice: Smoker's lung
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 106 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Ignan
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 2000 gp. Sard (60 gp). Amber (120 gp). Smoky quartz (60 gp). Blue quartz (9 gp). Deep green spinel (120 gp). Aquamarine (900 gp). Black star sapphire (400 gp). Citrine (60 gp). Hematite (9 gp). Banded agate (9 gp). Azurite (9 gp). 1 Medium magic item.
Paggen Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a simple blue robe with red stripes complete with hood. His deerstalker hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Ugly, Racist. Bonds: Adventurer, Religious, Mentor. Occupation: Courier
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 126 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Druidic
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Great Running, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'4", this woman is typically in her Actor uniform. Her fur is red and curly. She wears round tiny glasses practically rammed into her face.
Personality: Overbrimming with self-confidence, Great isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She worked as a nervous Actor and found it very stressful. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Balancing her hectic life and new Actor responsibilities is difficult; and she is unsatisfied with her job
Ideals: Impeccable. Flaws: Shy. Bonds: Job, Rich, Slave. Occupation: Actor
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 125 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 8000 gp. Blue quartz (14 gp). Hematite (14 gp). Blue sapphire (1600 gp). Moss agate (14 gp). Banded agate (14 gp). Amber (140 gp). Azurite (14 gp). Peridot (50 gp). Violet garnet (1400 gp). Black pearl (1400 gp). Amber (140 gp). Chalcedony (50 gp). Golden yellow topaz (1400 gp). Black opal (1600 gp). Moss agate (14 gp). Alexandrite (1400 gp). Black pearl (1400 gp). Amethyst (140 gp). Aquamarine (1400 gp). Deep blue spinel (1400 gp). Chrysoberyl (140 gp). Jasper (50 gp). Fiery yellow corundum (1600 gp). Zircon (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Gynk Kinsley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears an entirely white suit with green socks and a vest with buckled shoes. She is muscular with a powerful set of arms. She has a long auburn ponytail with little hanging trinkets. Her blue eyes have a joyful gleam in them most of the time.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now owns her own business.
Motivation: She is content; and she is unsatisfied with her job
Flaws: Antagonistic, Mundane. Bonds: Religious, Rich, Job. Occupation: Fisher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 70 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 18 (+4) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Halfling, Dwarven, Aquan, Draconic
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 500 pp. Brass mug with jade inlays (600 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Silver comb with moonstones (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Large well-done wool tapestry (600 gp). An abacus with copper, silver and gold markers (40 gp). A necklace of small pink pearls (3000 gp). Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jak Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He is typically in his Spice Merchant uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. He keeps his black hair in a flapper bob. His hazel eyes dart from person to person to random spaces in the air.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Jak was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: Wants to open a new tavern; and doesn't want to be a spice merchant and was forced into it by his family
Ideals: Persistence. Bonds: Job, Adventurer, Poor, Family. Occupation: Spice Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 19)
Armor Class 14
Hit Points 94 (19d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Halfling, Druidic, Auran, Goblin, Gnome
Attacks Melee +7 / 5d8+1, Ranged +9 / 5d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 23000 gp. Fiery yellow corundum (1600 gp). Brown-green garnet (100 gp). Zircon (30 gp). Eye agate (9 gp). Deep blue spinel (400 gp). Tiger eye turquoise (9 gp). Lapis lazuli (9 gp). Freshwater pearl (9 gp). Alexandrite (400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
