Lilith Dignity, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a fine chain shirt which she covers with black colored cloaks and clothing. Her brown hair is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are black and beady.
Personality: She is mildly Tiefling supremacist, though she does not identify as such. The war was a terrible time for her, and Lilith does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Lilith reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She loathes her own lifestyle.
Ideals: Athletic. Flaws: Ugly, Racist, Depressed. Bonds: Military. Occupation: Body Guard
Voice: Hollow voice
Attributes [hide]
Medium (4'8") Tiefling, Lawful Good (CR 16)
Armor Class 13
Hit Points 123 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 11000 gp. Gold and topaz bottle stopper cork (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Gold and ruby ring (9000 gp). Large well-done wool tapestry (200 gp). Gold and topaz bottle stopper cork (800 gp). Cloth of gold vestments (170 gp). Embroidered and bejeweled glove (4000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A delicate silver chain set with a tourmaline (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Old masterpiece painting (2400 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Silver ewer (80 gp). Fire opal pendant on a fine gold chain (2400 gp). Old masterpiece painting (2400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Heward Mori, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is well dressed, but even with his fine clothing he looks run-down. His white hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: Heward hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Heward enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Gnomish compassion; and to share knowledge with the world
Ideals: Artistic, Logical. Flaws: Hedonist, Racist. Bonds: Nature. Occupation: Mayor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 17)
Armor Class 12
Hit Points 73 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Gnome, Ignan
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Brass mug with jade inlays (400 gp). An abacus with copper, silver and gold markers (110 gp). Large well-done wool tapestry (400 gp). Fire opal pendant on a fine gold chain (2300 gp). Old masterpiece painting (2300 gp). Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (400 gp). Black velvet mask with numerous citrines (110 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (400 gp). A roughly beaten golden orb (110 gp). A delicate silver chain set with a tourmaline (60 gp). Golden circlet with four aquamarines (2000 gp). An abacus with copper, silver and gold markers (110 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Old masterpiece painting (2300 gp). Solid gold idol (800 gp). Silver comb with moonstones (200 gp). Golden circlet with four aquamarines (2000 gp). 1 Medium magic item.
Andraste Casilltenirra, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'0" and wears bulky yellow painted plate armor. With bright silver hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born to loving parents in a slum to the east. She worked as a nervous Fortune-teller and found it very stressful. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her brother.
Flaws: Ugly. Bonds: Guardian, Job, Poor, Family. Occupation: Fortune-teller
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 18)
Armor Class 10
Hit Points 111 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 5d6+0, Ranged +6 / 5d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 16000 gp. Rock crystal (50 gp). Lapis lazuli (10 gp). Aquamarine (600 gp). Alexandrite (600 gp). Freshwater pearl (10 gp). Bloodstone (50 gp). Red spinel (160 gp). Alexandrite (600 gp). Jet (160 gp). Zircon (50 gp). Golden yellow topaz (600 gp). Black pearl (600 gp). Chrysoberyl (160 gp). Deep green spinel (160 gp). Tiger eye turquoise (10 gp). Moonstone (50 gp). Black opal (700 gp). Star ruby (700 gp). Azurite (10 gp). Lapis lazuli (10 gp). Aquamarine (600 gp). Emerald (700 gp). Deep blue spinel (600 gp). Red-brown spinel (160 gp). Malachite (10 gp). Alexandrite (600 gp). Jasper (50 gp). Tourmaline (160 gp). Star rose quartz (50 gp). Blue star sapphire (700 gp). Blue star sapphire (700 gp). 1 Medium magic item.
Oskar Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His brown hair is braided into rings. He has amber eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Oskar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a Shoemaker, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers
Ideals: Joker. Bonds: Immigrant, Family, Poor, Job. Occupation: Engraver
Voice: Aggressive tone
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 13
Hit Points 110 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Gnoll
Attacks Melee +9 / 4d10+4, Ranged +8 / 4d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 11000 gp. An abacus with copper, silver and gold markers (30 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Jeweled gold crown (7000 gp). A delicate silver chain set with a tourmaline (40 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Jeweled gold crown (7000 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). 1 Medium magic item. 1 Medium magic item.
Sammal Excellence, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and sports green clothing, slightly heavier than average wear. His blue hair is heavily combed to the left. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is obsessed with his god.
History: He got into the Detective business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Detective for hire.
Motivation: Wants to work out more often; and he wants revenge against gnolls
Ideals: Athletic, Impeccable. Bonds: Enemies, Religious, Job. Occupation: Detective
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 18)
Armor Class 9
Hit Points 82 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 18 (+4) | 19 (+4) | 17 (+3) |
Senses Passive Perception 20
Languages Common, Terran, Orc, Draconic, Infernal
Attacks Melee +7 / 5d6+1, Ranged +5 / 5d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 10000 gp. Alexandrite (800 gp). Moonstone (50 gp). Chalcedony (50 gp). Smoky quartz (50 gp). Bloodstone (50 gp). Black star sapphire (700 gp). Chrysoberyl (150 gp). Iolite (50 gp). Tourmaline (150 gp). Rose (50 gp). Obsidian (4 gp). Rhodochrosite (4 gp). Jet (150 gp). Deep blue spinel (800 gp). Deep blue spinel (800 gp). Lapis lazuli (4 gp). Hematite (4 gp). Black star sapphire (700 gp). Onyx (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Dench Altham, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. His hair is always cut to a buzz. This amber eyed southerner is not easily forgotten.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dench is combative with any and all who dare try his patience in the slightest.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered singing. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he is greedy
Ideals: Disciplined, Justice, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 15)
Armor Class 13
Hit Points 53 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Orc, Aquan
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Aquamarine (800 gp). Peridot (20 gp). Amethyst (70 gp). Chrysoberyl (70 gp). Amber (70 gp). Aquamarine (800 gp).
Direcris Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear green tank tops with grey pants. His green crest is lengthy and is close to two feet long. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 10 years.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Addict. Bonds: Job, Attractive, Slave. Occupation: Bather
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 54 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 18 (+4) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Aquan, Sylvan, Giant
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 4000 gp. Coral (130 gp). Malachite (4 gp). Banded agate (4 gp). Violet garnet (200 gp). Iolite (50 gp). Smoky quartz (50 gp). Blue quartz (4 gp). Smoky quartz (50 gp). Carnelian (50 gp). Freshwater pearl (4 gp). Red garnet (130 gp). Violet garnet (200 gp). Peridot (50 gp). Alexandrite (200 gp). Onyx (50 gp). Alexandrite (200 gp). Deep blue spinel (200 gp). Rose (50 gp). Deep blue spinel (200 gp). Deep blue spinel (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
