Boddynock Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in tan turtlenecks beneath a red coat with grey slacks. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a ruthless business man, a trait he acquired from his mother.
History: Born to a poor family in the city he treasured whatever gifts he got. When Boddynock reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Entrepeneur. Bonds: Poor, Military. Occupation: Armorer
Voice: Voice breaks
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 141 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 19 (+4) | 16 (+3) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Sylvan, Infernal
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1200 pp.
Harvest Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man wears a brown coat over a red low-cut shirt, and a top hat upon his head. His clothes are grease stained in places. His red fur is still thick. His yellow eyes have a joyful gleam in them most of the time.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is used to getting what he wants. In part because he is a meticulous planner.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and nothing but the best is good enough for him
Ideals: Persistence, Professionalism. Bonds: Poor, Immigrant, Slave. Occupation: Laborer
Voice: Russian accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 118 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1100 pp. Violet garnet (1600 gp). Rhodochrosite (7 gp). Aquamarine (1600 gp). Amethyst (120 gp). Amethyst (120 gp). Banded agate (7 gp). Deep green spinel (120 gp). Golden yellow topaz (1600 gp). Alexandrite (1600 gp). Deep blue spinel (1600 gp). Black pearl (1600 gp). Deep blue spinel (1600 gp). Rhodochrosite (7 gp). White opal (1400 gp). Banded agate (7 gp). Silver pearl (120 gp). Emerald (1400 gp). Alexandrite (1600 gp). Deep blue spinel (1600 gp). Alexandrite (1600 gp). Golden pearl (120 gp).
Oblar Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears tattered old clothes. He is bald on top and has large brown tufts of hair around his ears. His violet eyes peer out from beneath his deerstalker white hat.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a Bounty Hunter, his mother struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Halfling conditions. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Half-Elven compassion.
Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Nature, Poor. Occupation: Beggar
Voice: French accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 89 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Draconic
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 400 pp. Rhodochrosite (12 gp). Banded agate (12 gp). Deep blue spinel (1400 gp). Deep blue spinel (1400 gp). 1 Minor magic item.
Dûgz Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears white trousers with green and grey striped suspenders. He wears various colorful collared shirts. His hair is red and curly. He wears large thick round spectacles.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He is a Metallic Dragon in disguise. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.
Motivation: He feels the way he acts is they only way to get by in the world; and meet up once more with his childhood friend
Ideals: Opinionated, Optimist, Impeccable. Flaws: Fearful. Bonds: Adventurer. Occupation: Slave Trader
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 15)
Armor Class 12
Hit Points 126 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 1200 pp. A life-sized copper and silver statuette of a cockatrice. (100 gp). Silver ewer (100 gp). Brass mug with jade inlays (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Old masterpiece painting (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Golden circlet with four aquamarines (4000 gp).
Shava Flair, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is generally well dressed albeit a few years behind the times. Her purple hair is still thick. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She does not believe in violence as a means to an end. She is a dedicated Shoemaker but believes her peers are too gung-ho.
History: Born in a small village she learned the ways of the warrior from her father. Her father took her hunting and taught her how to get in the mind of other creatures. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: She wants revenge against orcs.
Ideals: Pacifist, Fighting. Bonds: Attractive, Enemies, Nature. Occupation: Shoemaker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 120 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Dwarven, Druidic
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 8000 gp. Rich purple corundum (400 gp). Jade (150 gp). White opal (400 gp). Bloodstone (50 gp).
Zepar Torment, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears dull green sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His dark red hair, when down, is lengthy. His eyes, though not visible through his cowl, are red.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. A true patriot, Zepar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He comes from a rich northern family. Cursed with a spirit at a very young age, Zepar has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: Tiefling compassion; and he has money and likes to spend it
Ideals: Justice. Flaws: Disease, Racist. Bonds: Military, Rich. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 19)
Armor Class 12
Hit Points 120 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +8 / 5d8+2, Ranged +8 / 5d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 5000 gp. Alexandrite (1100 gp). Red spinel (80 gp). Star rose quartz (20 gp). Blue quartz (11 gp). Jade (80 gp). Bloodstone (20 gp). Black star sapphire (800 gp). Smoky quartz (20 gp). Hematite (11 gp). Golden yellow topaz (1100 gp). Pink pearl (80 gp). Moss agate (11 gp). Amber (80 gp). Emerald (800 gp). Aquamarine (1100 gp). Alexandrite (1100 gp). Aquamarine (1100 gp). Amber (80 gp). Banded agate (11 gp). Moonstone (20 gp). Pink pearl (80 gp). Moss agate (11 gp). Aquamarine (1100 gp). Blue sapphire (800 gp). Blue quartz (11 gp). Golden yellow topaz (1100 gp). Obsidian (11 gp). Violet garnet (1100 gp). 1 Major magic item.
Serpent On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel tunic with tan highlights, and long red pants that bunch up around her shoes. She carries with her a set of pickaxes, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her red fur is kept up in a ponytail inside a feathered hat. Her face is scarred and worn.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is an amazing painter.
History: Born in a small village she learned the ways of the warrior from her mother. Her mother was a mechanic, and taught her how to fix just about anything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist, Gifted, Persistence. Flaws: Ugly, Antagonistic. Occupation: Doctor
Voice: Timid voice
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 56 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Elven, Goblin
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. Silver comb with moonstones (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Jeweled gold crown (2000 gp). Brass mug with jade inlays (400 gp). A necklace of small pink pearls (3000 gp). Gold and ruby ring (11000 gp). An abacus with copper, silver and gold markers (50 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved bone or ivory statuette (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Gold music box (4000 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!