Ulblyn Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is an epitome of beauty. He has wavy white hair. His eyes are likewise gray.
Personality: He loves telling others what to do and how they should feel about things. He is used to getting what he wants. In part because he is a meticulous planner.
History: A powerful slaver made him what he is. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Opinionated, Professionalism. Bonds: Attractive, Mentor, Job. Occupation: Miner
Voice: Hollow voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 111 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
Possessions: Just what you see.
Roywyn Reese, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. She has slicked back brown hair. She has green eyes and a tan hat with a black feather.
Personality: She is fixated on the number 20. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: She was born the only child of a wealthy merchant. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure.
Ideals: Entrepeneur. Flaws: Insane, Racist. Bonds: Rich, Military. Occupation: Animal Trainer
Voice: Shortens vowels
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +2
Possessions: Azurite (16 gp).
Sybil Connors, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She is renowned for her bright yellow dresses and hats. She has shaved her head bald. Her amber eyes are slightly larger than normal.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Sybil reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To end her boredom; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Extrovert, Persistence. Flaws: Mundane. Bonds: Military. Occupation: Brewer
Voice: Old Prospector
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp.
Naal Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. His tied-back hair is golden. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Naal was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Naal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's looking for his big break.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Layabout
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 6)
Armor Class 13
Hit Points 17 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 8 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp.
Ûkbûk Clinton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear black pants and tee shirts. His hair, while still mostly golden, has prominent grey streaks. His face is scarred and worn.
Personality: Calm and collected, he is a well trained Fortune-teller. The war was a terrible time for him, and Ûkbûk does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was a soldier and died while he was still young. Ûkbûk was left his mother's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Job, Military. Occupation: Fortune-teller
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 61 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc, Undercommon
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 1000 gp.
Rurik Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is renowned for his bright brown suits and hats. His blonde hair is thinning but still full. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He got into the Fletcher business at a young age. He worked as a nervous Fletcher and found it very stressful. He now spends his time doing works of charity.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Fletcher
Voice: Scottish accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 390 gp.
Fallthra Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is bristling with hidden weapons, mostly pickaxes and quarterstaffs. Her red hair is still thick. Her eyes are hazel and catlike.
Personality: She is extraordinarily eccentric. She does not believe in violence as a means to an end. She is a dedicated Carter but believes her peers are too gung-ho.
History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. She is searching for what she claims is her rightful reward.
Motivation: Seeks redemption.
Ideals: Pacifist. Flaws: Insane. Bonds: Adventurer, Criminal record, Nature. Occupation: Carter
Voice: Excited and jittery
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp.
Huru Walcott, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears suspenders and white workpants. Her shirt is tan, and she wears a heavy white leather apron most of the time. Her hair is greying and her face has many wrinkles. Her otherwise smooth face is marked with small tiny scars.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Huru hails from a village terrorized by giants. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Miller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Her religion dominates her actions; and someone believes her a fraud
Ideals: Passionate. Flaws: Antagonistic. Bonds: Enemies, Criminal record, Religious. Occupation: Miller
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Vaina Nailo, Female Elf [Permalink]
Personal [hide]
Description: Standing 5'0", this woman wears silk and lounges about seductively. Her red hair has been sun bleached extensively. She is very pretty but has cold, dead eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She uses divination through singing.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She's also a talented Assassin, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Layabout
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
Possessions: Moonstone (40 gp).
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