Uthemar Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His eyes are brown and he is always smoking a pipe.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Uthemar was born with his mother's beautiful face. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Attractive, In love. Occupation: Bellfounder
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 11000 cp.
Sarah Read, Female Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is brown and very short. She has blue eyes and a brown hat with a tan feather.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a habit of throwing herself into exceedingly dangerous situations.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her sister recently and the two have been together since.
Motivation: To find somewhere to settle down; and wants to raise her children well
Flaws: Antagonistic, Impulsive, Mundane. Bonds: Poor, Family. Occupation: Tanner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 24 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 100 pp. Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).
Caelynn Samuel, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. Her white hair is cut short with large spiked bangs in the front. She wears large thick round spectacles.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Architect arts, while her father instructed her in etiquette, music and courtly manner. Like her mother and her brother before her, after school she went straight into learning to become a Architect. She became a Architect soon after.
Motivation: She has money and likes to spend it; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Joker, Impeccable. Bonds: Rich, Job, Adventurer. Occupation: Architect
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Arha Fidget, Female Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She has a large black mantle and cape that has been intricately interwoven into her brown robe. She has no hair. Her eyes are blue.
Personality: She has always had a great fascination with Tabaxi culture. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Arha was born the youngest of three triplets. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She has been saving her money to try and buy her brother's freedom.
Motivation: Find a way to reverse the transformation of her brother; and wants to raise her children well
Ideals: Logical, Gifted. Flaws: Ugly, Racist. Bonds: Family. Occupation: Locksmith
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 6 (-2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp.
Nutae Firahel, Male Elf [Permalink]
Personal [hide]
Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has hazel eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not trust anyone and sleeps with one eye open.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He found a children's book about a Elf Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has built up a small fortune and can afford his own way.
Motivation: To get a good night's sleep; and he has passion for adventuring and risk
Ideals: Persistence. Flaws: Insomniac, Disease. Bonds: Rich, Adventurer. Occupation: Dyer
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp.
Blorg Bentley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is typically in his Fisher uniform, and he perpetually has his club ready. His auburn hair is kept up in a ponytail inside a feathered hat. He wears a mask on his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born on a small isolated farm. Through the years after Blorg was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Blorg's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and further expansion of business
Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Job, Nature. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Medium (6'8") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 7 (-2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Gold and topaz bottle stopper cork (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
Fragrant Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His beige fur is kept up in a ponytail inside a wide-brimmed hat. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Fragrant will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Extrovert. Bonds: Attractive, Adventurer, Military. Occupation: Glassblower
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 71 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Ignan, Gnoll, Celestial
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 2 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 17000 sp. Sapphire pendant on gold chain (2000 gp). Old masterpiece painting (2000 gp). Gold and topaz bottle stopper cork (1800 gp).
Beloril Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He is generally shirtless and showing off his tattooed chest. He keeps his black hair in a flapper bob. His amber unseeing eyes seem to look past you.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He receives visions of the future at random moments
History: He was born blind and as such lacked many opportunities for work. His divine abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Disease. Bonds: Has a crush. Occupation: Sculptor
Voice: Can't modulate volume
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp. Star ruby (600 gp). Star rose quartz (30 gp).
Calcitro High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is physically well-built. His golden hair is drawn into a tight pony tail with a dagger scrunchie. He is very pretty but has cold, dead eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by goblins. Calcitro was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: A deep hatred of goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Depressed, Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Blacksmith
Voice: Excited and jittery
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 20 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!