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NPC Generator

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Advanced [show]


Beleth Wit, Female Tiefling [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western woman usually wears her black robe and has her lance always slung over her shoulder. Her silver hair is kept up in a ponytail inside a top hat. Her fierce white eyes like to dwell on things.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is an amazing painter.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has never given up on her dancing dream.

Motivation: Regain custody of her daughter; and wants to raise her children well

Ideals: Athletic, Persistence, Gifted, Artistic. Bonds: Family. Occupation: Stylist

Voice: Speaks with a cold

Attributes [hide]

Beleth Wit, Female Tiefling Aristocrat 1
Medium (6'5") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 13 (+1)18 (+4)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Large well-done wool tapestry (100 gp).


Social Check DCs


Windy Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She has styled her gray fur well, parting it to the right. Her copper eyes lackadaisically let the world flow into them.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Windy is combative with any and all who dare try her patience in the slightest.

History: The child of a Mayor, who enjoyed hunting, Windy was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Windy took refuge in the large cave and found the beat up sai and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her

Ideals: Athletic, Impeccable, Justice. Flaws: Ugly. Bonds: Nature. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Windy Timber, Female Tabaxi Adept 4
Medium (4'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)18 (+4) 11 (+0)12 (+1)
Skills Athletics +4, Investigation +6
Senses Passive Perception 10
Languages Common, Gnoll, Orc, Celestial, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. Red-brown spinel (160 gp). 1 Minor magic item.


Social Check DCs


Zook Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length brown hair. He has a dull look in his gray eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Zook hails from a village terrorized by illithids. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Someone believes him a fraud.

Ideals: Optimist. Bonds: Rich, Family, Enemies, Religious. Occupation: Sellsword

Voice: Rolls R's

Attributes [hide]

Zook Timbers, Male Gnome Rogue 8
Small (3'4") Gnome, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 41 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Terran
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she prefers to wear pastel pants and tee shirts. She sports a flattop fur cut. Her face is scarred and worn.

Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born in the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Two Llamas's homeland. Two Llamas decided to take the middle way and become a bodyguard. She has never given up on her writing dream.

Motivation: Money/treasure.

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Two Llamas Prim Posies, Female Tabaxi Bard 12
Medium (4'9") Tabaxi, Lawful Evil (CR 12)
Armor Class 13
Hit Points 74 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills Nature +4, Sleight of Hand +7
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d10-2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 300 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Golden circlet with four aquamarines (5000 gp). Solid gold idol (1100 gp). Silver chalice with lapis lazuli gems (170 gp). Solid gold idol (1100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahvain Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He has done his best to style his black hair to look like a famous performer. His eyes are likewise blue.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is harsh and unforgiving.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Ahvain was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ahvain's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and further expansion of business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Job, Debt. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Ahvain Berevan, Male Half-Elf Barbarian 5
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Insight +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Vilberg York, Male Half-Orc [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. He wears his red hair up. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Vilberg was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Butcher job and began his own company from there.

Motivation: To be a Carpenter again; and wants to open a new tavern

Flaws: Ugly, Disease, Antagonistic. Bonds: Job. Occupation: Butcher

Voice: Soft and melodious

Attributes [hide]

Vilberg York, Male Half-Orc Barbarian 17
Medium (6'5") Half-Orc, True Neutral (CR 17)
Armor Class 10
Hit Points 122 (17d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills Insight +7, Stealth +6
Senses Passive Perception 11
Languages Common, Orc, Auran, Elven
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3

Possessions: 9000 gp. White pearl (120 gp). Citrine (70 gp). Chrysoprase (70 gp). Peridot (70 gp). Tiger eye turquoise (12 gp). Violet garnet (800 gp). Jet (120 gp). Obsidian (12 gp).


Social Check DCs


Oriel Anderton, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a brown vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her silver hair is braided into rings. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a font of random trivia from the lore and stories she has discovered

History: The child of western immigrants she idolized her mother. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the west, certain she would find work there.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Bonds: Attractive, Immigrant. Occupation: Junk Dealer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Oriel Anderton, Female Human Wizard 9
Medium (5'10") Human, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 51 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)10 (+0) 5 (-3)12 (+1)
Skills Acrobatics +7, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: Just what you see.


Social Check DCs


Aramil Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. He has wavy silver hair. He has gleaming, smiling green eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Dilettante business at a young age. After coming to the age of reason, Aramil took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: Expand his business.

Ideals: Joker, Gifted. Flaws: Terse. Bonds: Attractive, Job. Occupation: Dilettante

Voice: Smooth and feminine

Attributes [hide]

Aramil Yaeldrin, Male Elf Wizard 1
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)15 (+2) 14 (+2)16 (+3)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Aquan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 700 sp.


Social Check DCs


Bucklal Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his shortspear. His skin is also unnaturally pale. With bright brown hair and a scraggly beard. His brown eyes are passionate and lively.

Personality: He is happy with his job as a Shepherd. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of northern immigrants he idolized his mother. A gifted student he started as a Seamstress, but he got bored and became a Shepherd. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Shepherd

Voice: Hard of hearing, loud

Attributes [hide]

Bucklal Thorngage, Male Halfling Barbarian 13
Small (3'1") Halfling, Neutral Good (CR 13)
Armor Class 15
Hit Points 71 (13d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 7 (-2)15 (+2) 16 (+3)16 (+3)
Skills History +6, Stealth +8
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Elven
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4

Possessions: 3000 gp. Chalcedony (50 gp). Blue quartz (11 gp). Golden yellow topaz (1000 gp). Red garnet (100 gp). Blue star sapphire (600 gp). Tourmaline (100 gp). Amethyst (100 gp). Deep green spinel (100 gp). Eye agate (11 gp). Eye agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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