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NPC Generator

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Advanced [show]


Lezre Ainsworth, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her brown hair, when down, is lengthy. She has green eyes and a black hat with a green feather.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Lezre was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk; and she's looking for her big break

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Lezre Ainsworth, Female Half-Orc Expert 7
Medium (5'2") Half-Orc, Lawful Evil (CR 7)
Armor Class 9
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)7 (-2) 14 (+2)12 (+1)
Skills Animal Handling +5, Religion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Falkrunn Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears skinny pants and wears a grey and black robe with the hood down. Her black hair is knotted and matted. She has violet eyes.

Personality: She will rave to anyone who will listen. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Body Guard. She then took over the family business and is one of the better Body Guard for hire.

Motivation: She is not mentally stable, and does not behave rationally; and she is currently in port desperately looking for someone to get her out

Ideals: Gifted. Flaws: Insane. Bonds: Job, Slave. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Falkrunn Aranore, Female Dwarf Warlock 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)6 (-2) 17 (+3)10 (+0)
Skills Performance +2, Sleight of Hand +1
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 210 gp.


Social Check DCs


Ahrim Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair, when down, is lengthy. His black eyes peer out from beneath his Stetson black hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Shoemaker, who enjoyed hunting, Ahrim was taken on many hunting expeditions. Ahrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Opinionated. Flaws: Antagonistic. Bonds: Nature. Occupation: Seamstress

Voice: Uses lots of figures of speech

Attributes [hide]

Ahrim Mystery, Male Tiefling Cleric 5
Medium (5'10") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 12 (+1)17 (+3)
Skills Deception +6, Religion +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 800 gp. Bloodstone (60 gp). Jet (120 gp).


Social Check DCs


Charles Nash, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly brown, has prominent grey streaks. His eyes are gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to travel the world and help people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Body Guard

Voice: Speaks in third person

Attributes [hide]

Charles Nash, Male Human Fighter 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 10 (+0)11 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp.


Social Check DCs


Sariel Osav, Female Half-Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears yellow trousers with black and green striped suspenders. She wears various colorful collared shirts. She is bald on top and has large chestnut tufts of hair around her ears. Her eyes, though not visible through her cowl, are hazel.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. When she's not drinking or sleeping the drinks off, she's doing music.

History: She was born to loving parents in a slum to the north. She was an athlete and attended two major summer competitions. She never won. She now spends her time doing works of charity.

Motivation: Further expansion of business.

Ideals: Athletic, Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Mortician

Voice: Rolls R's

Attributes [hide]

Sariel Osav, Female Half-Elf Barbarian 5
Medium (4'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 54 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 9 (-1)16 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 10000 cp. Bloodstone (40 gp). Rhodochrosite (5 gp). 1 Minor magic item.


Social Check DCs


Vistra Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is very fat, and wears many layers of old clothing at all times. Her hair is silver and curly. Her face is covered beneath a completely black helmet.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

Vistra Torevir, Female Dwarf Warrior 7
Medium (3'11") Dwarf, True Neutral (CR 7)
Armor Class 12
Hit Points 52 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 12 (+1)9 (-1)
Skills Arcana +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. Red-brown spinel (130 gp). 1 Minor magic item.


Social Check DCs


Quarion Lathalas, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many violet ritualistic tattoos. He is generally well dressed albeit a few years behind the times. His hair is short and auburn. His eyes are likewise amber. His teeth are white and perfect.

Personality: He likes to make people angry or surprised. Quarion is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Quarion hails from a village terrorized by giants. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Antagonistic. Bonds: Attractive, Family, Enemies, Rich. Occupation: Priest

Voice: Deep voice with rolling R's

Attributes [hide]

Quarion Lathalas, Male Half-Elf Cleric 3
Medium (5'5") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)9 (-1) 10 (+0)15 (+2)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. Red spinel (130 gp). Obsidian (14 gp).


Social Check DCs


Dynamic Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a pastel vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He has done his best to style his beige fur to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his father. He dropped out of school before completing his studies. He now spends his time doing works of charity.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Fighting, Logical. Bonds: Guardian. Occupation: Bookbinder

Voice: Sensual and smooth

Attributes [hide]

Dynamic Fang, Male Tabaxi Ranger 12
Medium (5'10") Tabaxi, Lawful Evil (CR 12)
Armor Class 12
Hit Points 87 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 15 (+2)16 (+3) 17 (+3)12 (+1)
Skills Intimidation +5, Performance +5
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Terran
Attacks Melee +1 / 3d10-3, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 1000 gp. Silver ewer (90 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Large well-done wool tapestry (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). A roughly beaten golden orb (70 gp). Fire opal pendant on a fine gold chain (900 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Golden circlet with four aquamarines (5000 gp).


Social Check DCs


Egelina Sandoval, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She sports violet clothing, slightly heavier than average wear. Her moppish chestnut hair is in a traditional bowl cut. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is lazy and tries to find solutions quickly.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When Egelina reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was granted necromantic powers by her dying sister.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic, Lazy. Bonds: Attractive, Military. Occupation: Barkeep

Voice: Hissing voice

Attributes [hide]

Egelina Sandoval, Female Half-Elf Cleric 3
Medium (5'2") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 14 (+2)17 (+3)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs

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