Thodris Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a brown vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are hazel.
Personality: A deeply religious woman she believes everything happens for a reason. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born the only child of a wealthy merchant. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She used her abilities to trick people and travel the world for free.
Motivation: She is compelled to act according to her religious beliefs; and she feels threatened by others
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Religious, Criminal record. Occupation: Miner
Voice: Scandinavian accent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 81 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: Just what you see.
Vicky Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She dresses in violet turtlenecks beneath a brown coat with white slacks. She has a long white ponytail with little hanging trinkets. Her eyes are violet.
Personality: She is business-like. She takes instructions and follows them to the letter. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Vicky was born the youngest of three triplets. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Family, Religious. Occupation: Mercenary
Voice: Irish accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 135 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 20 (+5) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
Possessions: 700 pp. White pearl (40 gp). Black pearl (1400 gp). Brown-green garnet (40 gp). Banded agate (13 gp). Blue star sapphire (1400 gp). Red spinel (40 gp). Eye agate (13 gp). Red spinel (40 gp). Fire opal (1400 gp). Amethyst (40 gp). Banded agate (13 gp). Bloodstone (40 gp). 1 Medium magic item.
Melissa Marlowe, Female Human [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her skin is fair and her fingers are delicate and long. Her head has been shaved. She has several tiny amber earrings on each ear.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born into a rich family. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has dedicated herself to building a better kind of golem.
Motivation: She desires power and/or immortality; and obtaining odd cultural tabaxi artifacts is her passion
Flaws: Ugly. Bonds: Rich, Guardian, Adventurer. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 2000 cp.
Hamil Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in a clean red cloak covering his clean studded leather. His tied-back hair is white. His fierce brown eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Halflings.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has set out to sabotage the competition.
Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business
Ideals: Gifted, Impeccable. Flaws: Racist. Bonds: Job, Slave. Occupation: Detective
Voice: Excited and jittery
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 800 gp.
Emerald Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and is renowned for her bright brown dresses and hats. She has no fur. Her face is scarred and worn.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Like her father and her sister before her, after school she went straight into learning to become a Bounty Hunter. She became a Bounty Hunter soon after.
Motivation: To unite with her sister; and she'd like to take her coworkers down a peg
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Military, Job, Family. Occupation: Bounty Hunter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 61 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 |
Possessions: 13000 sp. Black pearl (900 gp).
Zog Jacobs, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with Stetson hat. He is muscular with a powerful set of arms. His white hair and beard is wavy and long. His ears are large.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Zog took refuge in the large cave and found the beat up rapier and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and wishes to resurrect an old love
Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: In love, Nature. Occupation: Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp.
Dreali Casilltenirra, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no hair. His green unseeing eyes seem to look past you.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Energy wise he seems alert and responsive.
History: The child of a Healer, who enjoyed hunting, Dreali was taken on many hunting expeditions. Cursed with vampirism at a very young age, Dreali has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Professionalism. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Sage
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 6)
Armor Class 9
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 200 gp. Tiger eye turquoise (5 gp). Smoky quartz (60 gp). Carnelian (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hûmgrat Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has moderate length auburn hair. He has several tiny amber earrings on each ear.
Personality: Cocky and sure of himself, he believes he is the best Ruler born in the past three hundred years. He is a very good compulsive liar and kleptomaniac.
History: Hûmgrat lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Ruler and found it very stressful. He became a Ruler soon after.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and marry his brother to traveling adventurers
Bonds: Attractive, Rich, Job, Criminal record, Family. Occupation: Ruler
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Superior lock.
Shivering In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she likes to wear pastel tank tops with black skirt. Her fur is greying and her face has many wrinkles. She is baby faced.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She moved from fad to fad and when she turned 15 she discovered poetry. Days after completing her studies, news broke out that her hometown was attacked by drow. Shivering was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: Revenge; and many drow want her driven away
Ideals: Artistic. Flaws: Mundane, Disease. Bonds: Enemies. Occupation: Architect
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 14)
Armor Class 13
Hit Points 124 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 20 (+5) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +9 / 4d6+4, Ranged +8 / 4d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 5000 gp. Jasper (20 gp). Jade (140 gp). Silver pearl (140 gp). Hematite (7 gp). Coral (140 gp). Coral (140 gp). Alexandrite (1500 gp). Chrysoprase (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!