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NPC Generator

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Advanced [show]


Raiann Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears an entirely black suit with violet socks and a vest with buckled shoes. Her crest is gold and very short. Her otherwise smooth face is marked with small tiny scars.

Personality: She likes to make people angry or surprised. She would rather hide behind her crafts than deal with other people.

History: Born in a small village she learned the ways of the warrior from her mother. Through the years after Raiann was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Raiann's mother didn't care for her much, and the feeling was mutual. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raiann fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and she uses money and sex appeal to get what she needs

Ideals: Athletic, Artistic, Fighting. Flaws: Antagonistic, Shy. Occupation: Bounty Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Raiann Xephyrbahnor, Female Dragonborn Druid 9
Medium (6'3") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 69 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)10 (+0) 10 (+0)10 (+0)
Skills Athletics +7, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1300 gp. Aquamarine (500 gp). Jasper (40 gp). Moss agate (16 gp).


Social Check DCs


Malmûg Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered longbow and tarnished ceremonial dagger as well. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a logical person and will generally grow upset if things defy logic and science.

History: Malmûg lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Mortician, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and he is greedy

Ideals: Fighting, Professionalism, Logical. Bonds: Rich, Family. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Malmûg Marley, Male Half-Orc Fighter 4
Medium (6'8") Half-Orc, Chaotic Good (CR 4)
Armor Class 9
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)10 (+0) 9 (-1)15 (+2)
Skills History +2, Insight +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 28000 cp. 1 Minor magic item.


Social Check DCs


Bhevek Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He likes to wear ponchos typically of a light white in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. His long auburn hair is drawn into a two foot long braid. He has a dull look in his green eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and he is currently in port desperately looking for someone to get him out

Flaws: Antagonistic, Impulsive. Bonds: Slave, Attractive, Nature, Family. Occupation: Fortune-teller

Voice: Dark and ominous

Attributes [hide]

Bhevek Smoothhands, Male Halfling Rogue 16
Small (3'4") Halfling, Neutral Evil (CR 16)
Armor Class 13
Hit Points 74 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)6 (-2) 10 (+0)11 (+0)
Skills Insight +5, Performance +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3

Possessions: 7000 gp. Moss agate (9 gp). Obsidian (9 gp). Golden yellow topaz (1600 gp). Amber (90 gp). Tourmaline (90 gp). Blue star sapphire (600 gp). Coral (90 gp). Tiger eye turquoise (9 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Oda Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her red hair in a flapper bob. Her eyes are a pleasant hazel.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. From her teen years she was always beautiful and desirable, so people have always doted on her. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is wracked by social anxiety.

Ideals: Philantrophist. Flaws: Fearful, Mundane. Bonds: Attractive. Occupation: Herbalist

Voice: Pronounces O like U

Attributes [hide]

Oda Horcusporcus, Female Gnome Aristocrat 2
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 19 (+4)13 (+1) 13 (+1)15 (+2)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Beatrice Beckwith, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears light armors faded through time and improper care. She has no hair. Her gray eyes lackadaisically let the world flow into them.

Personality: She is business-like. She takes instructions and follows them to the letter. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born a particularly ugly child, much to the horror of her parents. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She is searching for what she claims is her rightful reward.

Motivation: Meet up once more with her childhood friend.

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Butcher

Voice: Nasally tone

Attributes [hide]

Beatrice Beckwith, Female Human Barbarian 1
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)15 (+2) 8 (-1)11 (+0)
Skills Medicine +1, Religion +4
Senses Passive Perception 9
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 150 gp.


Social Check DCs


Henk Langley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to loving parents in a slum to the east. Through the years after Henk was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Henk's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Philantrophist, Extrovert. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Adventurer

Voice: Aggressive tone

Attributes [hide]

Henk Langley, Male Half-Orc Ranger 8
Medium (6'8") Half-Orc, True Neutral (CR 8)
Armor Class 13
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her white fur is matted, messy, and big. She has hazel eyes and a pastel hat with a tan feather.

Personality: She can speak with the recently deceased. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born in the west. A few years later when the north was not economically sound they moved to her current location. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend

Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Trail Thundercloud, Female Tabaxi Barbarian 7
Medium (5'1") Tabaxi, Neutral Good (CR 7)
Armor Class 8
Hit Points 53 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)11 (+0) 11 (+0)10 (+0)
Skills History +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: Rock crystal (70 gp). Amber (160 gp). Freshwater pearl (13 gp).


Social Check DCs


Eleanor Devore, Female Half-Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, marred by teas. Her auburn hair is lengthy. Her amber unseeing eyes seem to look past you.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Eleanor took refuge in the old dungeon and found the beat up greatsword and armor she uses now. She has built up a small fortune and can afford her own way.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Rich, Religious, Nature. Occupation: Roofer

Voice: Sounds elderly

Attributes [hide]

Eleanor Devore, Female Half-Elf Warrior 3
Medium (4'8") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)11 (+0) 15 (+2)5 (-3)
Skills Animal Handling +4, Deception -1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Solomon Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. He has wavy silver hair. His ears are large.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a soldier and died while he was still young. Solomon was left his mother's suit of armor and trained in its use and care. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and he wants revenge against goblins

Flaws: Ugly. Bonds: Enemies, Criminal record, Poor, Military. Occupation: Cook

Voice: Old thin voice

Attributes [hide]

Solomon Iranapha, Male Half-Elf Expert 9
Medium (5'1") Half-Elf, True Neutral (CR 9)
Armor Class 11
Hit Points 55 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 12 (+1)6 (-2)
Skills Investigation +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1800 gp. Alexandrite (700 gp). Silver pearl (130 gp).


Social Check DCs

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