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NPC Generator

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Advanced [show]


Joan Redfield, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She keeps her long auburn hair kept up in a rat tail. She has gleaming, smiling brown eyes.

Personality: She has a massive crush on the younger sibling of the Locksmith who has hired her part-time. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She comes from a rich western family. A gifted student she started as a Adventurer, but she got bored and became a Locksmith. She's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: She has a crush on the local Adventurer.

Ideals: Athletic. Bonds: Has a crush, Family, Rich, Job. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Joan Redfield, Female Human Monk 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 17 (+3)11 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Nazdûg Lincoln, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a white feathered hat and white clothes. His whole body is exceptionally muscular. He keeps his long brown hair kept up in a rat tail. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of eastern immigrants he idolized his mother. Nazdûg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. During his travels, Nazdûg and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nazdûg discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nazdûg fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Logical, Optimist. Flaws: Disease. Bonds: Immigrant, Nature, Adventurer. Occupation: Sage

Voice: Voice breaks

Attributes [hide]

Nazdûg Lincoln, Male Half-Orc Sorcerer 7
Medium (6'9") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 10 (+0)14 (+2) 10 (+0)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Dwarven
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 200 gp. Bloodstone (50 gp).


Social Check DCs


Sarah Winchester, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She likes to wear darkened spectacles and heavy clothing, no matter the weather, marred by chocolates. Her chestnut hair has been sun bleached extensively. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is overprotective of those who hire her services. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She got into the Spice Merchant business at a young age. She moved out east to avoid the crime she committed. She then took over the family business and is one of the better Spice Merchant for hire.

Motivation: To clean up the streets; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Ugly. Bonds: Guardian, Adventurer, Job, Criminal record. Occupation: Spice Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Sarah Winchester, Female Human Cleric 7
Medium (5'4") Human, Neutral Evil (CR 7)
Armor Class 10
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 9 (-1)11 (+0)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Azurite (10 gp). Red garnet (120 gp).


Social Check DCs


Mardnab Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears blue trousers with pastel and blue striped suspenders. She wears various colorful collared shirts. Beneath her clothing is a huge mess of scar tissue. Her hair, while still mostly brown, has prominent grey streaks. Her green eyes are passionate and lively.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born in a small village she learned the ways of the warrior from her mother. Mardnab was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mardnab decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Justice, Fighting. Flaws: Antagonistic. Bonds: Slave, Criminal record. Occupation: Apothecary

Voice: Hissing voice

Attributes [hide]

Mardnab Fiddlefen, Female Gnome Monk 13
Small (3'6") Gnome, Neutral Evil (CR 13)
Armor Class 12
Hit Points 74 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)16 (+3) 15 (+2)12 (+1)
Skills Medicine +6, Nature +7
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Elven, Terran
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 4000 gp. Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Silver ewer (20 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Silver comb with moonstones (600 gp). A roughly beaten golden orb (170 gp). Silver comb with moonstones (600 gp). 1 Minor magic item.


Social Check DCs


Dynamic Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 5'6". She likes to wear pastel tank tops with grey skirt. Her long cinnamon fur is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.

Personality: She never swears and excessively uses polite adverbs when speaking. She misses her home and complains about the freezing weather, even in summer.

History: She is the product a well kept family trust fund and as such has never really known need. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She left for the east, certain she would find work there.

Motivation: She is terrified, and will act out of fear; and obtaining odd cultural halfling artifacts is her passion

Ideals: Optimist. Flaws: Fearful. Bonds: Immigrant, Rich, Adventurer. Occupation: Bounty Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Dynamic Timber, Female Tabaxi Cleric 9
Medium (5'6") Tabaxi, Chaotic Good (CR 9)
Armor Class 13
Hit Points 32 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)14 (+2) 15 (+2)16 (+3)
Skills Athletics +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Terran, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: Just what you see.


Social Check DCs


Nurkara Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has a moderate pudge and is not very fit. Her golden hair is lengthy and is close to two feet long. She is baby faced.

Personality: She has a massive crush on the younger sibling of the Layabout who has hired her part-time. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: Nurkara was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Layabout work with an outfit from a few towns over. Layabout work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Layabout like her mother before her.

Motivation: She's attracted to the PC; and regain custody of her daughter

Flaws: Racist. Bonds: Has a crush, Poor, Job, Family. Occupation: Layabout

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nurkara Stoutale, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)14 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 50 gp.


Social Check DCs


Jarana Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She carries with her a set of clubs, each one with a amber on the hilt. She only wears one on her belt and the other on her back. With bright chestnut hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Jarana lived on a farm with her mother, near the main road leading to a nearby town. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has since lost track of the people in her past.

Motivation: Her spouse's relatives view her with great suspicion; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Flaws: Insane. Bonds: Job, Family. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Jarana Strongheart, Female Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)8 (-1) 11 (+0)10 (+0)
Skills Arcana +1, Nature +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1200 sp. 1 Masterwork Common Melee.


Social Check DCs


Vaina Hanali, Female Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. She has a long silver ponytail with little hanging trinkets. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born in the north, but her parents moved at a very young age to the east. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and she's looking for her big break

Ideals: Philantrophist, Fighting. Flaws: Insomniac. Bonds: Rich, Adventurer, Immigrant. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

Vaina Hanali, Female Elf Warrior 10
Medium (4'8") Elf, Chaotic Good (CR 10)
Armor Class 12
Hit Points 71 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Perception +6, Religion +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1700 gp. Black pearl (1400 gp). Golden yellow topaz (1400 gp). Malachite (8 gp). Golden yellow topaz (1400 gp). Fiery yellow corundum (1300 gp).


Social Check DCs


Gillyd Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'0" and likes to wear grey tank tops with brown skirt. Her left hand appears badly burned and disfigured. She wears her silver hair up. Her eyes are amber.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She takes great joy in being the best Barkeep in town.

History: Gillyd was born with her father's beautiful face. While studying, she fell in love. They married and had a daughter. She now owns her own business.

Motivation: She'd like to take her coworkers down a peg.

Bonds: Enemies, Job, Attractive, In love. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Gillyd Daerdahk, Female Dwarf Ranger 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 17 (+3)9 (-1)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 sp.


Social Check DCs

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