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NPC Generator

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Advanced [show]


Chay Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is white, silky, and of moderate length. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He never wears the same outfit twice, unless he absolutely has to.

History: Chay was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He has worked as a Tanner like his mother before him.

Motivation: To be a Assassin again.

Ideals: Fighting, Artistic. Bonds: Poor, Attractive, Job. Occupation: Tanner

Voice: Speaks with a cold

Attributes [hide]

Chay Whispermouse, Male Halfling Warlock 5
Small (3'1") Halfling, Lawful Good (CR 5)
Armor Class 15
Hit Points 38 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Persuasion +4, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Auran
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 3000 sp. Black pearl (1000 gp). Iolite (40 gp). Aquamarine (1000 gp). Hematite (6 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Griselda Cornish, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'4" and is a bit bulky. She is very muscular particularly in the legs. She is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. Her silver hair is still thick. She wears crescent spectacles with a black brim.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She is the product a well kept family trust fund and as such has never really known need. She was an apprentice working in her mother's forge. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: An old rival family wants her found; and find a way to reverse the transformation of her sister

Ideals: Passionate, Joker. Bonds: Rich, Job, Has a crush, Family. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Griselda Cornish, Female Human Expert 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)12 (+1) 10 (+0)17 (+3)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 120 gp. Red-brown spinel (100 gp). 1 Chain shirt.


Social Check DCs


Sannl Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a brown tunic with blue highlights, and long white pants that bunch up around her shoes. She is muscular with a powerful set of arms. She has a very tight haircut. She wears round tiny glasses practically rammed into her face.

Personality: Sannl hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born on a small isolated farm. Her family was turned out during the war. She and her family wandered north to less war torn lands. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Artistic, Impeccable. Flaws: Secretive, PTSD. Bonds: Nature. Occupation: Mortician

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Sannl Morigak, Female Dwarf Ranger 1
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 17 (+3)11 (+0) 15 (+2)14 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Murgen Langston, Female Half-Orc [Permalink]

Personal [hide]

Description: This northern woman wears a worn and beaten armor. Her clothes are grease stained in places. Her black hair has been sun bleached extensively. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is obsessed with finding treasure.

History: The child of northern immigrants she idolized her father. She found a children's book about a Half-Orc Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and nothing but the best is good enough for her

Ideals: Impeccable. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Server

Voice: Hollow voice

Attributes [hide]

Murgen Langston, Female Half-Orc Warlock 7
Medium (5'4") Half-Orc, Neutral Good (CR 7)
Armor Class 8
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)6 (-2) 11 (+0)5 (-3) 8 (-1)14 (+2)
Skills Investigation +0, Performance +5
Senses Passive Perception 9
Languages Orc
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp.


Social Check DCs


Oloric Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown coat over a green low-cut shirt, and a wide-brimmed hat upon his head. His red hair is drawn into a tight pony tail with a dagger scrunchie. His amber eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Miller. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and expand his business

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Miller

Voice: Timid voice

Attributes [hide]

Oloric Goblinbane, Male Dwarf Commoner 5
Medium (4'0") Dwarf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 32 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 13 (+1)8 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Gimgen Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is braided into rings. His brown unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Gimgen and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Disease, Sensitive, Ugly, Antagonistic. Bonds: Rich. Occupation: Interpreter

Voice: Smooth and feminine

Attributes [hide]

Gimgen Strongheart, Male Dwarf Aristocrat 12
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 103 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +6, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +5

Possessions: 300 pp. Malachite (11 gp). Lapis lazuli (11 gp). Violet garnet (1300 gp). Amber (120 gp). Moonstone (40 gp).


Social Check DCs


Bimpnottin Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a tan tunic with brown highlights, and long grey pants that bunch up around her shoes. Her hair is short and silver. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a pair of adventurers, Bimpnottin grew up listening to her father's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Scribe. She has worked as a Scribe like her father before her.

Motivation: Sabotage a competitor; and expand her business

Flaws: Insomniac, Antagonistic, Hedonist. Bonds: Adventurer, Job. Occupation: Scribe

Voice: French accent

Attributes [hide]

Bimpnottin Cobblelob, Female Gnome Adept 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)9 (-1) 15 (+2)11 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 12
Languages Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 240 gp. Azurite (10 gp). Red-brown spinel (60 gp).


Social Check DCs


Grom Lindsay, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His blonde hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is extraordinarily eccentric. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Grom hails from a village terrorized by giants. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: A deep hatred of giants; and obtaining odd cultural halfling artifacts is his passion

Ideals: Artistic. Flaws: Insane. Bonds: Enemies, Adventurer. Occupation: Stylist

Voice: Uses sign language

Attributes [hide]

Grom Lindsay, Male Half-Orc Warrior 6
Medium (5'0") Half-Orc, Lawful Good (CR 6)
Armor Class 12
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 12 (+1)10 (+0)
Skills Acrobatics +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 400 gp. Tiger eye turquoise (6 gp). Sardonyx (50 gp). Sard (50 gp). Peridot (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. He wears a feathered hat to cover his moderate length white hair. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.

History: Conrad was born in the north. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his absent mother

Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Spice Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Conrad Ansley, Male Human Aristocrat 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)9 (-1) 11 (+0)11 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 140 gp.


Social Check DCs

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