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NPC Generator

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Advanced [show]


Enna Firahel, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her Stetson hat is riddled with cuts and holes. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and meet up once more with her childhood friend

Ideals: Entrepeneur, Athletic, Gifted. Flaws: Ugly, Selfish. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Enna Firahel, Female Elf Aristocrat 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 16 (+3)16 (+3)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp.


Social Check DCs


Olgoth Beverly, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear ponchos typically of a light black in addition to tight pants. With bright brown hair and a scraggly beard. He wears a mask on his face.

Personality: He is a Body Guard first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Flaws: Disease. Bonds: Job, Slave, Enemies. Occupation: Body Guard

Voice: Soft and mumbly

Attributes [hide]

Olgoth Beverly, Male Half-Orc Bard 3
Medium (5'5") Half-Orc, Neutral Evil (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)6 (-2) 17 (+3)8 (-1)
Skills Intimidation +1, Nature +0
Senses Passive Perception 13
Languages Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Seebo Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a blue vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has a hunchback. He wears his chestnut hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Rich, Religious, Military. Occupation: Banker

Voice: Voice breaks

Attributes [hide]

Seebo Loofollue, Male Gnome Paladin 3
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)12 (+1) 9 (-1)10 (+0)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Obsidian (13 gp). Amber (100 gp).


Social Check DCs


Moon Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His fur is orange and curly. His yellow eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a mountains tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic. Flaws: Disease. Bonds: Adventurer, Nature, Job. Occupation: Tanner

Voice: Sighs a lot, exhausted

Attributes [hide]

Moon Timber, Male Tabaxi Paladin 6
Medium (5'3") Tabaxi, Neutral Good (CR 6)
Armor Class 10
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)8 (-1) 14 (+2)6 (-2)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp.


Social Check DCs


Borun Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many tan ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy golden hair. His gray eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.

History: He was born at the edge of vast island. As a young adult he joined a group advocating for an improvement in Halfling conditions. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Dragonborn people; and dragonborn compassion

Ideals: Entrepeneur, Gifted. Flaws: Shy, Racist. Bonds: Nature. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Borun Wildheart, Male Halfling Paladin 9
Small (3'2") Halfling, True Neutral (CR 9)
Armor Class 15
Hit Points 47 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 10 (+0)17 (+3) 9 (-1)16 (+3)
Skills Athletics +1, History +6
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Gnome, Terran
Attacks Melee +1 / 3d4-2, Ranged +7 / 3d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1900 gp.


Social Check DCs


River Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 6'1" and wears an entirely brown suit with black socks and a vest with buckled shoes. Her right hand appears badly burned and disfigured. Her black fur is smooth and relatively long. She wears a mask on her face.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a great chef.

History: Born in the north her family was never financially stable. Through the years after River was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. River's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Painter

Voice: Hissing voice

Attributes [hide]

River Hummingbird, Female Tabaxi Paladin 10
Medium (6'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 91 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)15 (+2) 12 (+1)17 (+3)
Skills Acrobatics +5, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 800 gp. Tiger eye turquoise (13 gp). Black pearl (1400 gp). Star ruby (700 gp). Silver pearl (150 gp). Citrine (70 gp).


Social Check DCs


Ahrim Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a robe, a symbol of the four houses of cards around his neck, and a longsword on his belt. His black hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his father. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Professionalism. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Tailor

Voice: Smooth and feminine

Attributes [hide]

Ahrim Blessing, Male Tiefling Adept 8
Medium (5'7") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Athletics +5, Investigation +5
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 120 pp.


Social Check DCs


Elysande Blakeley, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a brown vest and prefers violet and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. With bright red hair. Her gray eyes dart from person to person.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. A true patriot, Elysande would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She now spends her time doing works of charity.

Motivation: Her religion dominates her actions; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military, Religious. Occupation: Servant

Voice: Irish accent

Attributes [hide]

Elysande Blakeley, Female Human Rogue 6
Medium (5'7") Human, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)14 (+2) 12 (+1)18 (+4)
Skills Nature +5, Stealth +6
Senses Passive Perception 11
Languages Common, Sylvan, Halfling
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Aura Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. She is muscular with a powerful set of arms. She wears a wide-brimmed hat to hide her balding. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Aura was raised in a hard working conservative environment. She moved from fad to fad and when she turned 15 she discovered poetry. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Sabotage a competitor.

Ideals: Justice, Joker, Artistic. Bonds: Rich, Job. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Aura Candle, Female Tabaxi Barbarian 2
Medium (6'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)8 (-1) 15 (+2)17 (+3)
Skills History +1, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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