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NPC Generator

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Advanced [show]


Hirrathak Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green feathered hat and green clothes, and carries monstrous two handed axes. He keeps his long white crest kept up in a rat tail. His red eyes dart from person to person to random spaces in the air.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the south. His father had invested heavily in several trade routes and wanted him to inherit them. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Find a way to reverse the transformation of his brother; and he has passion for adventuring and risk

Ideals: Fighting. Bonds: Criminal record, Adventurer, Immigrant, Rich, Family. Occupation: Carter

Voice: Dutch accent

Attributes [hide]

Hirrathak Clethtinthiallor, Male Dragonborn Rogue 3
Medium (6'1") Dragonborn, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)8 (-1) 11 (+0)16 (+3)
Skills Nature +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Senteq Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a moderate pudge and is not very fit. His long white hair reaches down to his waist. His brown eyes dart from person to person.

Personality: Senteq wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He believes the world needs to unite to get rid of brigands once and for all.

History: He was born into a rich family. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: A deep hatred of brigands.

Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Enemies, Rich. Occupation: Carter

Voice: Shortens vowels

Attributes [hide]

Senteq Timbers, Male Gnome Ranger 9
Small (3'5") Gnome, True Neutral (CR 9)
Armor Class 12
Hit Points 60 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Auran
Attacks Melee +0 / 3d4-3, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 3000 sp. Solid gold idol (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Cumpen Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who wears blue trousers with white and black striped suspenders. She wears various colorful collared shirts. Her long red hair reaches down to her waist. Her half smiles and gray eyes are beguiling and draw you in.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Cumpen was born on a far eastern mountains where she grew up under the tutelage of her mother, an expert Butcher. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She has decided she is irredeemable; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Depressed, Mundane. Bonds: Attractive, Immigrant, Criminal record. Occupation: Butcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cumpen Murnig, Female Gnome Adept 11
Small (3'2") Gnome, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 66 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)9 (-1) 13 (+1)16 (+3)
Skills Deception +7, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 40 pp. Tiger eye turquoise (7 gp). Brown-green garnet (160 gp). Black pearl (600 gp). Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Left-Handed Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown armored body suit, with a simple green line shooting up and back down. He has no fur. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He likes to make people angry or surprised. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Carter, his father struggled to pay the bills. Through the years after Left-Handed was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Left-Handed's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Stableman

Voice: Old thin voice

Attributes [hide]

Left-Handed Of Ivory, Male Tabaxi Expert 10
Medium (5'11") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 55 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 16 (+3)9 (-1)
Skills Deception +3, Perception +7
Senses Passive Perception 17
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1100 gp. Malachite (6 gp). Red spinel (80 gp). Deep blue spinel (500 gp). Deep green spinel (80 gp). Star ruby (600 gp).


Social Check DCs


Mishann Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'8" has a big stupid grin on her face most of the time. She is wearing colorful clothing, dressed as a Assassin. Her scarlet crest is matted, messy, and big. Her gold eyes are passionate and lively.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She got into the Assassin business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Assassin. In the meantime she has taken over work as a Assassin and occasionally as a mercenary.

Motivation: She has passion for adventuring and risk; and wants to open a new tavern

Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Job, Adventurer. Occupation: Assassin

Voice: Speaks through clenched teeth

Attributes [hide]

Mishann Turnuroth, Female Dragonborn Druid 4
Medium (6'8") Dragonborn, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 22000 cp.


Social Check DCs


Thervan Selevarun, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born blind and as such lacked many opportunities for work. In his 15th year, his parents were killed by a dire rats raid, leaving Thervan alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge

Ideals: Disciplined, Philantrophist. Flaws: Disease. Bonds: Enemies. Occupation: Junk Dealer

Voice: Spits words with contempt

Attributes [hide]

Thervan Selevarun, Male Elf Bard 4
Medium (5'2") Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)15 (+2) 18 (+4)8 (-1)
Skills Animal Handling +6, Persuasion +1
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp.


Social Check DCs


Great Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his brown fur to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Great speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Nothing but the best is good enough for him; and to share knowledge with the world

Ideals: Fighting, Athletic, Impeccable, Professionalism, Logical. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Great Of Claws, Male Tabaxi Druid 3
Medium (5'1") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 17 (+3)17 (+3)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 200 gp.


Social Check DCs


Mary Blyth, Female Human [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries with her a set of greatswords on her belt, each one with a opal on the hilt. Her hair, while still mostly chestnut, has prominent grey streaks. Her amber unseeing eyes seem to look past you.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born to a pair of adventurers, Mary grew up listening to her mother's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she wants to meet her childhood hero

Ideals: Fighting. Flaws: Disease, Shy. Bonds: Poor, Adventurer. Occupation: Barrister

Voice: Forgets to breathe while speaking

Attributes [hide]

Mary Blyth, Female Human Cleric 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)5 (-3) 14 (+2)10 (+0)
Skills Acrobatics +6, History -1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Thokk Vance, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He is well dressed, but even with his fine clothing he looks run-down. His golden hair is drawn into a tight pony tail with a dagger scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a white middle class family as the only child. Through the years after Thokk was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Thokk's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to end his boredom

Ideals: Joker. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Animal Trainer

Voice: Low rumbling, strings words together

Attributes [hide]

Thokk Vance, Male Half-Orc Fighter 7
Medium (5'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 36 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)16 (+3) 8 (-1)10 (+0) 8 (-1)12 (+1)
Skills Deception +4, Survival +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +6 / 2d8+3, Grapple +5

Possessions: Chalcedony (30 gp). Blue quartz (8 gp). Iolite (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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