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NPC Generator

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Advanced [show]


Vaina Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She tends to wear a large tan jacket. She is an epitome of beauty. Her blonde hair, when down, is lengthy. She has a tattooed face.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Philantrophist. Bonds: Attractive, Poor, Immigrant, Debt, Guardian. Occupation: Sellsword

Voice: Rolls R's

Attributes [hide]

Vaina Ilphelkiir, Female Elf Aristocrat 2
Medium (5'2") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 50 gp.


Social Check DCs


Gerald Oakley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with deerstalker hat. He wears his blonde hair down. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Athletic, Professionalism, Gifted, Fighting. Bonds: Nature. Occupation: Seamstress

Voice: Sleepy voice

Attributes [hide]

Gerald Oakley, Male Human Expert 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)15 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnoll, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 30 gp. 1 Banded mail.


Social Check DCs


Markosian Prudence, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a green vest and prefers brown and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair, while still mostly chestnut, has prominent grey streaks. Her eyes, though not visible through her cowl, are white.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She left for the south, certain she would find work there.

Motivation: To share knowledge with the world; and she feels that her past leaves her morally obligated to help

Ideals: Logical. Flaws: Ugly, Selfish. Bonds: Immigrant, Military. Occupation: Fletcher

Voice: Whispers

Attributes [hide]

Markosian Prudence, Female Tiefling Commoner 2
Medium (4'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)11 (+0) 9 (-1)18 (+4)
Skills Animal Handling +1, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 80 gp. 1 Half-Plate.


Social Check DCs


Skirt Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'10". She tends to wear a brown poncho over her likewise colored trousers and shirt, and her gloved hand is found clutching a scythe. Her fur is yellow and curly. Her blue eyes are passionate and lively.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is obsessed with a lost civilization.

History: Born in the west to a Marshal, Skirt learned a great deal about her mother's area of expertise. A gifted student she started as a Server, but she got bored and became a Marshal. She has dedicated herself to building a better world.

Motivation: To be a Server again.

Ideals: Optimist. Bonds: Adventurer, Job. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Skirt Thunder, Female Tabaxi Fighter 10
Medium (5'10") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 74 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)15 (+2) 11 (+0)19 (+4)
Skills History +6, Survival +4
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 280 pp.


Social Check DCs


Alvyn Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely blue suit with red socks and a vest with buckled shoes. His white hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He can speak with the recently deceased. Flattery will make him almost putty in your hands.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and retire the richest man in the east

Ideals: Athletic, Gifted, Entrepeneur. Flaws: Selfish. Bonds: Attractive. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

Alvyn Umbodoben, Male Gnome Monk 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 80 gp.


Social Check DCs


Eida Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is wearing a long, red cloak. She has slicked back golden hair. She is very pretty but has cold, dead eyes.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is lazy, self-centered, vain, and jealous.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She has dedicated herself to building a better village for her children.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable. Flaws: Selfish. Bonds: Attractive, Military, Adventurer. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Eida Goodearth, Female Halfling Barbarian 2
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 11 (+0)7 (-2) 11 (+0)10 (+0)
Skills Animal Handling +2, Investigation +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1 Half-Plate.


Social Check DCs


Ernest Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. He has done his best to style his chestnut hair to look like a famous performer. His green eyes peer out from beneath his broad yellow hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up sai and armor he uses now. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc

Ideals: Opinionated, Gifted. Flaws: Antagonistic, Greedy. Bonds: Attractive, Nature. Occupation: Bricklayer

Voice: American accent

Attributes [hide]

Ernest Schwartz, Male Half-Elf Commoner 5
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)11 (+0) 6 (-2)12 (+1)
Skills Performance +4, Religion +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Loopmottin Dunben, Female Gnome [Permalink]

Personal [hide]

Description: A middle-aged woman, she is well dressed, constantly wearing a blue suit, green shirt, and brown tie, and is pretty ugly. Her hair is always cut to a buzz. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She always tries to repair and not replace. It was this mentality that drove her into the Merchant business.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out

Ideals: Persistence, Fighting. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Loopmottin Dunben, Female Gnome Bard 2
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)10 (+0) 8 (-1)9 (-1)
Skills Deception +1, Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 140 gp. Malachite (10 gp). 1 Masterwork Common Melee.


Social Check DCs


Pennie Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a custom-built plate barding that's adorned with red lining and desert motifs. She has moderate length golden hair. Her fierce green eyes like to dwell on things.

Personality: Abrasive and pushy, she has a hard time making friends. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Pennie was raised in a hard working conservative environment. Through the years after Pennie was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Pennie's father didn't care for her much, and the feeling was mutual. She has achieved small success as a Tailor.

Motivation: Wants to open a new tavern; and to prove her worth to the world

Flaws: Antagonistic, Impulsive. Bonds: Poor, Job. Occupation: Tailor

Voice: Creaky witch voice

Attributes [hide]

Pennie Bigheart, Female Halfling Warlock 6
Small (2'9") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 13 (+1)16 (+3)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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