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NPC Generator

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Advanced [show]


Elegant Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears many layers of old clothing at all times. She wears her cinnamon fur down. She wears large thick round spectacles.

Personality: Elegant hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: The child of a Roofer, who enjoyed hunting, Elegant was taken on many hunting expeditions. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk.

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer, Nature. Occupation: Priest

Voice: Strong lisp

Attributes [hide]

Elegant Moon, Female Tabaxi Rogue 8
Medium (4'7") Tabaxi, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 23 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)11 (+0) 14 (+2)15 (+2)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 80 pp.


Social Check DCs


Fistula Skelton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears an entirely white suit with blue socks and a vest with buckled shoes. Her black hair is kept up in a ponytail inside a Stetson hat. Her hazel eyes have a joyful gleam in them most of the time.

Personality: Abrasive and pushy, she has a hard time making friends. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Fistula was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her father was very strict, and drilled into her lessons on being the perfect lady. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: Wants to raise her children well; and an old rival family wants her found

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Poor, Family. Occupation: Apothecary

Voice: German accent

Attributes [hide]

Fistula Skelton, Female Half-Orc Wizard 14
Medium (4'7") Half-Orc, Chaotic Good (CR 14)
Armor Class 11
Hit Points 63 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)9 (-1) 17 (+3)10 (+0)
Skills Intimidation +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1200 pp. Jasper (20 gp). Jasper (20 gp). Deep blue spinel (1500 gp). Violet garnet (1500 gp). Citrine (20 gp). Lapis lazuli (4 gp). Star ruby (1100 gp). White pearl (130 gp). Iolite (20 gp). Deep blue spinel (1500 gp). Peridot (20 gp). Moonstone (20 gp). Malachite (4 gp). Malachite (4 gp). Obsidian (4 gp).


Social Check DCs


Dariff Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her brown hair in a flapper bob. Her gray eyes dart from person to person to random spaces in the air.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure.

Ideals: Justice, Opinionated. Bonds: Rich, Attractive. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Dariff Hammerstone, Female Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)10 (+0) 16 (+3)9 (-1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Himo Eathalena, Male Elf [Permalink]

Personal [hide]

Description: 4'11" and lanky with angular features, he is an attractive figure. He wears a tan tunic with white highlights, and long brown pants that bunch up around his shoes. His red hair is smooth and relatively long. His eyes are a pleasant hazel.

Personality: Abrasive and pushy, he has a hard time making friends. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful slaver made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Guard.

Motivation: He desires power and/or immortality; and expand his business

Flaws: Antagonistic, PTSD. Bonds: Attractive, Mentor, Job, Adventurer. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Himo Eathalena, Male Elf Paladin 3
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)16 (+3) 10 (+0)15 (+2)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Draconic, Aquan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2500 sp.


Social Check DCs


Theriatis Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He keeps his red hair in a pixie cut. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast mountains. His mother took him hunting and taught him how to get in the mind of other creatures. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Doesn't want to be a Ploughman and was forced into it by his family; and he has decided he is irredeemable

Ideals: Joker. Bonds: Adventurer, Nature, Criminal record, Family. Occupation: Ploughman

Voice: Switch between two voices

Attributes [hide]

Theriatis Gracey, Male Half-Elf Paladin 5
Medium (5'2") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)14 (+2) 15 (+2)15 (+2)
Skills Arcana +5, Deception +5
Senses Passive Perception 12
Languages Common, Elven, Ignan, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Pikar Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears professional attire. He is an epitome of beauty. His auburn hair is knotted and matted. His brown eyes are slightly larger than normal.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a minor phobia of water and hates getting wet.

History: Born to a Fletcher, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is wracked by social anxiety; and he has comitted a past crime that haunts him to this day

Flaws: Secretive, Fearful. Bonds: Attractive, Poor. Occupation: Scribe

Voice: Scratchy, weak

Attributes [hide]

Pikar Greenbottle, Male Halfling Monk 4
Small (3'0") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)12 (+1) 9 (-1)10 (+0)
Skills Animal Handling +1, Athletics +1
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Rimple Dunben, Male Gnome [Permalink]

Personal [hide]

Description: 3'3" and muscular, this western man wears tan trousers with blue and red striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. His gray eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also has developed a complete distrust of the Shepherd profession.

History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his sister before him, after school he went straight into learning to become a Spy. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shepherd. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and sabotage a competitor

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Spy

Voice: Speaks like tongue is numb

Attributes [hide]

Rimple Dunben, Male Gnome Aristocrat 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 20 (+5)12 (+1) 11 (+0)11 (+0)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 36000 sp. Black velvet mask with numerous citrines (150 gp).


Social Check DCs


Zaffrab Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is cut short with large spiked bangs in the front. His skin is flawless and his amber eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult.

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Locksmith

Voice: Relaxed voice

Attributes [hide]

Zaffrab Dunben, Male Gnome Aristocrat 9
Small (3'5") Gnome, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 35 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)13 (+1) 10 (+0)17 (+3)
Skills Insight +3, Intimidation +6
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 500 gp. Chrysoprase (50 gp). Obsidian (11 gp). Jasper (50 gp). Deep blue spinel (1100 gp). Pink pearl (120 gp). Black opal (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aline Budd, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing a long, brown, dusty cloak. She has white hair. Her green eyes dart from person to person to random spaces in the air.

Personality: She will rave to anyone who will listen. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born at the edge of vast mountains. Her childhood dream was to be a Adventurer, but she was a colossal failure. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she has money and likes to spend it

Flaws: Insane. Bonds: Rich, Nature, Job, Adventurer. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Aline Budd, Female Human Fighter 11
Medium (5'1") Human, Chaotic Good (CR 11)
Armor Class 9
Hit Points 62 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)12 (+1) 9 (-1)12 (+1)
Skills History +5, Insight +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2

Possessions: 28000 sp.


Social Check DCs

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