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NPC Generator

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Advanced [show]


Kildrak Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. His long brown hair reaches down to his waist. His eyes are violet and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Kildrak was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). By chance he met his brother recently and the two have been together since.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and wants to work out more often

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Adventurer, Family. Occupation: Banker

Voice: Timid voice

Attributes [hide]

Kildrak Daerdahk, Male Dwarf Druid 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 19 (+4)9 (-1) 11 (+0)13 (+1)
Skills Acrobatics +1, Arcana +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 160 gp.


Social Check DCs


Makaria Serenity, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears black cloth garments or leather armor. Her hair is cut close to her head. Her white eyes have a joyful gleam in them most of the time.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is obsessed with finding treasure.

History: She was born a particularly ugly child, much to the horror of her parents. When Makaria reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Flaws: Shy, Ugly. Bonds: Immigrant, Adventurer, Military. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Makaria Serenity, Female Tiefling Wizard 1
Medium (6'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 4 (-3)14 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 7
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp.


Social Check DCs


Sariel Shupe, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with yellow colored cloaks and clothing, and she perpetually has her ceremonial dagger ready. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her eyes are gray and catlike.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was taken as a slave by a traveling circus and forced to perform She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: She is currently in port desperately looking for someone to get her out; and to get a good night's sleep

Ideals: Fighting, Joker. Flaws: Disease, Insomniac. Bonds: Slave. Occupation: Mason

Voice: Booming voice

Attributes [hide]

Sariel Shupe, Female Half-Elf Expert 5
Medium (5'1") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)8 (-1) 10 (+0)10 (+0)
Skills Athletics +4, History +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Vassago Music, Male Tiefling [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his dagger. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a cross on it. His black hair is drawn into a tight pony tail with a cross scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: Marry his sister to traveling adventurers.

Ideals: Philantrophist. Flaws: Forgetful. Bonds: Attractive, Military. Occupation: Ploughman

Voice: Hissing voice

Attributes [hide]

Vassago Music, Male Tiefling Sorcerer 15
Medium (6'6") Tiefling, Lawful Good (CR 15)
Armor Class 9
Hit Points 45 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)18 (+4) 17 (+3)15 (+2)
Skills Intimidation +7, Religion +9
Senses Passive Perception 13
Languages Common, Undercommon, Orc, Halfling, Elven
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17666666640

Possessions: 5000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberk Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey vest and prefers green and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his long silver hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.

History: Eberk was born in the south. At a young age he loved to build and create. Through the years after Eberk was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Eberk's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Persistence. Flaws: Ugly, Antagonistic, Selfish. Bonds: Slave. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Eberk Bigtoe, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 330 gp. A small bag of saffron. (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Morg Brady, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He is bald on top and has large blonde tufts of hair around his ears. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is skeptical of what others tell him and is slow to trust.

History: Morg was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Actor.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Antagonistic, Shy. Bonds: Job, Mentor. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Morg Brady, Male Half-Orc Commoner 7
Medium (5'8") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)8 (-1) 16 (+3)16 (+3)
Skills Athletics +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 600 gp.


Social Check DCs


Sybil Hallewell, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her head has been shaved. Her eyes, though not visible through her cowl, are blue.

Personality: Sybil is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Rich, Religious, Military. Occupation: Soapmaker

Voice: Eastern European accent

Attributes [hide]

Sybil Hallewell, Female Human Druid 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)13 (+1) 15 (+2)8 (-1)
Skills Acrobatics +2, Deception +1
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 sp. 1 Banded mail.


Social Check DCs


Emeny Clayden, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her long auburn hair is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born in a small plains village. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Roofer they were divorced and she won custody of their son. She worked as a Navigator, and she later adopted a second son.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Disciplined, Optimist. Flaws: Insane. Bonds: Poor, Nature, Family. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Emeny Clayden, Female Human Fighter 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 17 (+3)13 (+1) 7 (-2)14 (+2)
Skills Acrobatics +7, Persuasion +5
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +5

Possessions: 80 pp. Rhodochrosite (13 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs


Dara Conway, Female Half-Elf [Permalink]

Personal [hide]

Description: She prefers to wear violet pants and tee shirts. Her chestnut hair is styled in orderly dreadlocks. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Dara was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Dara's mother didn't care for her much, and the feeling was mutual. She was granted psionic powers by her dying sister.

Motivation: She feels threatened by others; and she desires power and/or immortality

Ideals: Gifted. Flaws: Depressed, Antagonistic, Fearful. Bonds: Adventurer. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Dara Conway, Female Half-Elf Ranger 2
Medium (4'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 13 (+1)8 (-1)
Skills Intimidation +1, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 60 pp. 1 Bullseye lantern.


Social Check DCs

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