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NPC Generator

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Advanced [show]


Beiro Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light violet in addition to tight pants. His hair is long and brown with streaks of red, and is pulled back with small violet clips. His beard is red, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He would rather hide behind his crafts than deal with other people.

History: He comes from a rich northern family. Beiro abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: He has money and likes to spend it; and he's looking for his big break

Ideals: Athletic, Artistic. Flaws: Antagonistic, Shy. Bonds: Rich, Adventurer. Occupation: Stableman

Voice: Soothing and warm

Attributes [hide]

Beiro Sherman, Male Half-Elf Rogue 15
Medium (5'8") Half-Elf, Neutral Evil (CR 15)
Armor Class 12
Hit Points 68 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 10 (+0)15 (+2)
Skills Athletics +6, Medicine +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +5

Possessions: 1000 gp. Onyx (20 gp). Zircon (20 gp). Zircon (20 gp). Tiger eye turquoise (10 gp). Peridot (20 gp). Red spinel (130 gp). Alexandrite (300 gp). Rose (20 gp). Aquamarine (300 gp). Chalcedony (20 gp). Rich purple corundum (800 gp). Red spinel (130 gp). 1 Medium magic item.


Social Check DCs


Abad Muse, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. His hair is brown and curly. His white eyes dart from person to person to random spaces in the air.

Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in a small village he learned the ways of the warrior from his mother. His mother was a soldier and died while he was still young. Abad was left his mother's suit of armor and trained in its use and care. He became a Navigator soon after.

Motivation: He has passion for adventuring and risk; and further expansion of business

Ideals: Optimist, Fighting. Bonds: Attractive, Job, Military, Adventurer. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Abad Muse, Male Tiefling Warlock 3
Medium (5'6") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 400 gp.


Social Check DCs


Damien Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft white waves gently in the breeze. His auburn hair, when down, is lengthy. His eyes are likewise violet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He comes from a rich eastern family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Justice. Flaws: Sensitive, Disease. Bonds: Rich, Criminal record. Occupation: Miner

Voice: Posh accent

Attributes [hide]

Damien Littlefoot, Male Halfling Druid 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 28 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)11 (+0) 8 (-1)16 (+3)
Skills Acrobatics +6, Performance +6
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mijira Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is dressed in an above average manner. She wears a colorful flower in her blue crest. She has a tattooed face.

Personality: Calm and collected, she is a well trained Jeweler. Mijira enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born in the west, but her parents moved at a very young age to the south. A gifted student she started as a Beggar, but she got bored and became a Jeweler. She's also a talented Beggar, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Job, Immigrant. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mijira Grrrmmballhyst, Female Dragonborn Wizard 17
Medium (6'8") Dragonborn, True Neutral (CR 17)
Armor Class 10
Hit Points 21 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)15 (+2) 15 (+2)13 (+1)
Skills Perception +8
Senses Passive Perception 18
Languages Common, Infernal, Giant
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444444

Possessions: 8000 gp. Gold music box (4000 gp). Gold dragon comb with red garnet eye (800 gp). Gold dragon comb with red garnet eye (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Solid gold idol (600 gp).


Social Check DCs


Emerald Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is dressed in earthy colors with a pastel and blue handkerchief worn on her right side. She has moderate length red fur. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: Emerald wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new marshal responsibilities is difficult

Ideals: Disciplined, Fighting. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Marshal

Voice: Timid voice

Attributes [hide]

Emerald Of Winter, Female Tabaxi Warrior 1
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 15
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 14 (+2)10 (+0) 8 (-1)13 (+1)
Skills Intimidation +3, Sleight of Hand +7
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +7 / 1d4+5, Grapple +5

Possessions: 30 gp. Azurite (16 gp). 1 Banded mail.


Social Check DCs


Gerard Hale, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is portly but not overly obese. His blonde hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He enjoys reading and quiet.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Guardian, Military. Occupation: Actor

Voice: Posh accent

Attributes [hide]

Gerard Hale, Male Human Cleric 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)16 (+3) 13 (+1)13 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 11
Languages Common, Orc, Aquan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 gp.


Social Check DCs


Donaar Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his black crest well, parting it to the left. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.

History: He was born the only child of a wealthy merchant. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Find a way to reverse the transformation of his brother; and he's repulsed by the pc

Ideals: Entrepeneur, Persistence. Flaws: Antagonistic, Impulsive. Bonds: Family. Occupation: Baker

Voice: Mousy voice

Attributes [hide]

Donaar Clethtinthiallor, Male Dragonborn Paladin 5
Medium (6'5") Dragonborn, Neutral Evil (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)12 (+1) 19 (+4)16 (+3)
Skills Animal Handling +7, Investigation +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 800 gp.


Social Check DCs


Traulam Caerdonel, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears just a yellow suit. She carries a battered shield and tarnished greataxe as well. She has done her best to style her silver hair to look like a famous performer. Her eyes are blue and catlike.

Personality: Cocky and sure of herself, she believes she is the best Stableman born in the past three hundred years. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in a small desert village. Her childhood dream was to be a Bather, but she was a colossal failure. She has taken up work as a Stableman and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting. Flaws: PTSD. Bonds: Job, Adventurer, Nature. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Traulam Caerdonel, Female Half-Elf Bard 2
Medium (4'7") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)13 (+1) 13 (+1)8 (-1)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 370 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Hlin Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She keeps her chestnut hair in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born several months after her father was called into army service. Brilliant and gifted she never wanted to apply herself. She hasn't been sleeping well lately.

Motivation: She feels kind of lost in life; and to get a good night's sleep

Ideals: Athletic, Gifted. Flaws: Insomniac, Depressed. Bonds: Military. Occupation: Animal Trainer

Voice: Thin and wheezing

Attributes [hide]

Hlin Strakeln, Female Dwarf Cleric 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 20 (+5)14 (+2) 13 (+1)10 (+0)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1800 sp.


Social Check DCs

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