Paymon Suspicion, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He is dressed in a clean black cloak covering his clean studded leather. He has a hunchback. His hair is chestnut and very short. His thin eyebrows rest above his beady gold eyes.
Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Paymon was born the youngest of three triplets. Paymon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well; and he wants to get laid
Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Family, Adventurer. Occupation: Navigator
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1800 sp.
Ulla Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan vest and prefers black and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is physically well-built. Her red hair is smooth and relatively long. She has a dull look in her amber eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a font of random trivia from the lore and stories she has discovered
History: Ulla lived on a farm with her father, near the main road leading to a nearby town. A freak accident while working with her Assassin father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Find a way to reverse the transformation of her brother.
Ideals: Logical. Flaws: Ugly, Shy, Disease. Bonds: Family. Occupation: Layabout
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 16000 sp.
Aym Elusive, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She has a slight overbite and is overall scrawny. Her white hair is drawn into a tight pony tail with a butterfly scrunchie. Her silver eyes dart from person to person.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She is a Hag in disguise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She desires power and/or immortality; and retire the richest woman in the east
Ideals: Philantrophist, Entrepeneur. Bonds: Adventurer, Job. Occupation: Animal Trainer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 32 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nicholas Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a dagger on it. His silver hair has been sun bleached extensively. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Nicholas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nicholas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nicholas. He became a Carpenter soon after.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Bonds: Attractive, Job, Criminal record, Poor. Occupation: Carpenter
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 4 (-3) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 600 sp. A roughly beaten golden orb (40 gp).
Verin Sympathy, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears black trousers with pastel and brown striped suspenders. She wears various colorful collared shirts. Her brown hair is slicked back into a classic pompadour. Her eyes are a pleasant white.
Personality: Stoic and calm, she prefers to meditate than take action. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Verin was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Her necromantic abilities were realized during a raid on her village. She has dedicated herself to building a better world.
Motivation: She's looking for her big break; and wants to work out more often
Ideals: Athletic, Disciplined, Gifted. Bonds: Poor, Adventurer. Occupation: Navigator
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 26 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 6 (-2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1100 gp. Violet garnet (500 gp). Amber (90 gp). Star rose quartz (50 gp). Moss agate (4 gp). Moss agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Broce Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has all his life been fascinated with dancing.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Cartwright mother left him crippled. He hasn't been sleeping well lately.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Entrepeneur, Impeccable, Artistic. Flaws: Disease, Insomniac. Occupation: Weaver
Voice: Mousy voice
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 300 gp. Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item.
Shedinn Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. His long rusty crest is drawn into a two foot long braid. His ears are large.
Personality: He can speak with the recently deceased. He is lazy, self-centered, vain, and jealous.
History: Born in the west to a Bather, Shedinn learned a great deal about his mother's area of expertise. His parents enrolled him in a Cleric school at a young age so that he could practice his necromantic talents. He tends to his Bather job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Bather
Voice: Slurs words
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 1800 sp.
Silent Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on his right hand. His lavender fur is still thick. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invites people to come help in his community garden.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, In love. Occupation: Hunter
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp.
Veloptima Sympony, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a worn and beaten armor. Her hair is short and white. Her gray unseeing eyes seem to look past you.
Personality: She is almost excessively polite to everyone, even when angry. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born the only child of a wealthy merchant. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To reunite with her absent father.
Ideals: Entrepeneur. Flaws: Disease, Shy, Impulsive. Bonds: Family. Occupation: Sellsword
Voice: Sounds elderly
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
