Myev Hackney, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her monstrous two handed axe with her veritable burlap sack of a shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. Her white hair is heavily combed to the left. She has amber eyes and a black hat with a grey feather.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born in a small village she learned the ways of the warrior from her father. Myev was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She now owns her own business.
Motivation: She desires power and/or immortality; and sabotage a competitor
Ideals: Fighting, Philantrophist. Bonds: Religious, Job, Adventurer. Occupation: Gardener
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 6 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 90000 cp. Chrysoprase (50 gp). Jet (110 gp). Citrine (50 gp). Silver pearl (110 gp). 1 Minor magic item. 1 Minor magic item.
Melissa Nobles, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a yellow vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her yellow boots flare out at the collars. Her hair is golden and curly. Her eyes, though not visible through her cowl, are violet.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Blacksmith arts, while her father instructed her in etiquette, music and courtly manner. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wishes to resurrect an old love; and she feels threatened by others
Ideals: Logical. Flaws: Depressed, Fearful. Bonds: Rich, In love. Occupation: Blacksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 100 gp.
Seven In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and has a large pastel mantle and cape that has been intricately interwoven into his brown robe. He keeps his brown fur in a pixie cut. His thin eyebrows rest above his beady green eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the east, but his parents moved at a very young age to the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Immigrant, Mentor. Occupation: Performer
Voice: German accent
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 17)
Armor Class 12
Hit Points 95 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 |
Possessions: Bloodstone (50 gp). Deep green spinel (60 gp). Carnelian (50 gp). Violet garnet (1300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Bernard Abram, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in grey turtlenecks beneath a tan coat with black slacks. He has a small bristly mustache and wavy red hair. He has brown eyes and a grey hat with a tan feather.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Bernard grew up listening to his father's many stories. Over the years he perfected his riding and shooting skills. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and seeks redemption
Flaws: Impulsive. Bonds: Attractive, Adventurer, Nature, Criminal record. Occupation: Ploughman
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Tenena Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her tied-back hair is golden. She wears round tiny glasses practically rammed into her face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She cannot resist a sob story and will often dote over anyone who has one.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When Tenena reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She became a Body Guard soon after.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Ideals: Entrepeneur, Philantrophist. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Body Guard
Voice: Uses sign language
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 11)
Armor Class 11
Hit Points 33 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Aquan, Terran
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 130 pp. Gold and topaz bottle stopper cork (1400 gp). 1 Minor magic item. 1 Minor magic item.
Darrak Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His golden hair is thinning but still full. He has several tiny sapphire earrings on each ear.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a small toy that he constantly fidgets with.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.
Motivation: He is greedy; and to protect his home
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Rich, Guardian. Occupation: Barber
Voice: Hissing voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1400 sp.
Kriv Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His green crest is greasy and uncared for. His face is scarred and worn.
Personality: He is almost excessively polite to everyone, even when angry. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Kriv lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered painting. He has set out to sabotage the competition.
Motivation: To be a Sailor again; and find a way to reverse the transformation of his sister
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Fortune-teller
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 47 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1500 gp.
Halander Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his dagger ready. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He acts crazy and hedonistic. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: When he was but 6 years old his parents immigrated from the west. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.
Motivation: He is greedy.
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Rich, Immigrant. Occupation: Bounty Hunter
Voice: Pronounces O like U
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 47 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 700 gp. Deep blue spinel (1200 gp). Lapis lazuli (16 gp). Bloodstone (50 gp). Blue star sapphire (1000 gp). 1 Minor magic item.
Modean Despair, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and is renowned for his bright black suits and hats. His long blue hair is drawn into a two foot long braid. His white unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Sold as a small child to a slaver, Modean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Bricklayer father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To prove his worth to the world; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Opinionated. Flaws: Disease, Secretive, Antagonistic, Impulsive. Bonds: Mentor. Occupation: Bounty Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
