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NPC Generator

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Advanced [show]


Elizabeth Gracey, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her black hair is knotted and matted. She has a tattooed face.

Personality: Confrontational and typically high on some drug or another. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Logical. Flaws: Addict, Insane. Bonds: Criminal record, Job. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Elizabeth Gracey, Female Human Sorcerer 10
Medium (4'8") Human, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 59 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 1600 gp.


Social Check DCs


Pennie Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a white collared shirt and blue skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her tied-back hair is silver. She has a tattooed face.

Personality: While she acts the brute, she is far gentler than she would appear. She is harsh and unforgiving.

History: When she was but 8 years old her parents immigrated from the west. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She moves from town to town, unable to find a place to settle.

Motivation: She has a crush on the local Roofer; and wants a kiss

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Has a crush. Occupation: Spice Merchant

Voice: Breathy voice

Attributes [hide]

Pennie Jamjar, Female Halfling Aristocrat 3
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 10
Hit Points 6 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 5 (-3)16 (+3) 12 (+1)13 (+1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common, Halfling, Terran, Gnoll, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. Sapphire pendant on gold chain (500 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Drusilia Iathrana, Female Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear blue clothing when she does not wear armor. Her black hair is cut jaggedly and amateurishly. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is able to make almost anything out of random pieces of junk.

History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and her spouse's relatives view her with great suspicion

Ideals: Gifted. Bonds: Attractive, Job, Military, Immigrant, Family. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Drusilia Iathrana, Female Elf Ranger 5
Medium (4'11") Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)16 (+3) 6 (-2)18 (+4)
Skills History +6, Survival +1
Senses Passive Perception 8
Languages Common, Elven, Abyssal, Sylvan, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zûmug Darlington, Male Half-Orc [Permalink]

Personal [hide]

Description: He is typically in his Healer uniform. He is bristling with hidden weapons, mostly bows and maces. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He got into the Healer business at a young age. He moved out south to avoid the crime he committed. He inherited the family business which he has now maintained for 4 years.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Healer

Voice: Can't modulate volume

Attributes [hide]

Zûmug Darlington, Male Half-Orc Warlock 7
Medium (6'3") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)13 (+1) 16 (+3)8 (-1)
Skills Nature +4, Stealth +5
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 120 pp. Moonstone (40 gp). Blue quartz (4 gp). Black pearl (1400 gp).


Social Check DCs


Vadania Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a blue vest and prefers yellow and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her eyes are a pleasant gray.

Personality: She is happy with her job as a Jeweler. She turns her eye from what people do, preferring to live and let live. She is an amazing painter.

History: Born to a pair of adventurers, Vadania grew up listening to her mother's many stories. She was taken as a slave by a traveling circus and forced to perform She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: She is currently in port desperately looking for someone to get her out; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Slave. Occupation: Jeweler

Voice: Stutters

Attributes [hide]

Vadania Qualanthri, Female Elf Sorcerer 6
Medium (4'10") Elf, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)5 (-3) 16 (+3)8 (-1)
Skills Animal Handling +6, Performance +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Cecily Kent, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'6". She typically wears grey cloth garments or leather armor, and her gloved hand is found clutching a morningstar. Her hair is red and very short. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Cecily is depressed about a lot of things. She tends to be a nihilist. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born in a small desert village. There was a wharf not far from home where she often wandered off to fish. She now owns her own business.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Depressed. Bonds: Nature, Job. Occupation: Ruler

Voice: Booming voice

Attributes [hide]

Cecily Kent, Female Human Paladin 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 11 (+0)11 (+0)
Skills Athletics +2, Investigation +4
Senses Passive Perception 10
Languages Common, Giant, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 150 gp.


Social Check DCs


Decarabia Pursuit, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 5'2". She wears dark leathers with embroidery. Her hair is short and blue. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She feeds upon the attention of others.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels kind of lost in life; and she wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Military, Nature. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Decarabia Pursuit, Female Tiefling Cleric 14
Medium (5'2") Tiefling, Chaotic Good (CR 14)
Armor Class 12
Hit Points 94 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 900 pp. Azurite (12 gp). Rose (80 gp). Amethyst (160 gp). Zircon (80 gp). Emerald (1400 gp). Fiery yellow corundum (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ar-Beka Colby, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His wide-brimmed hat is riddled with cuts and holes. His eyes are blue and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has all his life been fascinated with writing.

History: Born in the east his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and he wants to get laid

Ideals: Athletic, Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Unemployed

Voice: Dutch accent

Attributes [hide]

Ar-Beka Colby, Male Half-Orc Monk 7
Medium (6'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)16 (+3) 15 (+2)14 (+2) 8 (-1)9 (-1)
Skills Athletics +8, Deception +2
Senses Passive Perception 9
Languages Common, Orc, Druidic, Halfling
Attacks Melee +8 / 2d8+5, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp. Deep blue spinel (1400 gp). Silver pearl (150 gp). 1 Minor magic item.


Social Check DCs


Alice Everleigh, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, grey cloak, and she perpetually has her warhammer ready. Her tied-back hair is silver. She wears an eyepatch.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Sold as a small child to a wizard, Alice was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Ugly, Insane. Bonds: Criminal record, Mentor. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Alice Everleigh, Female Human Aristocrat 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)9 (-1) 13 (+1)12 (+1)
Skills Investigation +1, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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