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NPC Generator

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Advanced [show]


Caramip Silverthread, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears blue painted combat armor at almost all times. Her long chestnut hair reaches down to her waist. She wears round tiny glasses practically rammed into her face.

Personality: Caramip wants to be seen as a stoic, levelheaded, noble Adept, so she tries to act the part. She does a good job, for the most part... She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born to a criminal king-pin and mafia family At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Disciplined, Optimist. Bonds: In love, Criminal record. Occupation: Seamstress

Voice: Switch between two voices

Attributes [hide]

Caramip Silverthread, Female Gnome Adept 10
Small (3'5") Gnome, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 36 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Investigation +6, Medicine +5
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Ignan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 1200 gp.


Social Check DCs


Gomory Compton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears many layers of old clothing at all times. His black hair is slicked back into a classic pompadour. His eyes are gray and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy and tries to find solutions quickly.

History: Gomory hails from a village terrorized by dire rats. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Gomory began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against dire rats

Ideals: Joker, Entrepeneur. Flaws: Ugly, Lazy. Bonds: Poor, Enemies. Occupation: Miner

Voice: Dark and ominous

Attributes [hide]

Gomory Compton, Male Human Monk 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)10 (+0) 17 (+3)13 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp.


Social Check DCs


Jaxi Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with black lining and desert motifs. She has a moderate pudge and is not very fit. Her black crest has been sun bleached extensively. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Jaxi grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jaxi. She used her abilities to travel the world and help people.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Disciplined, Philantrophist, Fighting. Flaws: Ugly. Bonds: Criminal record. Occupation: Sellsword

Voice: Spits and sputters

Attributes [hide]

Jaxi Daardendrian, Female Dragonborn Expert 9
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 24 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)18 (+4) 14 (+2)12 (+1)
Skills History +7, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Dwarven, Gnome, Giant
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 170 pp. Red spinel (70 gp). Citrine (40 gp). Star rose quartz (40 gp). Fire opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dynamic On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she dresses well, wearing pastel shirts, loose pants, and blazers most of the time. She has styled her lavender fur well, parting it to the right. She wears large thick round spectacles.

Personality: Her tongue was cut out and she uses sign language. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born in the east her family was never financially stable. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Poor, Criminal record. Occupation: Healer

Voice: Pronounces O like U

Attributes [hide]

Dynamic On the Water, Female Tabaxi Barbarian 6
Medium (4'7") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 70 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)11 (+0) 16 (+3)15 (+2)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: Sardonyx (60 gp). Blue quartz (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chay TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears white cloth garments or leather armor. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He is an amazing painter.

History: He served in the navy to pay for his family's outstanding loans. As a young adult he joined a group advocating for an improvement in Halfling conditions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Gifted, Justice. Flaws: Racist. Bonds: Military, Slave. Occupation: Seamstress

Voice: Slow speaker

Attributes [hide]

Chay TellPenny, Male Halfling Expert 13
Small (3'1") Halfling, Neutral Evil (CR 13)
Armor Class 11
Hit Points 58 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)15 (+2) 9 (-1)11 (+0)
Skills Investigation +6, Survival +3
Senses Passive Perception 9
Languages Common, Halfling, Orc, Elven
Attacks Melee +2 / 4d4-2, Ranged +4 / 4d4+0, Grapple +0

Possessions: 1000 gp. Pink pearl (100 gp). Jacinth (8000 gp). Carnelian (30 gp). Freshwater pearl (15 gp). White opal (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Irann Siannodel, Female Elf [Permalink]

Personal [hide]

Description: She wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her bow. She is portly but not overly obese. She wears a broad hat to hide her balding. Her eyes are amber and beady.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered music. She has never given up on her music dream.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Joker, Artistic. Flaws: Ugly, Depressed. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Irann Siannodel, Female Elf Aristocrat 5
Medium (4'8") Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)13 (+1) 11 (+0)11 (+0)
Skills Athletics +2, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +3

Possessions: 30000 cp.


Social Check DCs


Nella Barton, Female Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears bulky white painted plate armor. She has wavy red hair. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was taken from her home at a very young age. She moves from town to town, unable to find a place to settle.

Motivation: She has a crush on the local Shipwright; and she's attracted to the pc

Ideals: Gifted. Flaws: Fearful. Bonds: Immigrant, Slave, Has a crush. Occupation: Hunter

Voice: Soft and melodious

Attributes [hide]

Nella Barton, Female Half-Orc Bard 12
Medium (5'2") Half-Orc, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 83 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 19 (+4)12 (+1) 13 (+1)8 (-1)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 100 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold dragon comb with red garnet eye (900 gp). Large well-done wool tapestry (400 gp). Jeweled gold crown (6000 gp). Solid gold idol (1100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugolina Rayden, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear grey clothing when she does not wear armor. She has wavy white hair. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a font of random trivia from the lore and stories she has discovered

History: Hugolina was born the youngest of three triplets. She dropped out of school to support her sick father, and resented it. She now spends her time doing works of charity.

Motivation: She is not mentally stable, and does not behave rationally; and doesn't want to be a detective and was forced into it by her family

Ideals: Persistence, Logical, Philantrophist. Flaws: Insane. Bonds: Attractive, Family. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Hugolina Rayden, Female Human Paladin 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)17 (+3) 10 (+0)14 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Rurik Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'2" and is well dressed, constantly wearing a grey suit, black shirt, and grey tie. His left leg appears badly burned and disfigured. He has moderate length red hair. His eyes are blue and beady.

Personality: He has always had a great fascination with Tabaxi culture. He is lazy and tries to find solutions quickly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Roofer mother left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Flaws: Ugly, Racist, Lazy, Mundane. Occupation: Body Guard

Voice: Smoker's lung

Attributes [hide]

Rurik Torevir, Male Dwarf Warrior 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 16 (+3)9 (-1)
Skills Perception +5, Performance +1
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4 Holy water.


Social Check DCs

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